Excellent work when it comes to finding this stuff as always How much time are we being given to snatch this before the seller decides to pull the plug on the deal?
I'm very interested, although unfortunately, next weekend, me and my gf are getting our own flat and have to pay goodness knows of £££'s! After 2 weeks, I'll know how much I have left and could donate a bit then, whether it will be too late by then, who knows. I'm very interested, although unfortunately, next weekend, me and my gf are getting our own flat and have to pay goodness knows of £££'s! After 2 weeks, I'll know how much I have left and could donate a bit then, whether it will be too late by then, who knows.
Whoa $100 what the hell o_O; Anyways, that'd make up for $115 + €10 + $100 = $228.38... Yeah almost there
I could do the last $12 I guess. Advance 2 isn't all that interesting, but still it would be kinda neat to see a proto of it.
I take that, this is the most successful fundraiser so far, we went past the target in one day :v: Let's hope this ROM contains something interesting.
Is there anything really of value within the advance games? I mean, they weren't a HUGE part of the Sonic series, not to the extent that any secrets within the SA2 cart would have a huge impact on the fandom the way the discovery of Simon Wai's Sonic 2 Beta cart had. I'm not trying to be a debbie downer about everybody chipping in to get this dumped, who knows there could be something interesting, but what exactly could we fathom there to be in there?
It's a prototype. Whether it has anything of value on it is inconsequential. We're the Brotherhood of Bytes: We back up and store anything on a disk or cart for research and archival purposes.
Most prototypes aren't as valuable as the Sonic 2 Beta anyway. Personally, I'm mostly interested since Sonic Advance 2 was perhaps my favorite 2D Sonic game after the genesis games.
It is one of the best games in its own universe. If Sonic was to strip all platforming action, and just go for racing and speed, it is a pure success. Some very interesting techniques are used in it. The players are Sonic Advance 1 with better acceleration, so that they never need to use spindash, they just run through loops if you hold the direction button. A new camera that removes the running/spinning away from camera by your own accord, and does it with the help of speed boosters (also hidden sound barrier effects) instead. The game's quality is pretty much on the thin thread, where they have abused the power of the GBA to the very limit, and one of the bosses has a nasty bug that kills you even if you had rings at that time (you will drop rings and die at the same time). A prototype of the game would probably show how fast the development of the game was, as well as have more Sonic Advance 1 styled music instead of the techno (which felt like a last moment replacement). In the final, bosses's backgrounds are not programmed, and some backgrounds are completely shut off on multiplayer mode because they take too much CPU. This is Dimps wasting CPU and GPU power. Just like they did with Sonic 4. But Sonic 4 is such a failure. Sonic Advance 2 is a success (in its own world). It was the beginning of the end as some people say. I play it from times to times (and hack it of course), as I like the level design (not layout, especially objects!).