Badniks & Bosses

Discussion in 'Sonic 2 HD (Archive)' started by Canned Karma, Mar 22, 2010.

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  1. Flare

    Flare

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    Back onto the whole fire ball thing, I was surprised no one thought of this, using 2D with 3D, this was made with a 2D ball trying to recreate the style of Mario's fireball, then with the 3D flames posted from several (I used two here) and apply them with the 2D ball to make this:

    [​IMG]

    The 3D guys just need to make frames and then we have people combine this to make it to the desired style.
     
  2. Canned Karma

    Canned Karma

    S2HD Project Manager Member
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    Since people were wondering about the direction the flames should go, the artstyle for the flames should be more cartoon styled. The only way 3D will be acceptable is if it can be made not to clash with the rest of the zone art.

    For reference, something like this would be a good place to start for those looking for inspiration:
    [​IMG]
     
  3. Endgame

    Endgame

    Formerly The Growler Member
    Did this just because. (it was there)

    [​IMG]


    Shall I post all the previous versions in one reply, so that once we vote(?)/decide on which one has the best 'visual feel' to it, we can then start refining it as best we can?
     
  4. ICEknight

    ICEknight

    Researcher Researcher
    <!--quoteo(post=432084:date=Mar 26 2010, 08:38 AM:name=The Growler)--><div class='quotetop'>QUOTE (The Growler @ Mar 26 2010, 08:38 AM) <a href="index.php?act=findpost&pid=432084">[​IMG]</a></div><div class='quotemain'><!--quotec-->Shall I post all the previous versions in one reply, so that once we vote(?)/decide on which one has the best 'visual feel' to it, we can then start refining it as best we can?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't think there's any reason why not to. =|
     
  5. Endgame

    Endgame

    Formerly The Growler Member
    <!--quoteo(post=432125:date=Mar 26 2010, 02:58 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Mar 26 2010, 02:58 PM) <a href="index.php?act=findpost&pid=432125">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=432084:date=Mar 26 2010, 08:38 AM:name=The Growler)--><div class='quotetop'>QUOTE (The Growler @ Mar 26 2010, 08:38 AM) <a href="index.php?act=findpost&pid=432084">[​IMG]</a></div><div class='quotemain'><!--quotec-->Shall I post all the previous versions in one reply, so that once we vote(?)/decide on which one has the best 'visual feel' to it, we can then start refining it as best we can?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't think there's any reason why not to. =|
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks - and apologies in advance for the amount of images in this post! :psyduck:

    If you want me to turn them all into links, or resize them, please let me know.

    Here's the original concept art and sprite for comparison:
    [​IMG] [​IMG]

    The early designs first:
    [​IMG][​IMG]

    The 'standard' set image:
    [​IMG]

    Still unsure about what shape to have:
    [​IMG][​IMG]

    Then the various versions on this particular design
    [​IMG]
    [​IMG]
    [​IMG]

    And now this particular version just done:
    [​IMG]

    And that's where we're up to :eng101:
     
  6. nineko

    nineko

    I am the Holy Cat Tech Member
    Don't forget that, unless you plan to split them, those flames are used also when the boss sets the ground on fire:
    [​IMG]
    [​IMG]
     
  7. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    <!--quoteo(post=432177:date=Mar 26 2010, 06:35 PM:name=nineko)--><div class='quotetop'>QUOTE (nineko @ Mar 26 2010, 06:35 PM) <a href="index.php?act=findpost&pid=432177">[​IMG]</a></div><div class='quotemain'><!--quotec-->Don't forget that, unless you plan to split them, those flames are used also when the boss sets the ground on fire:
    [​IMG]
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->lol, I'm pretty sure this won't apply. Prime example of improvement availabilities.
     
  8. amphobius

    amphobius

    doing more important things with my life Member
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    [​IMG]
    I think I prefer this one the most.
     
  9. Canned Karma

    Canned Karma

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    Sonic 2 HD, various 3D work
    <!--quoteo(post=432173:date=Mar 26 2010, 01:22 PM:name=The Growler)--><div class='quotetop'>QUOTE (The Growler @ Mar 26 2010, 01:22 PM) <a href="index.php?act=findpost&pid=432173">[​IMG]</a></div><div class='quotemain'><!--quotec-->The early designs first:
    [​IMG][​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'd appreciate it if people looking to work on the fireball would ignore these entirely.

    <!--quoteo(post=432173:date=Mar 26 2010, 01:22 PM:name=The Growler)--><div class='quotetop'>QUOTE (The Growler @ Mar 26 2010, 01:22 PM) <a href="index.php?act=findpost&pid=432173">[​IMG]</a></div><div class='quotemain'><!--quotec-->The 'standard' set image:
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->
    Better on the shape, but nowhere near close to where the colors should be. Again, what I said about 3D applies in full here.

    <!--quoteo(post=432173:date=Mar 26 2010, 01:22 PM:name=The Growler)--><div class='quotetop'>QUOTE (The Growler @ Mar 26 2010, 01:22 PM) <a href="index.php?act=findpost&pid=432173">[​IMG]</a></div><div class='quotemain'><!--quotec-->Still unsure about what shape to have:
    [​IMG][​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->
    No. Just... no.

    <!--quoteo(post=432173:date=Mar 26 2010, 01:22 PM:name=The Growler)--><div class='quotetop'>QUOTE (The Growler @ Mar 26 2010, 01:22 PM) <a href="index.php?act=findpost&pid=432173">[​IMG]</a></div><div class='quotemain'><!--quotec-->Then the various versions on this particular design
    [​IMG]
    [​IMG]
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->
    These are better.
    <!--quoteo(post=432173:date=Mar 26 2010, 01:22 PM:name=The Growler)--><div class='quotetop'>QUOTE (The Growler @ Mar 26 2010, 01:22 PM) <a href="index.php?act=findpost&pid=432173">[​IMG]</a></div><div class='quotemain'><!--quotec-->And now this particular version just done:
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->
    Again, too realistic.
     
  10. Vendettagainst

    Vendettagainst

    Apparently shooting kills things Member
    <!--quoteo(post=432205:date=Mar 26 2010, 02:17 PM:name=Canned Karma)--><div class='quotetop'>QUOTE (Canned Karma @ Mar 26 2010, 02:17 PM) <a href="index.php?act=findpost&pid=432205">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=432173:date=Mar 26 2010, 01:22 PM:name=The Growler)--><div class='quotetop'>QUOTE (The Growler @ Mar 26 2010, 01:22 PM) <a href="index.php?act=findpost&pid=432173">[​IMG]</a></div><div class='quotemain'><!--quotec-->The early designs first:
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'd appreciate it if people looking to work on the fireball would ignore these entirely.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I think you should use the colors of these, which fits in with the cartoony look, but refine the shape more into spheres as opposed to retarded fire.
     
  11. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
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    <!--quoteo(post=432209:date=Mar 26 2010, 02:33 PM:name=Vendettagainst)--><div class='quotetop'>QUOTE (Vendettagainst @ Mar 26 2010, 02:33 PM) <a href="index.php?act=findpost&pid=432209">[​IMG]</a></div><div class='quotemain'><!--quotec-->I think you should use the colors of these, which fits in with the cartoony look, but refine the shape more into spheres as opposed to retarded fire.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No! They are very far from the sprite and stand out way too far from the red of Ghora. It looks like a flash game like this; not the craftsmanship s2hd is aiming for. And yes, it is retarded fire. Just in color as well. These colors could work a bit better for the boss though, I'll give you that.

    -Rant reason? Lots of flash game comments about this particular guy from just about every one of my friends that I have introduced to this project. And If you like the colors, look at one of the "Too Realistic" ones.
     
  12. LuckyLagomorph

    LuckyLagomorph

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    Drawing shit
    <!--quoteo(post=431737:date=Mar 25 2010, 03:26 PM:name=test-object)--><div class='quotetop'>QUOTE (test-object @ Mar 25 2010, 03:26 PM) <a href="index.php?act=findpost&pid=431737">[​IMG]</a></div><div class='quotemain'><!--quotec-->A mockup on how to both diminish the bugger's crampness and yet making him thinner.
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->

    And here is an attempt at doing just that.

    [​IMG]
     
  13. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    You know, I just realized that when the Nebula closes up, its hitbox is about the same as the original sprite. So what about this for a compromise?

    When recreating the positioning and movement of the Nebula, at all times, the bottom-left corner of the Nebula's hitbox in the remastered game will be matched up to the bottom-left corner of the Nebula's hitbox in the original game. This means that the difference in height only affects the top edge of the hitbox; the bottom edge will remain unchanged.

    It follows that if Sonic attacks the Nebula from the bottom, the Nebula's new dimensions will not affect the outcome in any way whatsoever.

    If the top edge of Sonic's hitbox ever rises above where the top edge of the original Nebula sprite's hitbox would be, then the Nebula will close up, changing its hitbox dimensions to match the hitbox of its original sprite.

    Thus, exclusively in all cases where the Nebula's increased size would change gameplay, it readjusts its size to avert the change.


    Basically speaking, the Nebula is closed when Sonic is above, and open when Sonic is below, but the particulars are more complex. The sprite is bigger than the original, but the hitbox - as far as unhacked gameplay is concerned - the same size as the original.

    ...Did that make any sense at all?
     
  14. steveswede

    steveswede

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    <!--quoteo(post=432178:date=Mar 26 2010, 05:38 PM:name=test-object)--><div class='quotetop'>QUOTE (test-object @ Mar 26 2010, 05:38 PM) <a href="index.php?act=findpost&pid=432178">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=432177:date=Mar 26 2010, 06:35 PM:name=nineko)--><div class='quotetop'>QUOTE (nineko @ Mar 26 2010, 06:35 PM) <a href="index.php?act=findpost&pid=432177">[​IMG]</a></div><div class='quotemain'><!--quotec-->Don't forget that, unless you plan to split them, those flames are used also when the boss sets the ground on fire:
    [​IMG]
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->lol, I'm pretty sure this won't apply. Prime example of improvement availabilities.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I think it should be considered. If the fire for the HTZ boss is done first and animated. Then it can be tested on the badnik to see if it suits it. In all honesty, the concept flames haven't sent us in any solid direction yet. Also with doing the boss fire as well. I think there will be less clashing of art styles. You just have to look at the concepts now to see how two different style flames clash.

    In fact we could do with the boss flame flames ripping from the game.


    @RSS

    Great idea with the Nebula.
     
  15. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    <!--quoteo(post=432330:date=Mar 27 2010, 12:40 AM:name=Sonuw)--><div class='quotetop'>QUOTE (Sonuw @ Mar 27 2010, 12:40 AM) <a href="index.php?act=findpost&pid=432330">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->Bingo, that's the shape.

    <!--quoteo(post=432367:date=Mar 27 2010, 03:11 AM:name=RedStripedShoes)--><div class='quotetop'>QUOTE (RedStripedShoes @ Mar 27 2010, 03:11 AM) <a href="index.php?act=findpost&pid=432367">[​IMG]</a></div><div class='quotemain'><!--quotec-->...Did that make any sense at all?<!--QuoteEnd--></div><!--QuoteEEnd-->Just an idea, but... how about making him quickly close his 'shield' when Sonic gets near him? (He still gets hit though)
     
  16. Lapper

    Lapper

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    My go at keeping the suggested badnick shading style:
    [​IMG]
     
  17. <!--quoteo(post=432603:date=Mar 27 2010, 01:00 PM:name=Sonica)--><div class='quotetop'>QUOTE (Sonica @ Mar 27 2010, 01:00 PM) <a href="index.php?act=findpost&pid=432603">[​IMG]</a></div><div class='quotemain'><!--quotec-->My go at keeping the suggested badnick shading style:
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->

    The perspective on the mouth looks slightly off to me, but otherwise I like it. It might be useful to make the colors on the fireball frames more continuous so that the animation is smoother (and maybe create extra frames as well). Also, I'm wondering how a slight reddish glow on the underside would look as an enhancement.
     
  18. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    <!--quoteo(post=432475:date=Mar 27 2010, 05:16 AM:name=test-object)--><div class='quotetop'>QUOTE (test-object @ Mar 27 2010, 05:16 AM) <a href="index.php?act=findpost&pid=432475">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=432330:date=Mar 27 2010, 12:40 AM:name=Sonuw)--><div class='quotetop'>QUOTE (Sonuw @ Mar 27 2010, 12:40 AM) <a href="index.php?act=findpost&pid=432330">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->Bingo, that's the shape.

    <!--quoteo(post=432367:date=Mar 27 2010, 03:11 AM:name=RedStripedShoes)--><div class='quotetop'>QUOTE (RedStripedShoes @ Mar 27 2010, 03:11 AM) <a href="index.php?act=findpost&pid=432367">[​IMG]</a></div><div class='quotemain'><!--quotec-->...Did that make any sense at all?<!--QuoteEnd--></div><!--QuoteEEnd-->Just an idea, but... how about making him quickly close his 'shield' when Sonic gets near him? (He still gets hit though)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Well sure, but we have to make sure that it closes up in time. You can always spin dash from across the screen.

    Also, I would rather that the Nebula does NOT close up while Sonic is underneath. It only drops bombs while Sonic is below, IIRC. Plus it adds an interesting concept that the Nebula cannot drop bombs while its shield is closed. Just one of those little details that adds a little more life to the game.

    If you want to go further, then if we put in a Hard Mode, we can make the Nebula immune to attack from above (I.e. when its shield is closed).
     
  19. Gambit

    Gambit

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    Yeah, my original thought was that they would fly towards you closed and then pop open when you or they are close enough to start attacking. Or they could simply show up on-screen closed and then pop open after a second or so and stay open.
     
  20. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    <!--quoteo(post=432737:date=Mar 27 2010, 09:24 PM:name=Gambit)--><div class='quotetop'>QUOTE (Gambit @ Mar 27 2010, 09:24 PM) <a href="index.php?act=findpost&pid=432737">[​IMG]</a></div><div class='quotemain'><!--quotec-->Yeah, my original thought was that they would fly towards you closed and then pop open when you or they are close enough to start attacking. Or they could simply show up on-screen closed and then pop open after a second or so and stay open.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The whole point of my idea was to make it so that the Nebula retracts to its original sprite's dimensions when it and Sonic are about to collide.
     
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