So we had one for Sonic CD, we've got one for Sonic 1, how about we tackle the big one? Before we begin: why not the barrel? Too obvious. Literally every post would mention it. Just wanted to save people the trouble. Just one for right now, related to the split: since Launch Base all of a sudden had to be the last level in Sonic 3A, they decided it needed to be harder. But why was their approach to "make it harder" just to remove some rings and randomly throw spikes above some doorways that your unlikely to hit? Could the really not alter the level geometry? Is there some technical reason that would hamper lock-on?