General Project Screenshots/Video Thread

Discussion in 'Fangaming Discussion' started by Sparks, Jun 28, 2008.

  1. DarkMK

    DarkMK

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    upload_2019-8-24_22-59-29.png

    Well, i just want to showcase my fangame. BTW Tiles and palmtrees are made by my boy DVD!
     
  2. Felik

    Felik

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    I refuse to believe that any piece of art was made by DVD is there's no wacky workbench statue in sight :colbert:

    Jokes aside looks pretty good actually!
     
  3. gamerz31w

    gamerz31w

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    Which software should I use to make these sprites looking way better?
    [​IMG]
    [​IMG]
    [​IMG]
     
  4. SuperSnoopy

    SuperSnoopy

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    What do you mean by "looking way better"? If you just want to redraw the sprites, any drawing software should be good, I think.
    Medibang is pretty complete and free, you could start with that.
     
  5. gamerz31w

    gamerz31w

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    I meant that these sprites are looking bad according to some user in sonic retro discord server.
     
  6. Rika Chou

    Rika Chou

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    Looks like whatever program you're using adds some nasty gif compression. A program like GraphicsGale should be able to save as gif without that mess.
     
  7. gamerz31w

    gamerz31w

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    Hey guys wanna see my first custom map from jj3d alpha demo? Wanna try to test this map? Also it's very hard to get download link because game was never finished in late 90's.
    http://www.mediafire.com/file/w5pz1auh3i6j584/EXP1.unr/file
    http://www.mediafire.com/file/ovxt12v64pot0eq/EXP2.unr/file
    http://www.mediafire.com/file/6fgkqcsqa07t6op/EXP3.unr/file
    http://www.mediafire.com/file/6fraga756sfjqlk/EXP4.unr/file
    http://www.mediafire.com/file/7ni2g1lortjg8hx/Room1.unr/file
    http://www.mediafire.com/file/70oyegmwqacrd7m/CaveRoom.unr/file
    http://www.mediafire.com/file/jzi8p275t4q0hhl/Jazz3.rar/file
    or the other one
    http://www.mediafire.com/file/yd9xfk56jovwd93/Jazz224.zip/file
    You can patch(manually and unofficially,freeware/open source) this game too if you want.
    http://www.mediafire.com/file/o051t3tv40w3bau/JJ3DPatch_1.3c.zip/file Made by user JazzGruff aka CloverGruff.
    I also want to leave you some tutorials in case if you could be interested to make your own jj3d alpha demo custom maps or any PC game related and powered by unreal engine 1&2.
    http://www.mediafire.com/file/t1r74j6vjijekgf/The_Complete_Unreal_Ed_Reference_Guide.pdf/file
    http://www.mediafire.com/file/3v7a0svx73uis47/UnrealEdReference.pdf/file
    and more
    https://www.oldunreal.com/editing.html
    [​IMG]
     
    Last edited: Sep 26, 2019
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  8. JcFerggy

    JcFerggy

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  9. MarmitoTH

    MarmitoTH

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    Sonic Freedom, the project I'm working with tripplejaz.

     
  10. Campestre

    Campestre

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    I actually loved that, specially for the multidirectional air attack. But tbh I prefer the scenery rocks more grey, like the concept footages.
     
  11. Foxeh

    Foxeh

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    [​IMG] i lol'd
     
  12. Campestre

    Campestre

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    Some screens from unlockable full-playable levels from BrazSonic 20XX Demo. Most of the levels are from Sonic fangames which are the inspiration for me. Don't worry I credited the owners of the source material in the credits. Click on the spoilers to reveal them ;)
    Sonic Time Attacked: Slide City
    BS1_202042315371.png
    Radical Sonic: Orange Bathhouse (link) with grinding areas and gimicks
    BS1_2020423154331.png
    Somari the Adventurer
    BS1_2020423154544.png
    Sonic Unity: Great Gate. with working gimmicks
    BS1_2020423153839.png
    Sonic Robo Blast 2: Aerial Garden. The longest and hard level from BrazSonic. The enemies were made from (almost) scratch.
    BS1_2020423155028.png
    GuimO: Forest Village (https://archive.org/details/Guimo_1020 ). Furthermore, GuimO is a Brazilian indie DOS game, which had available demos in CD-ROM magazines from mid to end of the 90s. This level have been ported with rips from spritesheets and screenshots taken from the original game. That was such a challenge to make that less frustrating as possible.
    BS1_202042316918.png

    Loved the idea of the small viewports of the other players in your screen, perfect for online multiplayer
     
    Last edited by a moderator: Apr 29, 2020
  13. Foxeh

    Foxeh

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    lol that's exactly what it's for, although i only set it for one online game mode for now.
     
  14. JcFerggy

    JcFerggy

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    Saw this project posted on Reddit. Its a cool idea for a project, but some of that art clashes with the rest of the art style.
     
  15. Xiao Hayes

    Xiao Hayes

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    What I see doesn't really feel like a 2D counterpart of that game, specially when most of the art is reworked stuff from other games that remind me more of those games than anything else, not even the flickies mechanic is present, something understandable but the only thing that could have linked those looks to the original game.
     
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  16. Dark Sonic

    Dark Sonic

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    I've been playing this on and off. It suffers from an unfortunate level of bullshit difficulty. There are a lot of unfair hit boxes and some really unfair fights (one fight is against 3 out of 5 variants of Metal Sonic, sometimes with 2 on screen at once). Also some rather confusing level design. The later levels especially are hard to navigate, they're these confusing mazes with no clear path.

    It's a shame because I can tell a lot of love was put in here, but as it is it's a really unfair game.
     
  17. Flare

    Flare

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    Wanted something silly to make...
     
  18. doc eggfan

    doc eggfan

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    I persevered with the challenge and forgave any unfair difficulty spikes, because I was really happy with how they nailed the 16-bit interpretation of Silver Sonic from the 8-bit Sonic 2.
     
  19. Torchbound

    Torchbound

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    Hello! I'm new here, and I want to make a thread about my tabeltop ruleset (like Dungeons and Dragons roleplaying system). Is this a good section of the site for it? It says "games [created by programming] or other means", so I was going to post here, but decided to be safe first :)
     
  20. Lapper

    Lapper

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    Sonic Studio, Sonic Physics Guide, Kyle & Lucy: WW, Freedom Planet 2
    Lots of new info about collision with objects has been added to the Sonic Physics Guide.
    hhttps://info.sonicretro.org/SPG:Solid_Objects#Solid_Objects
    Tiles were always covered extensively, but solid objects and hitboxes never were. So if you use it and are making your own framework, there ya go.

    Not sure where this sort of post would fit other than here. I mean it's kinda a fan project right? Right?

    Edit:
    Information on jump through platforms has also been added.
    https://info.sonicretro.org/SPG:Solid_Objects#Jump_Through_Platforms

    Edit:
    Information on pushable blocks and caterkillers has been added.
    https://info.sonicretro.org/SPG:Game_Objects#Pushable_Blocks
    https://info.sonicretro.org/SPG:Game_Objects#Caterkillers
     
    Last edited: Aug 23, 2020
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