I'm glad you like the sprites, didn't think they were so good pesonally, but I rarely think anything of mine is good. As for the game, It's basically only an Art hack, as I'm no good with ASM and Layouts. Though if anyone wants to help, I'd gladly accept.
<!--quoteo(post=293336:date=Mar 25 2009, 08:40 PM:name=Cinossu)--><div class='quotetop'>QUOTE (Cinossu @ Mar 25 2009, 08:40 PM) NOTE: DO NOT USE!!![/quote] Reminds me of one of the earliest SA-run sprites on SFGHQ. Back in the day when CNC was new and MMF was rare. Protip: use the walking legs of Sonic 1/2, but the body/head/arms of Sonic CD's sprint. Works much better. [/quote] nyyyeeooww I can run like the future
<!--quoteo(post=293479:date=Mar 25 2009, 11:02 PM:name=Cinossu)--><div class='quotetop'>QUOTE (Cinossu @ Mar 25 2009, 11:02 PM) NOTE: DO NOT USE!!![/quote] Reminds me of one of the earliest SA-run sprites on SFGHQ. Back in the day when CNC was new and MMF was rare. Protip: use the walking legs of Sonic 1/2, but the body/head/arms of Sonic CD's sprint. Works much better. [/quote] nyyyeeooww I can run like the future [/quote] My only problem with those: His body seems to be side-ways.
<!--quoteo(post=293479:date=Mar 25 2009, 11:02 PM:name=Cinossu)--><div class='quotetop'>QUOTE (Cinossu @ Mar 25 2009, 11:02 PM) NOTE: DO NOT USE!!![/quote] Reminds me of one of the earliest SA-run sprites on SFGHQ. Back in the day when CNC was new and MMF was rare. Protip: use the walking legs of Sonic 1/2, but the body/head/arms of Sonic CD's sprint. Works much better. [/quote] nyyyeeooww I can run like the future [/quote] It looks like the legs aren't attached to the body at all. They could at least add a couple of pixels to the body. Though I don't think anyone would notice, I'll make a GIF to check this.
<!--quoteo(post=293899:date=Mar 27 2009, 02:34 PM:name=Hitaxas)--><div class='quotetop'>QUOTE (Hitaxas @ Mar 27 2009, 02:34 PM) NOTE: DO NOT USE!!![/quote] Reminds me of one of the earliest SA-run sprites on SFGHQ. Back in the day when CNC was new and MMF was rare. Protip: use the walking legs of Sonic 1/2, but the body/head/arms of Sonic CD's sprint. Works much better. [/quote] nyyyeeooww I can run like the future [/quote] My only problem with those: His body seems to be side-ways. [/quote] That's how he runs in Sonic Unleashed, though, more or less.
<!--quoteo(post=294403:date=Mar 29 2009, 03:37 AM:name=Ocrilio)--><div class='quotetop'>QUOTE (Ocrilio @ Mar 29 2009, 03:37 AM) Blast from the... future? waitwhat[/quote] Wow, that's bad. Despite there being 4 frames, it looks like there's only 2. The body is facing an entirely different direction than what it should be facing according to the position of the legs and head. The arm is way too stiff and it looks like it was just pasted on. There's no sense of fluidity at all in the animation. It's stiff and needs way mroe work.
I agree with Chimpo. And if you really were to make it look more like the new-gen running animation, I'd think his head and body should move up and down a little.
<!--quoteo(post=294746:date=Mar 30 2009, 03:51 AM:name=Ocrilio)--><div class='quotetop'>QUOTE (Ocrilio @ Mar 30 2009, 03:51 AM) Better?[/quote] No. Still way too choppy. You corrected the perspective issues, but the animation is still awful. Again, it looks like it's only a 2 frame animation when you're using 4. It shouldn't look like shit. Especially with 4 frames. And what's with the motion blur on the shoes. The blurs wouldn't look anywhere like that with this running animation. Go take a look at some running cycle tutorials. Right now it seems like all you're doing is copy pasting Sonic's leg swirl animation and calling it a day.
<!--quoteo(post=294774:date=Mar 30 2009, 08:00 AM:name=Hitaxas)--><div class='quotetop'>QUOTE (Hitaxas @ Mar 30 2009, 08:00 AM) Art's not exactly final, and there is a slight mappings issue, but the general idea is there.[/quote] You should try not only cleaning up the art but also making it bigger. There is a tad bit too much ugly/empty space on the screen.
<!--quoteo(post=294890:date=Mar 30 2009, 06:37 PM:name=Dark Sonic)--><div class='quotetop'>QUOTE (Dark Sonic @ Mar 30 2009, 06:37 PM) Art's not exactly final, and there is a slight mappings issue, but the general idea is there.[/quote] You should try not only cleaning up the art but also making it bigger. There is a tad bit too much ugly/empty space on the screen. [/quote] You magically make it so I can use twice as many mappings, and I will latest screen.
<!--quoteo(post=294892:date=Mar 30 2009, 10:49 PM:name=Hitaxas)--><div class='quotetop'>QUOTE (Hitaxas @ Mar 30 2009, 10:49 PM) Art's not exactly final, and there is a slight mappings issue, but the general idea is there.[/quote] You should try not only cleaning up the art but also making it bigger. There is a tad bit too much ugly/empty space on the screen. [/quote] You magically make it so I can use twice as many mappings, and I will latest screen. [/quote] Move the Super Deformed part a little to the left... So it looks like it's in the middle.
I like how you're doing in the title screen. Good work! The picture is perhaps too small, perhaps make it 25% or 50% bigger... Anyway, what other things do you plan to add in there?
<!--quoteo(post=294746:date=Mar 30 2009, 04:51 AM:name=Ocrilio)--><div class='quotetop'>QUOTE (Ocrilio @ Mar 30 2009, 04:51 AM) Better?[/quote] Three words: SUPER PEEL-OUT. And I mean the Sonic CD kind, so try making it look like that!
So, progress on Sonic's Revenge has been pretty slow as I have been busy lately. Hopefully I'll be able to get some real work going on it in a few weeks or so. Now, as mentioned earlier, I tried to put a laser or something on Jaws. Unfortunately, using Fatilety, there isn't much room in the Jaws sprite to add a good looking laser cannon like I did with Chopper. Alas, I tried, and it looks like a darn candy bar: :v: