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The Supreme Topic of 'Other' Knowledge.

Discussion in 'General Sonic Discussion' started by McGuirk, Jan 10, 2007.

  1. nineko

    nineko

    I am the Holy Cat Tech Member
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    <!--quoteo(post=212705:date=Jul 31 2008, 08:16 PM:name=peanutbuttercake)--><div class='quotetop'>QUOTE (peanutbuttercake @ Jul 31 2008, 08:16 PM) [​IMG]

    I was fooling around with debug mode, not expecting anything interesting to pop up, and then this happened. Two (fully functioning) Eggmen at once.

    It's complicated but I've able to reproduce it pretty easily on Mega Collection. It involves going along Knuckles' paths in debug after the level catches on fire but before killing the miniboss. I made a
    youtube video of it in action.[/quote]Now that's the most interesting thing posted in this thread, you sir win at the internet, I'm wondering why no one thought to make a youtube video of this before.

    Oh wait, I did, MORE THAN TWO YEARS AGO.

    edit: and a quick search on youtube reveals that there are several other videos about this glitch, too.
    Man, I hate when someone pops up with "Hey guys look at this, it's new" without bothering to do some research at all.

    edit2: also, I guess that you don't even know why it happens. You've just been "able to reproduce it pretty easily".
    Nothing magic going on here, you simply spawn both the boss objects, one from Sonic's path, and one from Knuckles' path.
     
  2. Dark Sonic

    Dark Sonic

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    Working on my art!
    using these cheat codes that I found for use in Gens+, changing the act back and forth between act 1 and 2 while playing certain levels can produce some interesting results. To go with the current theme, lets create two bosses in Lava Reef Act 3 (Act 2 Boss):

    [​IMG]
    A better picture (Changing the act at different times allows for cleaner pictures due to different lava alterations)
    [​IMG]

    Isn't that fun?
     
  3. Tweaker

    Tweaker

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    Maybe so, but both of those aren't really "discoveries," persay, since they use debug mode to produce results. Sorry, but good effort! :thumbsup:

    You know, I thought at one point we had a pinned topic warning against the use of debug mode in posting "discoveries." Whatever happened to that? I think it's still relevant, given recent trends.
     
  4. Polygon Jim

    Polygon Jim

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    across town from Hinchy
    All the bitches.
    Tweaker, it got moved to the Engineering & Reverse Engineering archives.
     
  5. nineko

    nineko

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    http://forums.sonicretro.org/index.php?showtopic=6763
     
  6. Dark Sonic

    Dark Sonic

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    Working on my art!
    I know mines not a discovery. It's just interesting.

    Also technically I didn't use Debug mode to get the results of mine but I did cheat so I guess it's not good either way.
     
  7. DustArma

    DustArma

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    Learning Python.
     
  8. Dragstik

    Dragstik

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    There is an unused song in Sonic 3 & Knuckles PC.

    To hear it, go to "Options" then choose the "Sound Test" through the menu of the window. Select music No. 044 and play it. IIRC that song is never used in the entire game. It sounds like a credits song but the credits song of Sonic 3 is No. 49.

    In the MegaDrive version of S3K, the Sonic 3 mid-boss song will be in its place.
     
  9. SoberMilk

    SoberMilk

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    A random tidbit here, but the spike bug is fixed in the iPod port of Sonic 1.

    Last post. Awwwwwwwww. ;)
     
  10. DustArma

    DustArma

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    Learning Python.
    Actually, the spike bug (feature) is fixed in most of the Sonic 1 ports.

    Also, the inability to control Sonic when jumping from a roll was "fixed" in Sonic part 1-2 and Sonic 2 Dash.
     
  11. evilhamwizard

    evilhamwizard

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    Posting this is probably as useless as a wod of paper, but. I was looking at the Sonic Gems Collection port of Sonic CD and found some labels inside these .elf files. Each act has it's own .elf file which contains a whole bunch of these labels. Here's a snippet from R11A.ELF (R1/11A):
    Code (Text):
    1. XMW EABI PPC C-Compiler
    2. \project\GEMS\application\SonicCD\src\gc\main\ENEMY.C
    3. 8ari_pchg00
    4. 8ari_pchg01
    5. 8ari_pchg
    6. 8ari_pat
    7. 8chou_pchg00
    8. 8chou_pchg01
    9. 8chou_pchg
    10. 8e_chou_pat
    11. 8b_chou_pat
    12. 8pchg_e_0
    13. 8pchg_e_1
    14. 8pchg_b_0
    15. 8pchg_b_1
    16. 8e_ka_pat
    17. 8b_ka_pat
    18. 8e_kamem_pchg00
    19. 8e_kamem_pchg01
    20. 8e_kamem_pchg
    21. 8b_kamem_pchg00
    22. 8b_kamem_pchg01
    23. 8b_kamem_pchg
    24. 8kamem_pat00e
    25. 8kamem_pat00b
    26. 8kamem_pat01
    27. 8kamem_pat02
    28. 8e_kamem_pat
    29. 8b_kamem_pat
    30. 8tama_pchg00
    31. 8tama_pchg
    32. 8tama_pat00
    33. 8tama_pat01
    34. 8tama_pat02
    35. 8tama_pat03
    36. 8tama_pat
    37. 8e_tagame_pchg00
    38. 8e_tagame_pchg01
    39. 8e_tagame_pchg
    40. 8b_tagame_pchg00
    41. 8b_tagame_pchg01
    42. 8b_tagame_pchg
    43. 8tagame_pat00
    44. 8tagame_pat01
    45. 8tagame_pat02
    46. 8tagame_pat03e
    47. 8tagame_pat04e
    48. 8tagame_pat05e
    49. 8tagame_pat03b
    50. 8tagame_pat04b
    51. 8tagame_pat05b
    52. 8tagame_pat06
    53. 8e_tagame_pat
    54. 8b_tagame_pat
    For the whole file in .txt format, here's the .txt file. If you want the original file, here you go as well.
     
  12. RandomAvatarFan

    RandomAvatarFan

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    I noticed that no one has ever tried modifying the ACLA-ATD4 code, or if they have they haven't posted anything about it. I just tried it recently, and I found some interesting results, but nothing spectacular. ACLA-ACD4 will make you go into what looks like Genocide City (as if you modified Sonic 2 with ESE 1 and selected Genocide City in the level select.)
     
  13. evilhamwizard

    evilhamwizard

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    Yay, I can finally post something else in this topic without having to double post.

    A while back I found some labels/names for certain things in Sonic Jam. Here:

    Sonic 3 & Knuckles trash:
    <!--c1-->
    Code (Text):
    1. 8RING  
    2. @CARD  
    3. VKI01  
    4. -------
    5.  BANE  
    6.  H_SONIC
    7.  H_EGG  
    8.  H_DAIZA
    9. -------
    10.  MONITA
    11. VPOL1  
    12. VPOL2  
    13. -------
    14. -------
    15.  SIBU  
    16.  FILCKYB
    17.  FILCKYG
    18.  FILCKYP
    19.  FILCKYR
    20.  FILCKYY
    21.  MONKEY
    22.  KAMOME
    23.  HAPPA
    I see things on this list that don't appear in Sonic World at all. I don't remember "Monkey" or "Kamome" (means seagull) anywhere on the map. Beats me if this is even an object list.

    Sonic Jam texture names:
    Code (Text):
    1. arch02,
    2. arch00,
    3. arch03,
    4. arch01,
    5. arch08,
    6. arch06,
    7. tex_01,
    8. hane01,
    9. hane02,
    10. blue_000,
    11. blue_001,
    12. hane0,
    13. sippo,
    14. card05,
    15. card03,
    16. card06,
    17. card02,
    18. card01,
    19. card04,
    20. shadow2,
    21. ef_sui_000,
    22. ef_sui_001,
    23. ef_sui_002,
    24. ef_sui_003,
    25. exit03,
    26. exit_001,
    27. exit02,
    28. exit_002,
    29. a_001,
    30. pool001,
    31. pool002,
    32. a_067,
    33. a_084,
    34. a_068,
    35. a_083,
    36. a_003,
    37. a_082,
    38. a_070,
    39. a_080,
    40. a_004,
    41. a_081,
    42. a_069,
    43. a_002,
    44. a_078,
    45. a_077,
    46. a_073,
    47. a_075,
    48. a_074,
    49. a_071,
    50. a_072,
    51. kabe01,
    52. ga_01,
    53. h_d00,
    54. h_d01,
    55. ga_00,
    56. happa_000,
    57. happa_001,
    58. happa_002,
    59. happa_003,
    60. happa_004,
    61. happa_005,
    62. happa_006,
    63. happa_007,
    64. happa_008,
    65. happa_009,
    66. happa_010,
    67. happa_011,
    68. happa_012,
    69. happa_013,
    70. happa_014,
    71. happa_015,
    72. happa_016,
    73. happa_017,
    74. happa_018,
    75. kabeg,
    76. kabep,
    77. gate0,
    78. kabe_p0,
    79. kabe_g0,
    80. kanban1,
    81. kanban0,
    82. gate1,
    83. gatetop10,
    84. gatetop0,
    85. gatetop111,
    86. ke_u1,
    87. ek_s3,
    88. ek_s1,
    89. a_tetu2,
    90. a_tetu4,
    91. a_tetu3,
    92. k_mo01,
    93. k_mo03,
    94. ke_u2,
    95. ek_s2,
    96. a_tetu,
    97. sk_s2,
    98. sk_s1,
    99. k_mo02,
    100. k_mo04,
    101. sk_s3,
    102. door1,
    103. door2,
    104. garasu,
    105. s_door1,
    106. tx_hasi18,
    107. tx_hasi16,
    108. tx_hasi15,
    109. tx_hasi17,
    110. tx_himo01,
    111. tx_hasi01,
    112. tx_hasi02,
    113. tx_hasi07,
    114. tx_hasi12,
    115. tx_hasi05,
    116. tx_hasi11,
    117. tx_hasi06,
    118. tx_hasi08,
    119. tx_hasi04,
    120. tx_hasi03,
    121. kabe15,
    122. kabe02,
    123. kabe10,
    124. dozo13,
    125. dozo03,
    126. dozo14,
    127. dozo12,
    128. dozo15,
    129. dozo09,
    130. dozo05,
    131. dozo04,
    132. dozo17,
    133. dozo16,
    134. shadow3,
    135. shadow,
    136. dozo10,
    137. dozo11,
    138. dozo02,
    139. dozo08,
    140. dozo06,
    141. dozo07,
    142. dozo01,
    143. kumuri_000,
    144. kumuri_001,
    145. kumuri_002,
    146. kumuri_003,
    147. kumuri_004,
    148. kumuri_005,
    149. kikage,
    150. a_079,
    151. taki1,
    152. a_048,
    153. a_086,
    154. monita00,
    155. monita01,
    156. monita02,
    157. monita04,
    158. monita06,
    159. monita07,
    160. monita03,
    161. monita05,
    162. m_y_02,
    163. m_y_01,
    164. m_y_00,
    165. m_g_00,
    166. m_g_01,
    167. m_y_03,
    168. num_000,
    169. num_001,
    170. num_002,
    171. num_003,
    172. num_004,
    173. num_005,
    174. num_006,
    175. a_022,
    176. a_103,
    177. a_020,
    178. red_000,
    179. red_001,
    180. ring_000,
    181. ring_001,
    182. ring_002,
    183. ring_003,
    184. ring_004,
    185. ring_hosi2_000,
    186. ring_hosi2_001,
    187. ring_hosi2_002,
    188. ring_hosi2_003,
    189. ring_hosi2_004,
    190. ring_hosi2_005,
    191. ring_hosi2_006,
    192. ringk,
    193. body1,
    194. asi_01,
    195. asi_02,
    196. te_01,
    197. te_02,
    198. sibu02_000,
    199. sibu02_001,
    200. sibu02_002,
    201. sibu02_003,
    202. mu_12,
    203. mu_21,
    204. mu_22,
    205. mu_09,
    206. mu_11,
    207. mu_08,
    208. mu_07,
    209. mu_10,
    210. mu_05,
    211. mu_00,
    212. mu_18,
    213. mu_04,
    214. mu_06,
    215. mu_03,
    216. mu_17,
    217. spray_000,
    218. spray_001,
    219. spray_002,
    220. spray_003,
    221. spray_004,
    222. spray_005,
    223. s_h_01,
    224. s_y_00,
    225. s_f_02,
    226. s_f_03,
    227. s_f_00,
    228. s_f_01,
    229. s_h_00,
    230. s_h_03,
    231. s_r_00,
    232. s_r_01,
    233. s_spin02,
    234. s_spin01,
    235. s_spin00,
    236. s_f_04,
    237. s_f_05,
    238. s_f_06,
    239. s_f_07,
    240. s_f_08,
    241. s_f_09,
    242. s_f_10,
    243. s_f_11,
    244. hane1,
    245. hane2,
    246. totem09,
    247. totem003,
    248. totem000,
    249. totem002,
    250. totem08,
    251. totem004,
    252. totem001,
    253. totem05,
    254. totem07,
    255. totem02,
    256. totem00,
    257. totem03,
    258. totem04,
    259. w_ef_000,
    260. w_ef_001,
    261. w_ef_002,
    262. ya_kage,
    263. ha_000,
    264. ha_002,
    265. miki2,
    266. mikidai,
    267. a_009,
    268. a_007,
    269. a_010,
    270. a_008,
    271. a_005,
    272. a_006,
    273. a_100,
    274. a_099,
    275. a_026,
    276. a_098,
    277. hcon_000,
    278. hcon_001,
    279. hcon_002,
    280. hcon_003,
    281. hcon_004,
    282. hcon_005,
    283. hcon_006,
    284. hcon_007,
    285. hcon_008,
    286. hcon_009,
    287. hcon_010,
    288. hcon_011,
    289. hcon_012,
    290. hcon_013,
    291. hcon_014,
    292. hcon_015,
    293. hcon_016,
    294. hcon_017,
    295. hcon_018,
    296. hcon_019,
    297. hcon_020,
    298. hcon_021,
    299. hcon_022,
    300. hcon_023,
    301. hcon_024,
    302. hcon_025,
    303. hcon_026,
    304. movie_e_000,
    305. movie_e_001,
    306. movie_e_002,
    307. movie_e_003,
    308. movie_e_004,
    309. movie_e_005,
    310. movie_e_006,
    311. movie_e_007,
    312. movie_e_008,
    313. movie_e_009,
    314. movie_e_010,
    315. e_e_011,
    316. movie_e_012,
    317. movie_e_013,
    318. movie_e_014,
    319. movie_e_015,
    320. movie_e_016,
    321. movie_e_017,
    322. movie_e_018,
    323. movie_e_019,
    324. movie_e_020,
    325. movie_e_021,
    326. movie_e_022,
    327. movie_e_023,
    328. movie_e_024,
    329. movie_e_025,
    330. movie_e_026,
    331. movie_e_027,
    332. movie_e_028,
    333. movie_e_029,
    334. movie_e_030,
    335. movie_e_031,
    336. movie_e_032,
    337. movie_e_033,
    338. movie_e_034,
    339. movie_e_035,
    340. movie_e_036,
    341. movie_e_037,
    342. movie_e_038,
    343. movie_e_039,
    344. movie_e_040,
    345. movie_e_041,
    346. movie_e_042,
    347. movie_e_043,
    348. movie_e_044,
    349. movie_e_045,
    350. movie_e_046,
    351. movie_e_047,
    352. movie_e_048,
    353. movie_e_049,
    354. movie_e_050,
    355. movie_e_051,
    356. movie_e_052,
    357. movie_e_053,
    358. movie_e_054,
    359. movie_e_055,
    360. readygo_000,
    361. readygo_001,
    362. readygo_002,
    363. readygo_003,
    364. readygo_004,
    365. start_000,
    366. start_001,
    367. timeup_000,
    368. a_suke,
    369. yari001_000,
    370. yari001_001,
    371. yari001_002,
    372. yari001_003,
    373. yari002_000,
    374. yari002_001,
    375. yari002_002,
    376. yari002_003,
    377. yaya_000,
    Yeah, pretty self explanatory. :P

    Hope this gets you guys interested.

    EDIT: FUCK, someone help me get this list into a scroll box like this.
    EDIT2: Nevermind, got it.
     
  14. Dan Genesis

    Dan Genesis

    As it was predicted. Plus, this is like some cute Member
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    Top Secret. Bitch.
    KuroKomix LPs and Blog.
    I have no Idea if anyone else has found this, but there is an interesting little area in Wacky Workbench I that looks more like it belongs in Tidal Temptest. It's hidden away in a wall and contains to pillars and a statue. The statue, when approached, poors out rings for a short period. I'll put up a video on YT to show how I found it sometime in the near future.

    If someone else has found this before, please link that to this topic so I know. I will confirm that I have seen it by requesting a lock. Until then, the topic shall remain open.
     
  15. Metal Man88

    Metal Man88

    Time Traveller Oldbie
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    Too lazy to find the topic, but this is definitely some stuff we've seen before.
     
  16. Tweaker

    Tweaker

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    Definitely pretty well known. And pretty neat, too! But this is probably better for the topic of "other" discoveries so I'll move it in there. =P
     
  17. It's worth mentioning that it's replaced by an Eggman statue in the Bad Future, which drops spike balls on you.
     
  18. Dan Genesis

    Dan Genesis

    As it was predicted. Plus, this is like some cute Member
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    Huh. Well, I found it in the past. So I have no idea where else it is.
     
  19. Eh, while people might not have modified that code, the functionally equivalent PAR code (FFFE10:0800) is far easier to modify, with 0800 being the Zone and Act - 0200 is Wood Zone, for example. A list of level codes can be found at Cheat_Codes:Sonic_the_Hedgehog_2_(16-bit)#Unofficial_Codes
     
  20. Chris Highwind

    Chris Highwind

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    Yeah, that's the Angel statue you found. I have no idea why it's in the past and Bad Future, but not in the Present or Good Future. But, meh, that's life.

    And I saw that video yesterday (With the similarity between Dreams of an Absolution and GHZ), and it wasn't until I saw that vid that I noticed that similarity! *shot for reviving a long-old subject*