<!--quoteo(post=212705:date=Jul 31 2008, 08:16 PM:name=peanutbuttercake)--><div class='quotetop'>QUOTE (peanutbuttercake @ Jul 31 2008, 08:16 PM) I was fooling around with debug mode, not expecting anything interesting to pop up, and then this happened. Two (fully functioning) Eggmen at once. It's complicated but I've able to reproduce it pretty easily on Mega Collection. It involves going along Knuckles' paths in debug after the level catches on fire but before killing the miniboss. I made a youtube video of it in action.[/quote]Now that's the most interesting thing posted in this thread, you sir win at the internet, I'm wondering why no one thought to make a youtube video of this before. Oh wait, I did, MORE THAN TWO YEARS AGO. edit: and a quick search on youtube reveals that there are several other videos about this glitch, too. Man, I hate when someone pops up with "Hey guys look at this, it's new" without bothering to do some research at all. edit2: also, I guess that you don't even know why it happens. You've just been "able to reproduce it pretty easily". Nothing magic going on here, you simply spawn both the boss objects, one from Sonic's path, and one from Knuckles' path.
using these cheat codes that I found for use in Gens+, changing the act back and forth between act 1 and 2 while playing certain levels can produce some interesting results. To go with the current theme, lets create two bosses in Lava Reef Act 3 (Act 2 Boss): A better picture (Changing the act at different times allows for cleaner pictures due to different lava alterations) Isn't that fun?
Maybe so, but both of those aren't really "discoveries," persay, since they use debug mode to produce results. Sorry, but good effort! You know, I thought at one point we had a pinned topic warning against the use of debug mode in posting "discoveries." Whatever happened to that? I think it's still relevant, given recent trends.
I know mines not a discovery. It's just interesting. Also technically I didn't use Debug mode to get the results of mine but I did cheat so I guess it's not good either way.
There is an unused song in Sonic 3 & Knuckles PC. To hear it, go to "Options" then choose the "Sound Test" through the menu of the window. Select music No. 044 and play it. IIRC that song is never used in the entire game. It sounds like a credits song but the credits song of Sonic 3 is No. 49. In the MegaDrive version of S3K, the Sonic 3 mid-boss song will be in its place.
Actually, the spike bug (feature) is fixed in most of the Sonic 1 ports. Also, the inability to control Sonic when jumping from a roll was "fixed" in Sonic part 1-2 and Sonic 2 Dash.
Posting this is probably as useless as a wod of paper, but. I was looking at the Sonic Gems Collection port of Sonic CD and found some labels inside these .elf files. Each act has it's own .elf file which contains a whole bunch of these labels. Here's a snippet from R11A.ELF (R1/11A): Code (Text): XMW EABI PPC C-Compiler \project\GEMS\application\SonicCD\src\gc\main\ENEMY.C 8ari_pchg00 8ari_pchg01 8ari_pchg 8ari_pat 8chou_pchg00 8chou_pchg01 8chou_pchg 8e_chou_pat 8b_chou_pat 8pchg_e_0 8pchg_e_1 8pchg_b_0 8pchg_b_1 8e_ka_pat 8b_ka_pat 8e_kamem_pchg00 8e_kamem_pchg01 8e_kamem_pchg 8b_kamem_pchg00 8b_kamem_pchg01 8b_kamem_pchg 8kamem_pat00e 8kamem_pat00b 8kamem_pat01 8kamem_pat02 8e_kamem_pat 8b_kamem_pat 8tama_pchg00 8tama_pchg 8tama_pat00 8tama_pat01 8tama_pat02 8tama_pat03 8tama_pat 8e_tagame_pchg00 8e_tagame_pchg01 8e_tagame_pchg 8b_tagame_pchg00 8b_tagame_pchg01 8b_tagame_pchg 8tagame_pat00 8tagame_pat01 8tagame_pat02 8tagame_pat03e 8tagame_pat04e 8tagame_pat05e 8tagame_pat03b 8tagame_pat04b 8tagame_pat05b 8tagame_pat06 8e_tagame_pat 8b_tagame_pat For the whole file in .txt format, here's the .txt file. If you want the original file, here you go as well.
I noticed that no one has ever tried modifying the ACLA-ATD4 code, or if they have they haven't posted anything about it. I just tried it recently, and I found some interesting results, but nothing spectacular. ACLA-ACD4 will make you go into what looks like Genocide City (as if you modified Sonic 2 with ESE 1 and selected Genocide City in the level select.)
Yay, I can finally post something else in this topic without having to double post. A while back I found some labels/names for certain things in Sonic Jam. Here: Sonic 3 & Knuckles trash: <!--c1--> Code (Text): 8RING @CARD VKI01 ------- BANE H_SONIC H_EGG H_DAIZA ------- MONITA VPOL1 VPOL2 ------- ------- SIBU FILCKYB FILCKYG FILCKYP FILCKYR FILCKYY MONKEY KAMOME HAPPA I see things on this list that don't appear in Sonic World at all. I don't remember "Monkey" or "Kamome" (means seagull) anywhere on the map. Beats me if this is even an object list. Sonic Jam texture names: Code (Text): arch02, arch00, arch03, arch01, arch08, arch06, tex_01, hane01, hane02, blue_000, blue_001, hane0, sippo, card05, card03, card06, card02, card01, card04, shadow2, ef_sui_000, ef_sui_001, ef_sui_002, ef_sui_003, exit03, exit_001, exit02, exit_002, a_001, pool001, pool002, a_067, a_084, a_068, a_083, a_003, a_082, a_070, a_080, a_004, a_081, a_069, a_002, a_078, a_077, a_073, a_075, a_074, a_071, a_072, kabe01, ga_01, h_d00, h_d01, ga_00, happa_000, happa_001, happa_002, happa_003, happa_004, happa_005, happa_006, happa_007, happa_008, happa_009, happa_010, happa_011, happa_012, happa_013, happa_014, happa_015, happa_016, happa_017, happa_018, kabeg, kabep, gate0, kabe_p0, kabe_g0, kanban1, kanban0, gate1, gatetop10, gatetop0, gatetop111, ke_u1, ek_s3, ek_s1, a_tetu2, a_tetu4, a_tetu3, k_mo01, k_mo03, ke_u2, ek_s2, a_tetu, sk_s2, sk_s1, k_mo02, k_mo04, sk_s3, door1, door2, garasu, s_door1, tx_hasi18, tx_hasi16, tx_hasi15, tx_hasi17, tx_himo01, tx_hasi01, tx_hasi02, tx_hasi07, tx_hasi12, tx_hasi05, tx_hasi11, tx_hasi06, tx_hasi08, tx_hasi04, tx_hasi03, kabe15, kabe02, kabe10, dozo13, dozo03, dozo14, dozo12, dozo15, dozo09, dozo05, dozo04, dozo17, dozo16, shadow3, shadow, dozo10, dozo11, dozo02, dozo08, dozo06, dozo07, dozo01, kumuri_000, kumuri_001, kumuri_002, kumuri_003, kumuri_004, kumuri_005, kikage, a_079, taki1, a_048, a_086, monita00, monita01, monita02, monita04, monita06, monita07, monita03, monita05, m_y_02, m_y_01, m_y_00, m_g_00, m_g_01, m_y_03, num_000, num_001, num_002, num_003, num_004, num_005, num_006, a_022, a_103, a_020, red_000, red_001, ring_000, ring_001, ring_002, ring_003, ring_004, ring_hosi2_000, ring_hosi2_001, ring_hosi2_002, ring_hosi2_003, ring_hosi2_004, ring_hosi2_005, ring_hosi2_006, ringk, body1, asi_01, asi_02, te_01, te_02, sibu02_000, sibu02_001, sibu02_002, sibu02_003, mu_12, mu_21, mu_22, mu_09, mu_11, mu_08, mu_07, mu_10, mu_05, mu_00, mu_18, mu_04, mu_06, mu_03, mu_17, spray_000, spray_001, spray_002, spray_003, spray_004, spray_005, s_h_01, s_y_00, s_f_02, s_f_03, s_f_00, s_f_01, s_h_00, s_h_03, s_r_00, s_r_01, s_spin02, s_spin01, s_spin00, s_f_04, s_f_05, s_f_06, s_f_07, s_f_08, s_f_09, s_f_10, s_f_11, hane1, hane2, totem09, totem003, totem000, totem002, totem08, totem004, totem001, totem05, totem07, totem02, totem00, totem03, totem04, w_ef_000, w_ef_001, w_ef_002, ya_kage, ha_000, ha_002, miki2, mikidai, a_009, a_007, a_010, a_008, a_005, a_006, a_100, a_099, a_026, a_098, hcon_000, hcon_001, hcon_002, hcon_003, hcon_004, hcon_005, hcon_006, hcon_007, hcon_008, hcon_009, hcon_010, hcon_011, hcon_012, hcon_013, hcon_014, hcon_015, hcon_016, hcon_017, hcon_018, hcon_019, hcon_020, hcon_021, hcon_022, hcon_023, hcon_024, hcon_025, hcon_026, movie_e_000, movie_e_001, movie_e_002, movie_e_003, movie_e_004, movie_e_005, movie_e_006, movie_e_007, movie_e_008, movie_e_009, movie_e_010, e_e_011, movie_e_012, movie_e_013, movie_e_014, movie_e_015, movie_e_016, movie_e_017, movie_e_018, movie_e_019, movie_e_020, movie_e_021, movie_e_022, movie_e_023, movie_e_024, movie_e_025, movie_e_026, movie_e_027, movie_e_028, movie_e_029, movie_e_030, movie_e_031, movie_e_032, movie_e_033, movie_e_034, movie_e_035, movie_e_036, movie_e_037, movie_e_038, movie_e_039, movie_e_040, movie_e_041, movie_e_042, movie_e_043, movie_e_044, movie_e_045, movie_e_046, movie_e_047, movie_e_048, movie_e_049, movie_e_050, movie_e_051, movie_e_052, movie_e_053, movie_e_054, movie_e_055, readygo_000, readygo_001, readygo_002, readygo_003, readygo_004, start_000, start_001, timeup_000, a_suke, yari001_000, yari001_001, yari001_002, yari001_003, yari002_000, yari002_001, yari002_002, yari002_003, yaya_000, Yeah, pretty self explanatory. :P Hope this gets you guys interested. EDIT: FUCK, someone help me get this list into a scroll box like this. EDIT2: Nevermind, got it.
I have no Idea if anyone else has found this, but there is an interesting little area in Wacky Workbench I that looks more like it belongs in Tidal Temptest. It's hidden away in a wall and contains to pillars and a statue. The statue, when approached, poors out rings for a short period. I'll put up a video on YT to show how I found it sometime in the near future. If someone else has found this before, please link that to this topic so I know. I will confirm that I have seen it by requesting a lock. Until then, the topic shall remain open.
Definitely pretty well known. And pretty neat, too! But this is probably better for the topic of "other" discoveries so I'll move it in there. =P
It's worth mentioning that it's replaced by an Eggman statue in the Bad Future, which drops spike balls on you.
Eh, while people might not have modified that code, the functionally equivalent PAR code (FFFE10:0800) is far easier to modify, with 0800 being the Zone and Act - 0200 is Wood Zone, for example. A list of level codes can be found at Cheat_Codes:Sonic_the_Hedgehog_2_(16-bit)#Unofficial_Codes
Yeah, that's the Angel statue you found. I have no idea why it's in the past and Bad Future, but not in the Present or Good Future. But, meh, that's life. And I saw that video yesterday (With the similarity between Dreams of an Absolution and GHZ), and it wasn't until I saw that vid that I noticed that similarity! *shot for reviving a long-old subject*