Badniks & Bosses

Discussion in 'Sonic 2 HD (Archive)' started by Canned Karma, Mar 22, 2010.

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  1. Canned Karma

    Canned Karma

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    Sonic 2 HD, various 3D work
    I'm glad to see there's a lot of work being done on the Nebula, but the HTZ Spiker is one of the current goals as well. Anyone care to start working on that?
     
  2. McGuirk

    McGuirk

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    I'm willing to try. I'm no artist, and my free time is limited, so I'm a bad candidate for the job. However, I think I could work some magic on the little guy.

    Couple Questions:

    1 - The art is considerably different from the sprite. I should focus on the art's design, but make it more similar in proportions to the original sprite, correct? (Note that in the art, the crab claw legs are much longer and more horizontal, and the drill on its head is sectioned in the sprite, but more helix-like akin to an actual drill in the art)

    2 - Do the Spiker and Ghora use the same orb for a body, or are they different?

    3 - Do I need to make a second version with different shading for the ones on the ceiling?
     
  3. Sonuw

    Sonuw

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    I've tried it with the metal-like arms, but someone said they looked more like sleeves. Anyway, how's this?

    <img src="http://img208.imageshack.us/img208/6224/nebulareboot13.png" border="0" class="linked-image" />
     
  4. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    <!--quoteo(post=431496:date=Mar 24 2010, 10:59 PM:name=Sonuw)--><div class='quotetop'>QUOTE (Sonuw @ Mar 24 2010, 10:59 PM) <a href="index.php?act=findpost&pid=431496"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I've tried it with the metal-like arms, but someone said they looked more like sleeves. Anyway, how's this?

    <img src="http://img208.imageshack.us/img208/6224/nebulareboot13.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    My biggest concern is that your Nebula is taller than the original, so the hitbox is going to have to be changed to compensate. Given the number of Nebulas in Sky Chase, that could potentially change the entire level.
     
  5. zemulii

    zemulii

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    That's a good point... Still, after looking at all these new Nebulas, I'm starting to think the original sprite is kind of ugly... It wouldn't be all that different though would it? I mean, I usually jump on top of them (so assuming most people do that - the hitbox shouldn't be too big a deal). The only difference will be that they extend down a bit further. Well it might make it a bit more difficult for them to drop spikey balls on you... But I rarely come across that anyway. Yeah it could make some areas a bit crowded though:

    <img src="http://i41.tinypic.com/14x2hqh.jpg" border="0" class="linked-image" />
     
  6. Redhot

    Redhot

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    I hope you're planning on shading this thing more to make it look more like a badnik and less like something out of an episode of South Park.

    <!--quoteo(post=431496:date=Mar 25 2010, 04:59 AM:name=Sonuw)--><div class='quotetop'>QUOTE (Sonuw @ Mar 25 2010, 04:59 AM) <a href="index.php?act=findpost&pid=431496"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I've tried it with the metal-like arms, but someone said they looked more like sleeves. Anyway, how's this?

    <img src="http://img208.imageshack.us/img208/6224/nebulareboot13.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
     
  7. ICEknight

    ICEknight

    Researcher Researcher
    Those arms keep looking more and more like an organic creature's, rather than a robot's... I'd try doing what zemulii suggested.
     
  8. zemulii

    zemulii

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    <!--quoteo(post=431570:date=Mar 25 2010, 10:30 PM:name=Redhot)--><div class='quotetop'>QUOTE (Redhot @ Mar 25 2010, 10:30 PM) <a href="index.php?act=findpost&pid=431570"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I hope you're planning on shading this thing more to make it look more like a badnik and less like something out of an episode of South Park.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, don't worry he's working on getting the shape and proportions down before he starts shading.
     
  9. DistroyA

    DistroyA

    I WOD LICK A SONIC 2 ROMS Member
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    I'm sorry if this offends anyone, but I personally find the current WIP of Nebula a bit ugly. The cap looks far too big in comparison to the original sprite, it's face is even less visible, and it looks far too stretched out.

    I'm not saying it should look like the original, but it should retain some of the qualities of the original. It looks better shaped like an egg than a sphere.
     
  10. Kirinja

    Kirinja

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    I think that the top part, the "hat", is too big. It looks weird to me. I always pictured the badnik to be more of a semi circle with a lid on, not a perfect circle.
    Worthless image to display what I mean a bit:
    <img src="http://img44.imageshack.us/img44/2585/nebulareboot13howiseeit.png" border="0" class="linked-image" />
    I just made the "hat" smaller. I would probably make the bottom part a bit smaller as well, but you get the point.
     
  11. Sonuw

    Sonuw

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    <img src="http://img291.imageshack.us/img291/4199/nebulareboot14.png" border="0" class="linked-image" />
     
  12. Lapper

    Lapper

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    I like it now! Maybe you could compromise the proportions for the original ingame sprite, just a bit? (not talking about the outer black shell)
    Because if you think about it, the proportions are nothing like the sprite.
     
  13. zemulii

    zemulii

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    I actually kind of liked the tallness (the idea of it being a circle closed). But heh, you can't possibly please everyone! In the end I guess it's up to you and the staff.

    Now that I think about it though, it'll probably balance out really nicely like that when the propeller is added on top.
     
  14. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
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    <!--quoteo(post=431465:date=Mar 24 2010, 09:42 PM:name=McGuirk)--><div class='quotetop'>QUOTE (McGuirk @ Mar 24 2010, 09:42 PM) <a href="index.php?act=findpost&pid=431465"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I'm willing to try. I'm no artist, and my free time is limited, so I'm a bad candidate for the job. However, I think I could work some magic on the little guy.

    Couple Questions:

    1 - The art is considerably different from the sprite. I should focus on the art's design, but make it more similar in proportions to the original sprite, correct? (Note that in the art, the crab claw legs are much longer and more horizontal, and the drill on its head is sectioned in the sprite, but more helix-like akin to an actual drill in the art)

    2 - Do the Spiker and Ghora use the same orb for a body, or are they different?

    3 - Do I need to make a second version with different shading for the ones on the ceiling?<!--QuoteEnd--></div><!--QuoteEEnd-->
    1 - I'd base it off the sprite and the artwork. By that I mean look at both and pick out things you like about each and try to incorporate those things into your work.

    2) They do share the same orb body.

    3) I don't think that'll be necessary.
     
  15. ICEknight

    ICEknight

    Researcher Researcher
    <!--quoteo(post=431669:date=Mar 25 2010, 11:54 AM:name=Sonuw)--><div class='quotetop'>QUOTE (Sonuw @ Mar 25 2010, 11:54 AM) <a href="index.php?act=findpost&pid=431669"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><img src="http://img291.imageshack.us/img291/4199/nebulareboot14.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->It currently looks like the guy's a bit too big to fit inside. How about making the bottom part bigger?

    If you keep the yellow parts the same size, they'll still close properly.
     
  16. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    <!--quoteo(post=431728:date=Mar 25 2010, 08:02 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Mar 25 2010, 08:02 PM) <a href="index.php?act=findpost&pid=431728"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=431669:date=Mar 25 2010, 11:54 AM:name=Sonuw)--><div class='quotetop'>QUOTE (Sonuw @ Mar 25 2010, 11:54 AM) <a href="index.php?act=findpost&pid=431669"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><img src="http://img291.imageshack.us/img291/4199/nebulareboot14.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->It currently looks like the guy's a bit too big to fit inside. How about making the bottom part bigger?

    If you keep the yellow parts the same size, they'll still close properly.
    <!--QuoteEnd--></div><!--QuoteEEnd-->A mockup on how to both diminish the bugger's crampness and yet making him thinner.
    <img src="http://img260.imageshack.us/img260/9004/bugger.jpg" border="0" class="linked-image" />
     
  17. Woot

    Woot

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    I know I have commitment issues with this project :P but I thought I'd just throw this together to see what you guys think.

    <img src="http://I.imgur.com/1Aj4f.png" border="0" class="linked-image" />
     
  18. steveswede

    steveswede

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    <!--quoteo(post=431759:date=Mar 25 2010, 08:24 PM:name=Woot)--><div class='quotetop'>QUOTE (Woot @ Mar 25 2010, 08:24 PM) <a href="index.php?act=findpost&pid=431759"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I know I have commitment issues with this project :P but I thought I'd just throw this together to see what you guys think.

    <img src="http://I.imgur.com/1Aj4f.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    This is looking nice. I hope to see some slick animation when it's walking.
     
  19. Cerulean Nights

    Cerulean Nights

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    <!--quoteo(post=431759:date=Mar 25 2010, 03:24 PM:name=Woot)--><div class='quotetop'>QUOTE (Woot @ Mar 25 2010, 03:24 PM) <a href="index.php?act=findpost&pid=431759"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I know I have commitment issues with this project :P but I thought I'd just throw this together to see what you guys think.

    <img src="http://I.imgur.com/1Aj4f.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Now would probably be a good time to re-up my ghora, so you can use him as an example for the Spiker. I still have some issues with the eye perspective to fix, but for now, this will do.

    <img src="http://I.imgur.com/qtFGy.png" border="0" class="linked-image" />

    That is the style we will be going for, so you can accommodate accordingly with your spiker. The bottom of yours is looking promising, but is looking to realistic, and not cartoony enough. All of the shadows are a little too strong as well. Try to match the style of the bottom with my ghora.
     
  20. <!--quoteo(post=431759:date=Mar 25 2010, 08:24 PM:name=Woot)--><div class='quotetop'>QUOTE (Woot @ Mar 25 2010, 08:24 PM) <a href="index.php?act=findpost&pid=431759"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I know I have commitment issues with this project :P but I thought I'd just throw this together to see what you guys think.

    <img src="http://I.imgur.com/1Aj4f.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    <img src="http://i337.photobucket.com/albums/n380/sonicvs/1Aj4f-1.jpg" border="0" class="linked-image" />

    It looks good, however it would seem that you have missed out the almost belt looking/lazer thing.
     
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