Badniks & Bosses

Discussion in 'Sonic 2 HD (Archive)' started by Canned Karma, Mar 22, 2010.

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  1. Canned Karma

    Canned Karma

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    Sonic 2 HD, various 3D work
    <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:yellow--><span style="color:yellow"><!--/coloro--> -- Badniks & Bosses -- <!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->This thread is for discussion and submission of assets relating to level badniks and zone bosses <b>only</b>. As art is submitted, it will be moved to WIP status and each artist's name will be updated in the OP as the piece moves through WIP, approved and completed status.<!--sizec--></span><!--/sizec-->

    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Before you attempt to remaster any badnik, read <a href="http://forums.sonicretro.org/index.php?showtopic=20104&st=135&p=441461&#entry441461" target="_blank">CeruleanNights' guide on the official process</a>. He has outlined the method we expect to be used on <b>all assets</b> created for in-game enemies.<!--sizec--></span><!--/sizec-->

    <ul><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:red--><span style="color:red"><!--/coloro-->Art style references:<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->

    Masher:
    <img src="http://img132.imageshack.us/img132/6656/masheranim42210.png" border="0" class="linked-image" />

    Flasher:
    <img src="http://img411.imageshack.us/img411/5607/flasheranim.png" border="0" class="linked-image" /></li></ul>

    <ul><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--> -- Badniks -- </b><!--sizec--></span><!--/sizec-->

    <!--coloro:yellow--><span style="color:yellow"><!--/coloro--><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Chemical Plant Zone<!--sizec--></span><!--/sizec--></b><!--colorc--></span><!--/colorc-->

    <!--coloro:yellow--><span style="color:yellow"><!--/coloro--><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Aquatic Ruins Zone<!--sizec--></span><!--/sizec--></b><!--colorc--></span><!--/colorc-->

    <!--coloro:yellow--><span style="color:yellow"><!--/coloro--><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Casino Night Zone<!--sizec--></span><!--/sizec--></b><!--colorc--></span><!--/colorc-->

    <!--coloro:yellow--><span style="color:yellow"><!--/coloro--><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Mystic Cave Zone<!--sizec--></span><!--/sizec--></b><!--colorc--></span><!--/colorc-->

    <!--coloro:yellow--><span style="color:yellow"><!--/coloro--><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Hill Top Zone<!--sizec--></span><!--/sizec--></b><!--colorc--></span><!--/colorc--><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->
    <a href="http://sanik.hacking-cult.org/inker/inking.php?section=Badniks&entity=Rexon&inking=1269082884" target="_blank">Rexon</a> | WIP, <!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->Cerulean Nights<!--colorc--></span><!--/colorc-->
    <a href="http://sanik.hacking-cult.org/inker/inking.php?section=Badniks&entity=Spiker&inking=1269081788" target="_blank">Spiker</a> | WIP, <!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->Cerulean Nights, Cryops<!--colorc--></span><!--/colorc-->
    Ghora | WIP, <!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->Cerulean Nights<!--colorc--></span><!--/colorc-->
    <!--sizec--></span><!--/sizec-->
    <!--coloro:yellow--><span style="color:yellow"><!--/coloro--><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Oil Ocean Zone<!--sizec--></span><!--/sizec--></b><!--colorc--></span><!--/colorc--><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->
    <!--sizec--></span><!--/sizec-->
    <!--coloro:yellow--><span style="color:yellow"><!--/coloro--><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Metropolis Zone<!--sizec--></span><!--/sizec--></b><!--colorc--></span><!--/colorc--><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->
    <!--sizec--></span><!--/sizec-->
    <!--coloro:yellow--><span style="color:yellow"><!--/coloro--><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Sky Chase Zone<!--sizec--></span><!--/sizec--></b><!--colorc--></span><!--/colorc--><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->
    <!--sizec--></span><!--/sizec--></li></ul>

    <ul><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--> -- Bosses -- <!--sizec--></span><!--/sizec--></b>
    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->
    Chemical Plant
    Aquatic Ruins
    Casino Night
    Mystic Cave
    <a href="http://sanik.hacking-cult.org/inker/entity.php?section=Bosses&entity=BossHillTop" target="_blank">Hill Top</a> | incomplete
    Oil Ocean
    Metropolis
    Death Egg
    Final Boss
    <!--sizec--></span><!--/sizec--></li></ul>

    <b><!--coloro:yellow--><span style="color:yellow"><!--/coloro-->PM CeruleanNights if you have any questions about this.<!--colorc--></span><!--/colorc--></b>
     
  2. Vincent

    Vincent

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    <!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->Here is the original concept art created for the enemies used in Sonic 2:<!--sizec--></span><!--/sizec-->

    <img src="http://i31.tinypic.com/2zz71hd.png" border="0" class="linked-image" />
    <img src="http://i28.tinypic.com/v8kmxs.png" border="0" class="linked-image" />
    <img src="http://i30.tinypic.com/aaipdu.png" border="0" class="linked-image" />
    <img src="http://i27.tinypic.com/2isictf.png" border="0" class="linked-image" />
    <img src="http://i31.tinypic.com/mm674k.png" border="0" class="linked-image" />
    <img src="http://i30.tinypic.com/2nlclk1.png" border="0" class="linked-image" />
    <img src="http://i28.tinypic.com/jfuc79.png" border="0" class="linked-image" />
    <img src="http://i28.tinypic.com/2i09nup.png" border="0" class="linked-image" />
     
  3. Sonuw

    Sonuw

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    So I guess I should repost what I have so far for Nebula.

    <img src="http://img233.imageshack.us/img233/9281/nebulareboot9.png" border="0" class="linked-image" />
     
  4. Canned Karma

    Canned Karma

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    SCZ badnik WIP confirmed and credited to you in the OP.
     
  5. zemulii

    zemulii

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    Terrible mock up (APNG):

    <img src="http://i44.tinypic.com/209rclc.png" border="0" class="linked-image" />

    Looking at the official art up there, it looks like his "arms" are sort of spherical metal shoulders.

    Also the yellow parts could be brought out a tad and not line up exactly with the black, as he looks a little cramped in there (and that's how the official art is anyway).

    Probably not to the extent that I did, but I exaggerated it to make it more obvious ;).
     
  6. Could you please make him look more like this sketch I did in class today?
    <img src="http://i43.tinypic.com/v4ul2g.png" border="0" class="linked-image" />
     
  7. Canned Karma

    Canned Karma

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    Gambit and CN have authority on this, but I have to agree. The South Park eyes don't do it for me at all. There has to be a better way to blend the artwork and the sprite. Try putting a slight angle on the eyes using the sprite shapes and see what happens.
     
  8. Gambit

    Gambit

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    I think the issue is that we've made the thing too thin and then the guy inside is still fat so it looks kinda tight, granted, he looks snugly fit in the sprite, but he doesn't look squeezed. When I suggested doing what I did I pretty much used this drawing as the inspiration. I don't really care if it's official or not, it's got a great shape and shows some extra details that would be nice to see added.

    <img src="http://img194.imageshack.us/img194/9017/nebulaavatar.png" border="0" class="linked-image" />

    I would recommend breaking down the shapes of this thing and then putting them into perspective for your own use. I think doing that will help get this thing down.

    @Sub: While that's a nice drawing, it doesn't really add much to this badnik, and while you could argue that there wasn't much added to something like the flasher, I think the nebula has some potential to be more than it was originally.
     
  9. T.Q.

    T.Q.

    The Sims 2, Tim Drake [Robin] Member
    Question. Should we be concerning ourselves about making the Nebula have the ability to open up? The in-game art never used an animation where the Nebula opens up. Or is there going to be an animation added into the HD game?
     
  10. I always felt Nebula was essentially meant to look like an egg cup, which I believe should be reflected in his HD sprite.
    <img src="http://i43.tinypic.com/110f436.jpg" border="0" class="linked-image" />
     
  11. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    <!--quoteo(post=430863:date=Mar 23 2010, 09:12 PM:name=subsubstantive)--><div class='quotetop'>QUOTE (subsubstantive @ Mar 23 2010, 09:12 PM) <a href="index.php?act=findpost&pid=430863"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I always felt Nebula was essentially meant to look like an egg cup, which I believe should be reflected in his HD sprite.
    <img src="http://i43.tinypic.com/110f436.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, I guess this mystery *puts on shades* is "cracked".
     
  12. Covarr

    Covarr

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    Trapped in my own thoughts.
    Two stageplays, a screenplay, and an album
    <!--quoteo(post=430870:date=Mar 23 2010, 07:27 PM:name=RedStripedShoes)--><div class='quotetop'>QUOTE (RedStripedShoes @ Mar 23 2010, 07:27 PM) <a href="index.php?act=findpost&pid=430870"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=430863:date=Mar 23 2010, 09:12 PM:name=subsubstantive)--><div class='quotetop'>QUOTE (subsubstantive @ Mar 23 2010, 09:12 PM) <a href="index.php?act=findpost&pid=430863"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I always felt Nebula was essentially meant to look like an egg cup, which I believe should be reflected in his HD sprite.
    <img src="http://i43.tinypic.com/110f436.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, I guess this mystery *puts on shades* is "cracked".
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    YEEEAAAAAAHHH!!

    But to keep this post somewhat on topic, I noticed something in this photo that really stood out to me. The very top of the cup isn't a sharp edge, something that's really been bothering me about all the WIP sprites I've seen of this guy. The walls of his little container/ship/whatever shouldn't be paper-thin, shouldn't have such a sharp edge. Give it some thickness.
     
  13. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
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    <!--quoteo(post=430767:date=Mar 23 2010, 06:48 PM:name=T.Q.)--><div class='quotetop'>QUOTE (T.Q. @ Mar 23 2010, 06:48 PM) <a href="index.php?act=findpost&pid=430767"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Question. Should we be concerning ourselves about making the Nebula have the ability to open up? The in-game art never used an animation where the Nebula opens up. Or is there going to be an animation added into the HD game?<!--QuoteEnd--></div><!--QuoteEEnd-->
    There's going to be lots of new frames added to things. ;)
     
  14. Sonuw

    Sonuw

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    I have returned with an edit! I have made the eyes less south-park-like and more like the sprite with the mad look of the concept art, although I think I made his eyes too big... Anyway, I also made the overall base a little bigger, and the base edges bigger as well so he doesn't look so cramped.

    <img src="http://img169.imageshack.us/img169/5276/nebulareboot10.png" border="0" class="linked-image" />

    EDIT: Made the eyes smaller.
     
  15. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
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    <!--quoteo(post=431094:date=Mar 24 2010, 09:59 AM:name=Sonuw)--><div class='quotetop'>QUOTE (Sonuw @ Mar 24 2010, 09:59 AM) <a href="index.php?act=findpost&pid=431094"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I have made the eyes less south-park-like<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not by much though. In all honesty, you won't be able to escape this as long as you use the concept art eyes, or when shading make them a glossy 3d. Try curving the eyelids, perhaps that would help.
     
  16. ICEknight

    ICEknight

    Researcher Researcher
    <!--quoteo(post=431289:date=Mar 24 2010, 05:35 PM:name=Hamneggs)--><div class='quotetop'>QUOTE (Hamneggs @ Mar 24 2010, 05:35 PM) <a href="index.php?act=findpost&pid=431289"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=431094:date=Mar 24 2010, 09:59 AM:name=Sonuw)--><div class='quotetop'>QUOTE (Sonuw @ Mar 24 2010, 09:59 AM) <a href="index.php?act=findpost&pid=431094"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I have made the eyes less south-park-like<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not by much though. In all honesty, you won't be able to escape this as long as you use the concept art eyes, or when shading make them a glossy 3d. Try curving the eyelids, perhaps that would help.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    That's what I was thinking. And making the pupils smaller.
     
  17. Sonuw

    Sonuw

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    Better or worse?

    <img src="http://img121.imageshack.us/img121/5003/nebulareboot11.png" border="0" class="linked-image" />
     
  18. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
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    <!--quoteo(post=431315:date=Mar 24 2010, 03:56 PM:name=Sonuw)--><div class='quotetop'>QUOTE (Sonuw @ Mar 24 2010, 03:56 PM) <a href="index.php?act=findpost&pid=431315"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Better or worse?

    <img src="http://img121.imageshack.us/img121/5003/nebulareboot11.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Better, but not quite good. Have you thought about just making the occupant smaller, but just a bit? Like, 5%? I think that would help, and you could make it smaller and more like the original sprite. And I think shading will help the eyes when it comes time.
     
  19. Sonuw

    Sonuw

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    Alright then, occupant size as been decreased and base has been reduced to previous size. If you didn't want the base size shrink back, then I can fix it real quick.

    <img src="http://img338.imageshack.us/img338/552/nebulareboot12.png" border="0" class="linked-image" />
     
  20. zemulii

    zemulii

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    Hey, that's pretty nice! It's <I>definitely</I> getting better. I quite like the overall proportions now, I think what you could perhaps focus on next is the arm.

    Unfortunately everyone seems to have a different take on it...

    <img src="http://i39.tinypic.com/i4o46q.png" border="0" class="linked-image" />

    1. The arm is higher up like yours, but "rounder" and more shapely. The colour matches the sprite.

    2. This one's arms bend down and back and then forward (but the forearm overlaps the upper arm). Just like I imagine those in the sprite to.

    3. This was my rough interpretation of the official art. With spherical metal shoulder type things for arms (personally I think it makes him look more like a robot).

    4. This is the official art (for comparison).
     
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