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Sonic Origins - Known Issues

Discussion in 'General Sonic Discussion' started by Mustapha, Jun 23, 2022.

  1. Last edited: Aug 25, 2023
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  2. BenoitRen

    BenoitRen

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    Here's the entire initial list in text, typos included:

    General bugs:
    - In My Data & Ranking, if a Sonic 3 Special Stage has a Knuckles icon on it, you do not get the option to select a character when choosing to replay a Sonic 3 Special Stage

    Bugs found in Sonic 1:
    - Occasionally, Amy is unable to grab onto the poles in Labyrinth Zone. This isn't consistent and seems to happen randomly.
    - When the player rolls into a sideways Spring, it temporarily puts them into the air, changing how speed calculation works and making some secrets harder to access.
    - In Sonic 1's Special Stages, the speed of Sonic's spinning animation doesn't speed up or slow down like it normally should, instead remaining at a set speed.
    - The after-images for the Invincibility power up appear on the wrong layer, appearing in front of walls instead of behind them.
    - While using cheat codes, if Super Sonic hits an Elemental Shield monitor or had one previously as Sonic before turning Super, he loses the ability to Drop Dash.
    - While using the Drop Dash with the Debug Mode cheat enabled, it will sometimes display the wrong graphic for Sonic.

    Bugs found in Sonic CD:
    - The Girder sprite in Collision Chaos Zone Act 3 uses glitched colors and appears black and white, instead of using it's proper colors.
    - On the title screen, there's supposed to be a fade from black before the title screen graphics fully load. Instead in Origins Plus, there's no fade.
    - On Sonic CD's title screen, the Little Planet graphic doesn't dynamically adjust to the aspect ratio of Classic Mode, causing most of it to appear off screen.
    - Many Monitors placed on top of Springs will layer the Spring in front of the Monitor, rather than behind it like in the original 1993 release.

    Bugs found in Sonic 2:
    - When the player enters a Special Stage with a Shield, upon their exiting the Special Stage the player will lose their shield.
    - In Casino Night Zone, when the player is crushed by the big blocks, the blocks instantly vanish.
    - When the player rolls into a sideways Spring, it temporarily puts them into the air, changing how speed calculation works and making some secrets harder to access.
    - While using cheat codes, Sonic's Insta-Shield sound effect plays the incorrect sound.
    - While using cheat codes, if Super Sonic hits an Elemental Shield monitor or had one previously as Sonic before turning Super, he loses the ability to Drop Dash.
    - While using the Drop Dash with the Debug Mode cheat enabled, it will sometimes display the wrong graphic for Sonic.
    - Despite being able to turn Super in Sonic 1 and Sonic 3 with all of the Chaos Emeralds, Tails is unable to go Super in Sonic 2.

    Bugs found in Sonic 3:
    - On the File Select menu, if you have a complete save file with every Super Emerald in Anniversary Mode, Tails's sprite on the complete save icon will flash like the Super Emeralds do.
    - Tails's unique path at the beginning of Launch Base Zone Act 1 is inaccessible, as the elevator takes him down Sonic's path, rather than taking him up to his unique path.
    - Near the end of Launch Base Zone Act 2, a zipline puts you onto the wrong layer, causing a pathway with some monitors to be inaccessible.
    - Getting a 1-Up or Coin causes the stage music to completely reset.
    - Using the Lightning Shield double jump right as you touch the water turns the entire water to an opaque white making it impossible to see.
    - The Angel Island Zone Act 1 miniboss still has incorrect colors until you hit it.
    - The airship during the chase section in Angel Island Zone Act 2 is missing its fans.
    - Blue Spheres uses the Sonic 2 spring sound, rather than the one for Sonic 3.
    - When defeating Knuckles in Hidden Palace Zone as Super, the Super theme plays even though Sonic untransforms.
    - When Amy uses her Hammer Dash as Super or Hyper, the screen doesn't shake like it does for Super Amy in Sonic 1 and Sonic 2.
    - The balloons in Carnival Night Zone do not respawn when you walk off screen like they did in the original 1994 release.
    - Mushroom Hill Zone is missing many of its decorations and set pieces.
    - Sandopolis Zone is missing a few of its decorations and set pieces.
    -When rolling in the beginning of Marble Garden Zone Act 1, the player is sent off the slope at the wrong angle, causing them to hit a wall. In the original 1994 release, Sonic was sent at a slightly different angle that allowed him to go under that wall and into a secret monitor with a Lightning Shield.
    - Competition Mode's results will always display a tie, regardless of the actual results.
    - In Classic Mode, you're still able to choose Amy in Competition Mode.
    - This game incorrectly uses Sonic Mania's animal sprites instead of the sprites from Sonic 3.
    - This game incorrectly uses Sonic Mania's checkpoint star sprites instead of the ones from Sonic 3.
    -Sonic 3 still does not reward you 50k points for beating a level in under a minute.
    -Sonic 3 still has Mania's Cool Bonus when beating a level. It's not displayed on the results screen but is still counted for the overall score.
     
  3. Davether

    Davether

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    Glad they finally fixed the crash that would happen in S1 when collecting all emeralds as Sonic & Tails. It may have been under a very specific circumstance, but I've replayed S1 as the duo a lot to freshen up the experience, so this removed a large obstacle for me.

    I found a couple more bugs in the latest patch not discovered by that twitter thread; the 12th special stage still rewards an incorrectly coloured Super Emerald, and the Knuckles fight still softlocks if you fight him in a super form/invincibility state. Those are pretty much the only glitches left I want fixed at this point (The rest of the things I want are technically new features, not bugfixes :P)
     
  4. Just tested this out myself: if Tails is underwater in Sonic 1 for too long, the game crashes. This makes completing Labyrinth Zone impossible (EDIT: Fortunately, this has been patched)
    https://x.com/charlie95148/status/1695298300176666897?s=46

    EDIT:
    Apparently, now Origins does NOT acknowledge Super Tails and refers to Hyper Tails as Super Tails:
    https://x.com/daviehedgehog/status/1695594001712423238?s=46

    EDIT:
    There are unique transparency issues between each of the four games when it comes to Amy’s hammer attacks:
    https://imgur.com/ghYdFS5

    EDIT:
    In Stardust Speedway, Amy’s extended hammer hitbox does not affect the Hotaru badnik, and Knuckles cannot glide into them to kill them:
    https://x.com/littleplanetcd/status/1712305623939899619?s=46

    EDIT: I noticed that Amy’s hammer jump is inconsistent on what it protects her from. When she hammer jumps onto the Sonic 1 Badnik known as Spikes (whose top half is covered in spikes), she does NOT get hurt. However, Hammer Jumping on a spikey Pointdexter Badnik in Sonic 3 actually WILL hurt her (and it’s when the hammer touches it, not Amy herself)
     
    Last edited: Dec 30, 2023
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