Discussion in 'Engineering & Reverse Engineering' started by E-122-Psi, Jan 2, 2010.
Looks great dude. can't wait to see more. It would be great to see some knothole village levels.
I've already sent a message to you by the way, though I think you got it. lol
That would perhaps work. I was thinking of making it a low distance missle since there have been a couple of complaints about her kick attack having a bad radius. Anyone worked with projectiles that can help me out here?
Also if ANYONE knows how to program wall jump, or at least give me a point in the right direction (my guess is Knuckles' wall climb would have similar mechanics) that would be helpful too.
Pretty much. I'm gonna try replicating her Sonic Advance 1 mechanics (given Sally works in a similar manner it shouldn't be too hard).
Thanx. I'll work on levels later perhaps. I just wanna refine the character for now.
God, I envy your spriting skills.
Also I'm just guessing, having not seen Knuckles's and the Chaotix's code, but making a Wall Jump is probably going to involve editing the touch response for the wall objects or something similar. Probably something to indicate that the character is touching a wall and should react to it other than pushing.
I didn't notice your Amy work until now.
That's was also very amazing, specially the small details, like the heart at the end of level.
You're work amaze even more.
Congratulations, par on the best "spriters" and programmers in I ever seen this field!
I doubt, especially programming wise, all I've done since I came here is bug people to help me figure out how to code such-and-such. This hack is as much Aquaslash's, qiuu's or Hayate's as it is mine.
I envy your programming skills after playing The S Factor.
Something tells me it would be more complex, the pushing animation is for when the character on ground, my guess is you would also likely need branches and notes for if the character is jumping at the wall at a certain speed, and to freeze controls outside jumping, etc.
Perhaps this is something way too farfetched to even think about it, but... Didn't somebody already take a look at the routines inside Sonic Advance and say that some of them were similar?
Perhaps it would be possible to port Amy's object, after all. Or at least her jumping/acceleration/etc stats.
About the wall jump, perhaps I could get it by modifying Knuckles' climb routine from the S2+K asm (are there any alterations to Sonic 1's programming not explained in the spin dash tutorial?).
Seems a bit pointlessly complex really, I just need a basic estimate of her speed and accelleration/decelleration comparred to Sonic's in the same game and then I can code it according to the asm programming (eg. Sonic has $600 speed in Sonic 1 so what would that make Amy?). Most of her moves could probably be replicated via some recent tutorials too, her hammer spin and high jump could perhaps be done using a jump dash modified to go vertically for example.
EDIT: Another teaser update:
Her hair moves, the hammer vibrates after hitting the ground, and the motion is very fluid. Good sprite work!
I just want to hug her <:3c
I'm a little confused... is Amy a little side project or is she related to the Sally in Sonic 1 hack?
Hammer's a bit too flat, try and round it up a bit more.
This :3~~ ...Not just because of that sprite, but Classic amy is so...adorable and cute :3~~ like a plushie o3o~~
It's a separate project. I know this probably belongs more in the Mini Projects thread but a lot of people got interested in the teasers I put here and I'm not really bothered discussing things here (especially as progress on the Sally hack is kinda slow right now).
I noticed that too. I've refined it slightly since I made the GIF (the animation will also likely run faster in gameplay). Amy's pallette is a real ***** to work with though. Expect a lot of florescent pink enemies and sprites in the released game.
I'm not positive how Amy's hammer looked in retro games like StF though, I remember it having a rubber squeak base (like a toy mallet) but I don't know if it was rounded or more hexagonal edged like her SA1 design.
This is a Sonic 1 hack, right? Since pink is rather similar to purple, which is normally part of the second palette line, could you not alter the second pallette line to contain Sonic's usual blues (or a different colour)? It would mean you'd have to alter enemy graphics with the second palette in mind (meaning less red but more shades of yellow), but it'd allow you to sort of do the traditional Sonic 1 enemies thing with them either being blue or purple (well, pink in this case, I guess).
Just a suggestion, though; I have no idea what sort of thing you have in mind enemies-wise. = )
Theres not too much of her classic hammer but wasn't more of a accordion type of hammer?:
Otherwise, great sprite work!
First of all, off hand.. Fantastic work!
This is really impressive sprite work and the fact that you're working with sprites that are pretty hard to work with anyway, makes it even more impressive. The animations are very smooth and flow well, and just... All of it is pleasing, keep up the great work.
About using the second palette..
That is actually a good idea, however there are things you'll need to be aware of such as; damaging robotnik in the boss rounds causes the black in the palette to flash white and back simultaneously, the fact that the second palette changes depending on the zone, some enemies use that palette (When it's a different colour), and a few other things.
but judging by how well you've sprited the characters so far, you might even be able to look into badnik spriting, god knows that'll be interesting =)
I might look into the pallette sorting later, I just really want a working build for now (I admit the pink badniks give it an amusing touch anyway). Thanx for the comments.
I don't really have a lot to show for my Sally hack right now (I'm hopefully within progress of adding some neat new innovations and have even got some nice people who want to assist with it, but it will take a while to figure out), so you'll probably see a build of my Amy hack before a new revision is released.
That's some awesome stuff... Are you planning to base the other new animations on her Advance ones?
Sorry for the huuuugge bump but I thought I may as well add this update on the hack as well as a new wiki page YAY!!!:
Animations retooled, better attack radius, fixed up graphics and palettes and an extra slide move.
Still not complete yet, currently a collab with another more experienced which should hopefully lead to a very unique movelist and playability. I was gonna save updating till it was done but a few were asking what happened to the project (that and I'm an attention freak that couldn't resist releasing something new compulsively).
glad to play the new revision, since this was the hack that inspired me to start hacking thank you for this Psi, much love
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