Another thing to note is that most likely, the creators of these hacks, or really any other kind of project, thought about the very same thing; they just don't have the time for it. That's when you need to take matters into your own hands. I made a sheet of Blaze for hacks myself, since nobody else was going to do it. Only problem is importing those sprites into the game is a butt, so it's taking me a while. :specialed:
E-122 you never cease to amaze me with these character hacks. Nice looking Bunnie Rabbot going on there. Now on a side note, and please don't interpret this as any form of backseat modding. But a post above me kinda bothers me a tad. Basic ASM hacking in of itself isn't too hard to pick up. Granted... mastery is VERY HARD... but if one applies themselves, they will, at the very absolute least, be able to change small things like what sounds play when, and # of points... speed that the character runs... stuff like that. Hell you can make Sonic run like he's on coke with a few small tweaks (no pun intended) [Disclaimer: KingofHarts does NOT condone the usage of any form of drugs... but DOES condone ROM hacks simulating what could possibly be interpreted as after effects of drugs for entertainment purposes. *cough* RING RIDE *cough*] @Jcaraballo please heed these words, and pick up a disassembly and give it a go. GitHub link is at the top. I recommend starting with Sonic 1. MarkeyJester has the best hacking tutorials on the internet. A google search of "MJ 68K tutorial" will do you great.
Hate to necro-bump this thread, but I discovered this. If you do a somersault dash on certain inclines, Sally can gain ludicrous amounts of speed. I may have invented a new speedrunning technique.
Yeah. If you manage to outrun the camera in Sonic 1, the game just kills you. Unlike Sonic 2 and 3, where it simply comically struggles to keep up with you.
You can actually do that in stock Sonic 1 if you time a jump and roll just right. This is due to the game slowly scrolling the bottom boundary of the stage down to reveal the bottom of that section of the stage. If you can get enough speed to outrun it while it's shifting down, you'll die. Sonic 2 and Sonic 3K don't actually fix this, but rather there's just not really any (easy) way to do this. Sonic Jam fixes it for this specific section by just outright setting the bottom boundary directly instead of making it gradually slow down. The camera struggling to keep up is more due the fact that it can only draw 16px at a time as it draws the level (or 32px for Sonic 3K, with the camera speed capped at 24px/frame), so if Sonic is moving faster than the level can be drawn, the camera will slow down so that you don't get any visual corruption.