General Project Thread & Feedback

Discussion in 'Sonic 2 HD (Archive)' started by steveswede, Apr 29, 2010.

Thread Status:
Not open for further replies.
  1. Conan Kudo

    Conan Kudo

    「真実はいつも一つ!」工藤新一 Member
    478
    1
    18
    <!--quoteo(post=547413:date=Jan 16 2011, 07:27 AM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ Jan 16 2011, 07:27 AM) <a href="index.php?act=findpost&pid=547413">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=547410:date=Jan 16 2011, 08:20 AM:name=Mythrill)--><div class='quotetop'>QUOTE (Mythrill @ Jan 16 2011, 08:20 AM) <a href="index.php?act=findpost&pid=547410">[​IMG]</a></div><div class='quotemain'><!--quotec-->Tweaker, they surely might have an alpha build by now, right? Why not suggest them to release it as-is, even if it is buggy and incomplete? This way, we can see what they have done and what needs improvement.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm not insinuating in any way that they should be forced to release the alpha build; if anything, I'm saying they should just say absolutely nothing about it until it's done and stop making false promises or pretentious hype campaigns that they can't live up to. It'd be dumb to release a project that is not properly polished; if we did that for Megamix or something, it'd be a total mess. I'm not a total asshole; they should take all the time that they need. They should also tell the community about it, but, well... welp!
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Okay. I've been silent about this for awhile, just reading how people are reacting to progress. But at this point, I feel I need to say something. An alpha build, by definition is extremely buggy and incomplete. However, a little polish before a release is always nice. They could easily just lock out all the non-working parts and unavailable content. The trailer video proves that there is working code and enough art to make a release.

    The other issue I've seen with this project is that there is only ONE programmer. That is a bottleneck of the whole project. In comparison, most video game projects have entire teams (comprising of at least three or four people) working on the engine code alone. This is why I was championing for the open source release of the source code and having it put into a public revision control repository like Subversion (SVN) or Mercurial (Hg). That way, people can tinker and improve the code while the large group of artists could continue doing what they've always done, nitpick at the artwork.

    Honestly, I hate the outcome of this. With the wide range of talented people in Sonic Retro, this game project should have been finished a lot more quickly....
     
  2. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    <!--quoteo(post=547413:date=Jan 16 2011, 02:27 PM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ Jan 16 2011, 02:27 PM) <a href="index.php?act=findpost&pid=547413">[​IMG]</a></div><div class='quotemain'><!--quotec-->You're hilarious! You really care more about making baseless unsubstantiated claims than apologizing for a cheap shot you ignorantly made at an entire group of people for no reason. Go back into the feces-infested hole you crawled out from. Nobody wants to hear your rehashed, tired rhetoric.<!--QuoteEnd--></div><!--QuoteEEnd-->And you were the only one who cared. Go figure.
     
  3. Tweaker

    Tweaker

    Misfit
    12,389
    1
    0
    <!--quoteo(post=547415:date=Jan 16 2011, 08:31 AM:name=Mythrill)--><div class='quotetop'>QUOTE (Mythrill @ Jan 16 2011, 08:31 AM) <a href="index.php?act=findpost&pid=547415">[​IMG]</a></div><div class='quotemain'><!--quotec-->I understand your point of view, but this situation is clearly different from what happened to Megamix. You said yourself it is was originally community project, right? Megamix was a closed project. So they did disappoint people. They can take all the time they want to finish the game, that's for sure, but since we were promised so much and they didn't deliver (you mentioned that yourself), we want to at least see what's playable.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I understand your frustration, but you also need to consider another perspective—no programmer should ever be forced to release incomplete, shoddy, unpolished code, alpha or otherwise. The Sonic 2 Nick Arcade prototype was an alpha build, just as an example, but they still made sure that the build was playable and didn't contain any major noticable errors before letting people play it. This is not unreasonable. However, what is unreasonable is keeping all of those reasons under wraps and not giving anyone the opportunity to ease their troubles in this particular instance.

    Incidentally, I happen to know the reasons for the delay and they're completely reasonable, so no need to worry there. I'd like to think that they're in a position at this point where if they want to reveal those reasons, they can; I won't do it for them. But at least I can offer my support and assure you that it is not for nothing. I'm just of the opinion that in a project where anything can happen to delay a project and when the only deadlines for the project at ones you set for yourself, it doesn't make all that much sense to make promises or promotions that you can't follow up on. It's better to just say nothing because you don't actually know anything. There's no shame in that.

    I'm with you in concept, though—the amount of things going on behind closed doors is completely unacceptable in something that is supposed to be a community project. If it is no longer a community project, it doesn't deserve the branding or special treatment of one. Period.
     
  4. Aerosol

    Aerosol

    FML and FU2 Moderator
    10,619
    83
    28
    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    This makes me wonder if the staff isn't trying to hype us up (or atleast, not us alone). Other people are excited for S2HD as well. If that's the case though...why not take the hypetrain elsewhere? Post the announcements of announcements on other sites, for people that don't feel like signing up to Retro to get the latest news? Is that what the blog is for? If so, give it some exposure outside of the Sonic community.

    Maybe I don't even know what I'm talking about. I'm just glad I decided against staying up till 1am when the countdown ended.

    EDIT: In response to Tweaker...you shouldn't have even had to mention that the reasons for the delay were reasonable. They should have been disclosed from jump street. If this is a community project. I wouldn't be so pissed about the source code if I was given an actual reason as to why it won't be released. "No, stop asking," is just rude as fuck, in my opinion. Given the supposed nature of this project, that is.
     
  5. Slightly off-topic Tweaker, are you still working on Megamix? I don't need to know when it will be done. I just want to know if you are still working on it or if it is discontinued.
     
  6. amphobius

    amphobius

    doing more important things with my life Member
    2,120
    0
    16
    life
    Haha, oh man, I fucking called it. I'm dissapointed without a suitable amount of content revealed but in a way I feel the pain; I've failed to make deadlines before but the difference between me and you is that I kept most of mine to myself as to not dissapoint. But I digress, I wait for a playable build in the near future.

    Personally I'd agree with Conan on open sourcing the engine. A snail can run faster than S2HD's development rate.
     
  7. OSM

    OSM

    retro is for losers! Member
    4,156
    0
    0
    Doing absolutely nothing
    Fantastic trailer, looking forward to finally being able to play this damn thing. That Special Stage remix sounds really awesome too.
     
  8. zemulii

    zemulii

    Member
    312
    0
    0
    <!--quoteo(post=547408:date=Jan 17 2011, 02:16 AM:name=360)--><div class='quotetop'>QUOTE (360 @ Jan 17 2011, 02:16 AM) <a href="index.php?act=findpost&pid=547408">[​IMG]</a></div><div class='quotemain'><!--quotec-->Some guy above me stated that the art looks like a high-resolution resizing of the original assets. That is exactly what I see. The art only looks marginally better than a filter applied in an emulator.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is just so unfair :(. It looks at least a million times better than a horrible emulator filter. This has always been the project's direction so I don't understand why people are complaining about it now. You've got Sonic Fan Remix if you want a complete reimagining of the game. I mean fair enough if you don't like the art style. But lets not compare it to "flash drawings" or "emulator filters". It's absolutely nothing of the sort (and that's not even subjective).

    <!--quoteo(post=547409:date=Jan 17 2011, 02:19 AM:name=test-object)--><div class='quotetop'>QUOTE (test-object @ Jan 17 2011, 02:19 AM) <a href="index.php?act=findpost&pid=547409">[​IMG]</a></div><div class='quotemain'><!--quotec-->No. You wonder why Destructoid and the overall internet hates Sonic fans? Because our representative can not go 2 posts without having a tantrum. I'm not going to sell shit about this forum, you're doing a great job in anti-commercial yourself. You're the ass, Tweaker.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I know why - it's because most of them have no idea what they're talking about - you know... not actually being part of the community and all. Honestly, please... enough. I actually do find your generalisations (about a community you should understand better than most) a little offensive.

    And that link someone mentioned before:

    <a href="http://www.neogaf.com/forum/showthread.php?t=418871" target="_blank">http://www.neogaf.com/forum/showthread.php?t=418871</a>

    How's that? What feedback is more worthwhile do you think?
     
  9. Aerosol

    Aerosol

    FML and FU2 Moderator
    10,619
    83
    28
    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    <!--quoteo(post=547408:date=Jan 17 2011, 02:16 AM:name=360)--><div class='quotetop'>QUOTE (360 @ Jan 17 2011, 02:16 AM) <a href="index.php?act=findpost&pid=547408">[​IMG]</a></div><div class='quotemain'><!--quotec-->Some guy above me stated that the art looks like a high-resolution resizing of the original assets. That is exactly what I see. The art only looks marginally better than a filter applied in an emulator.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Unfair. There are also added frames of animation that you won't get to appreciate until you get to play it yourself. And not to mention, emulators don't do widescreen :specialed:.
     
  10. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    This going from 'open' to 'closed' project, ignoring the community-submitted resources and assets, using developers-made art only, sounded like a big and loud "fuck you" to the community. That teaser and screenshots felt like they threw shit in our faces, and then walked away. What saddens me is, despite the fact it is no longer a community project, it is advertised as such, and still is in the Community Projects section of the board. I guess that the SANiK's S2HD resources repository site doesn't have much point in existing anymore, now, does it?

    As far as an alpha-release is concerned, to be honest, I knew nothing was coming out since the point I noticed that no information about an alpha was ever released, even in the private forums of Retro, and, concidering the subdomain and front-page accesses that had been granted, I was expecting an alpha release in the Tech Members Lounge from LOst's part in the least -- of course, days prior to the actuall end of the countdown; but that never happened. That been said, I understand why Tweaker felt left out.

    <!--quoteo(post=547405:date=Jan 16 2011, 11:07 AM:name=Sonica)--><div class='quotetop'>QUOTE (Sonica @ Jan 16 2011, 11:07 AM) <a href="index.php?act=findpost&pid=547405">[​IMG]</a></div><div class='quotemain'><!--quotec-->Anyway, they can't be far off the Alpha now, why not just release it sooner, with one or two features less than planned?<!--QuoteEnd--></div><!--QuoteEEnd-->Concidering the circunstances, I doubt they have planned releasing the alpha today, really. Let alone having an playable alpha at all. To me, the "gameplay footage" looks like just an animation, really. And you know how animations are easy to do without actually having a game engine. BlobVanDean proved this point with his Mushroom Hill 3D animation. it looks like the real deal, but it's not a game; it's an animation! I'd love to be proven wrong, though.
     
  11. Azookara

    Azookara

    yup Member
    <!--quoteo(post=547311:date=Jan 16 2011, 02:13 AM:name=Aquaslash)--><div class='quotetop'>QUOTE (Aquaslash @ Jan 16 2011, 02:13 AM) <a href="index.php?act=findpost&pid=547311">[​IMG]</a></div><div class='quotemain'><!--quotec-->Also something about Sonic's movement is off. I can't quite put my finger on it though.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think it's the fact that Sonic rotates with the loop and doesn't have his eight different-angled animations from S1-3K. Yes, this is me being merely petty for the sake of being petty, but it feels a bit more natural for Sonic to do the seperate eight different angles, because I wouldn't necessarily think running up and down the loop would make Sonic stick to the walls like that. Maybe it could be optional for Sonic to either/or, like it was in that other fangame (I think it was RetroSonic?).

    Either way, the screenshots have left me really happy, because of how beautiful they are. Also, I am a bit disappointed that I had to wait that long for no gameplay, but it doesn't matter to me (I usually stay up until midnight anyways). Can we please have a video of the entire Act 1 though? :3
     
  12. Lapper

    Lapper

    Member
    1,612
    229
    43
    England
    Sonic Studio, Sonic Physics Guide, Kyle & Lucy: WW, Freedom Planet 2
    I think the rotation is cool, as it still has Sonic upright on shallow slopes. It's much more intelligent than S4's rotation system.
     
  13. steveswede

    steveswede

    Member
    5,032
    1
    16
    Ask my hand
    Fighting against the Unitary State of Europe
    <!--quoteo(post=547438:date=Jan 16 2011, 03:42 PM:name=Sonica)--><div class='quotetop'>QUOTE (Sonica @ Jan 16 2011, 03:42 PM) <a href="index.php?act=findpost&pid=547438">[​IMG]</a></div><div class='quotemain'><!--quotec-->I think the rotation is cool, as it still has Sonic upright on shallow slopes. It's much more intelligent than S4's rotation system.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed. I forgot to mention that it's a good balance between the two.
     
  14. <!--quoteo(post=547436:date=Jan 16 2011, 01:36 PM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ Jan 16 2011, 01:36 PM) <a href="index.php?act=findpost&pid=547436">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=547311:date=Jan 16 2011, 02:13 AM:name=Aquaslash)--><div class='quotetop'>QUOTE (Aquaslash @ Jan 16 2011, 02:13 AM) <a href="index.php?act=findpost&pid=547311">[​IMG]</a></div><div class='quotemain'><!--quotec-->Also something about Sonic's movement is off. I can't quite put my finger on it though.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think it's the fact that Sonic rotates with the loop and doesn't have his eight different-angled animations from S1-3K. Yes, this is me being merely petty for the sake of being petty, but it feels a bit more natural for Sonic to do the seperate eight different angles, because I wouldn't necessarily think running up and down the loop would make Sonic stick to the walls like that. Maybe it could be optional for Sonic to either/or, like it was in that other fangame (I think it was RetroSonic?).

    Either way, the screenshots have left me really happy, because of how beautiful they are. Also, I am a bit disappointed that I had to wait that long for no gameplay, but it doesn't matter to me (I usually stay up until midnight anyways). Can we please have a video of the entire Act 1 though? :3
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    You don't have a clue of what's going on yet, do you?
     
  15. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    <!--quoteo(post=547441:date=Jan 16 2011, 01:46 PM:name=Mythrill)--><div class='quotetop'>QUOTE (Mythrill @ Jan 16 2011, 01:46 PM) <a href="index.php?act=findpost&pid=547441">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=547436:date=Jan 16 2011, 01:36 PM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ Jan 16 2011, 01:36 PM) <a href="index.php?act=findpost&pid=547436">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=547311:date=Jan 16 2011, 02:13 AM:name=Aquaslash)--><div class='quotetop'>QUOTE (Aquaslash @ Jan 16 2011, 02:13 AM) <a href="index.php?act=findpost&pid=547311">[​IMG]</a></div><div class='quotemain'><!--quotec-->Also something about Sonic's movement is off. I can't quite put my finger on it though.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think it's the fact that Sonic rotates with the loop and doesn't have his eight different-angled animations from S1-3K. Yes, this is me being merely petty for the sake of being petty, but it feels a bit more natural for Sonic to do the seperate eight different angles, because I wouldn't necessarily think running up and down the loop would make Sonic stick to the walls like that. Maybe it could be optional for Sonic to either/or, like it was in that other fangame (I think it was RetroSonic?).

    Either way, the screenshots have left me really happy, because of how beautiful they are. Also, I am a bit disappointed that I had to wait that long for no gameplay, but it doesn't matter to me (I usually stay up until midnight anyways). Can we please have a video of the entire Act 1 though? :3
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    You don't have a clue of what's going on yet, do you?
    <!--QuoteEnd--></div><!--QuoteEEnd-->He's better off as he is. Ignorance is bliss.
     
  16. Aerosol

    Aerosol

    FML and FU2 Moderator
    10,619
    83
    28
    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    <!--quoteo(post=547441:date=Jan 16 2011, 10:46 AM:name=Mythrill)--><div class='quotetop'>QUOTE (Mythrill @ Jan 16 2011, 10:46 AM) <a href="index.php?act=findpost&pid=547441">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=547436:date=Jan 16 2011, 01:36 PM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ Jan 16 2011, 01:36 PM) <a href="index.php?act=findpost&pid=547436">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=547311:date=Jan 16 2011, 02:13 AM:name=Aquaslash)--><div class='quotetop'>QUOTE (Aquaslash @ Jan 16 2011, 02:13 AM) <a href="index.php?act=findpost&pid=547311">[​IMG]</a></div><div class='quotemain'><!--quotec-->Also something about Sonic's movement is off. I can't quite put my finger on it though.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think it's the fact that Sonic rotates with the loop and doesn't have his eight different-angled animations from S1-3K. Yes, this is me being merely petty for the sake of being petty, but it feels a bit more natural for Sonic to do the seperate eight different angles, because I wouldn't necessarily think running up and down the loop would make Sonic stick to the walls like that. Maybe it could be optional for Sonic to either/or, like it was in that other fangame (I think it was RetroSonic?).

    Either way, the screenshots have left me really happy, because of how beautiful they are. Also, I am a bit disappointed that I had to wait that long for no gameplay, but it doesn't matter to me (I usually stay up until midnight anyways). Can we please have a video of the entire Act 1 though? :3
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    You don't have a clue of what's going on yet, do you?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Fill me in too, cause I thought I was in the loop, but I have no idea what you're getting at.
     
  17. <!--quoteo(post=547443:date=Jan 16 2011, 01:51 PM:name=AerosolSP)--><div class='quotetop'>QUOTE (AerosolSP @ Jan 16 2011, 01:51 PM) <a href="index.php?act=findpost&pid=547443">[​IMG]</a></div><div class='quotemain'><!--quotec-->Fill me in too, cause I thought I was in the loop, but I have no idea what you're getting at.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Go to the project's main page, located at <a href="http://www.s2hd.sonicretro.org/" target="_blank">http://www.s2hd.sonicretro.org/</a> and see if there's any complete footage of Emerald Hill act 1.
    That is all.
     
  18. Dark Sonic

    Dark Sonic

    Member
    12,990
    382
    63
    Working on my art!
    Oh man, I'm late to the party. I like what I see, however Eggman's eyes look way too big.

    THAT IS ALL.
     
  19. Aerosol

    Aerosol

    FML and FU2 Moderator
    10,619
    83
    28
    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    <!--quoteo(post=547444:date=Jan 16 2011, 10:56 AM:name=Mythrill)--><div class='quotetop'>QUOTE (Mythrill @ Jan 16 2011, 10:56 AM) <a href="index.php?act=findpost&pid=547444">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=547443:date=Jan 16 2011, 01:51 PM:name=AerosolSP)--><div class='quotetop'>QUOTE (AerosolSP @ Jan 16 2011, 01:51 PM) <a href="index.php?act=findpost&pid=547443">[​IMG]</a></div><div class='quotemain'><!--quotec-->Fill me in too, cause I thought I was in the loop, but I have no idea what you're getting at.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Go to the project's main page, located at <a href="http://www.s2hd.sonicretro.org/" target="_blank">http://www.s2hd.sonicretro.org/</a> and see if there's any complete footing of Emerald Hill act 1.
    That is all.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Footing? :psyduck:

    Nonetheless, I get it. Sorta.
     
  20. Lapper

    Lapper

    Member
    1,612
    229
    43
    England
    Sonic Studio, Sonic Physics Guide, Kyle & Lucy: WW, Freedom Planet 2
    I cant help but notice this:
    [​IMG]
    That shadow can't be there on purpose.
     
Thread Status:
Not open for further replies.