Discussion in 'Engineering & Reverse Engineering' started by E-122-Psi, Jan 2, 2010.
I usually don't care for graphical hacks but this is actually really awesome. Keep up the good work!
The only problem I have with the hack as of now is Sally's pushing sprite. She looks a little too serene... almost like she's focusing her chi rather than forcibly pushing her weight against something.
These are great sprites. I'm really rather amazed.
Are the levels going to be changed graphically, or have different layouts?
Maybe later, I want to fix up the character first.
Oh yeah! I recognize you over from DeviantART. You don't know me, but I've definitely seen your Sonic Channel pictures before. I just wanted to say that I am really liking these Sally sprites. I find it hard to sprite things in that Sonic-y way, so this is great. Good luck.
Wait, that was him? Oh, man, I loved the Nicole. I downloaded that a long-ass time ago. No wonder the artwork in this is so good.
EDIT: Although on a second look, there are fancharacters in that gallery. Granted they were done on requests, but it's still a little bit unsettling.
Glad you like my work, fellas.
Not a fan of 'fan'characters there?
...wow, even I think that pun was terrible...
How is it unsettling though?
Fancharacters just cause me pain. Most of the time, anyway. I don't mind people having them though, and I was really just saying that as something of a joke, just like earlier in the thread when I said "Hey, f you" to someone as a joke, and Overlord took it too srsly and made it look like I was being a dick.
Wow, That looks really close to what I did for my Failed Campaign, except better.
Great minds think alike I guess.
Controls completely revamped, Sally is slower and can't spin, but has better jumping and kick attacks (press A to do kick attack).
Special thanx to many members at Retro including qiuu and Hayate.
Sensational! Stunning art, beautifully implemented. The impact on the gameplay is perfectly suited, as far as I'm concerned. Sally clearly isn't a combat orientated character so to pop even a motobug requires precise timing, it makes total sense.
Yay, thanx, iojnekns. I rarely see you here.
Yeah I see Sally more suited to platforming-roaming and item-searching than combat and attacking. I may try to add more agility moves later on when I get a better hang of ASM hacking (anyone know how to program Mighty's Wall Jump for Sonic 1?).
I might change her attack animations too, do you think she better suits kick attacks or NICOLE lazer blast?
I like the new moves, very fluid animations with them as well, though there's a random pixel in the jump kick.
A suggestion I have would be to relocate the points numbers to the same location in VRAM that the Spin Dash dust gets loaded to in the Spin Dash tutorial.
Kicks are awesome. I love the new animations.
It definitely makes the game...harder. Kicking in the air requires 2 button presses, so it takes some getting used to.
Also when I died at Labryinth Zone Act 3, I got a scrambled graphic for "Game Over"
I did see the new ending sprites you added. Awesome stuff.
Will you be changing the title screen as well?
I guess this is the first time I played a "different character-hack" with having only three ideas. It was just brilliant and I'd really like to see a new version of it soon, with following things fixed:
- On the air-kick, I saw a tiny little pixel, which is just not right:
(Yeah, screw me for complaining about such a small thing, but incorrect art just annoys me. =P)
- Since you probably overwrote various art, the points after destroying an enemy are broken. I prefer to see them either fixed or removed.
Oh please add this as well, somehow. Then, your hack seems to be complete in my eyes.
New ending sprites? I didn't add anything outside the first revision (unless the garbled ones for the good ending have suddenly fixed themselves). Also making Sally slower seems to have made her run faster in the ending for some reason. The music doesn't even finish.
I might add a 'Sally Acorn In' sub-heading like for the Knuckles games, but otherwise I might leave it 'as-is' since it is meant to be character in the same game (though I did fix that 'Press Start Button' activation). Making new alterations outside the character (unneccessary ones anyway, I took out some obstacles with SonED as her moves made it tricky to progress through) will probably be saved for a separate project.
I would be perfectly willing to fix all of those problems...if I knew how.
The enemy score I could probably reloate if I knew a free VRAM space.
EDIT: I've managed to fix that white dot on the kick attack however, don't know how that got onto there.
Good job with the kick idea. Although Sally is portrayed as one who prefers to avoid personal combat, it has been shown a number of times that her kicking ability is impressive (especially in the comic). Nice job!
As far as character-only hacks go, this just knocked "Mecha Sonic in Sonic 1" into second place. Smashing through the breakable walls is great fun! I'll definitely be watching this one.
Thanx. I figured that might be a neat addition even if it's a little glitchy, only the ground kick works on walls and the smashed tiles come out as garbled. Branch problem in ASM perhaps?
Yeah, I was wondering if her using NICOLE as a lazer would have worked better though (she only used it once but she didn't use physical attacks at all in SatAm). And the martial arts thing seems a bit generic, I'd rather give her something more unique.
Separate names with a comma.