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The Supreme Topic of 'Other' Knowledge.

Discussion in 'General Sonic Discussion' started by McGuirk, Jan 10, 2007.

  1. Dan Genesis

    Dan Genesis

    As it was predicted. Plus, this is like some cute Member
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    So, I'm doing the bonus mission for Team Sonic on Power Plant, and all of a sudden, this happens:

    [​IMG]

    The door never shut, but it's playing like it did. Wierd.
     
  2. Travelsonic

    Travelsonic

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    S2 NA proto: Emerald Hill's downward facing spikes don't work.
     
  3. Uber Shell

    Uber Shell

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    Miles must be whacked out on goofballs. Not only can he not tell where he's going, but when he is holding something:
    [​IMG]
    I swear, that's how he holds things. I was using 2 player by myself. This always happens.

    He apparently has telekenesis.




    Wow.
     
  4. Ollie

    Ollie

    DIGGY DIGGY HOLE Member
    [​IMG]

    Not sure how well known this is, but I was browsing through the Wiki and saw that it features Splat (In Yellow) on the front cover, I know that it's probably well known but I haven't ever seen it posted.
     
  5. Tweaker

    Tweaker

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    It also features a yellow Burrobot. I wouldn't take the colors used as any kind of clear indication, but it is pretty interesting to see that they included Splats on the cover at all.
     
  6. Uber Shell

    Uber Shell

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    The Uni-Uni (or Unidus; they are just palette swaps with different behaviors) is also miscolored. Just a side note.
     
  7. Galaxia

    Galaxia

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    What's that bird badnik there? I don't remember that at all :S
     
  8. Dan Genesis

    Dan Genesis

    As it was predicted. Plus, this is like some cute Member
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    That would be Cluck. A verision of him called "Clucker" appeared in Sonic 2's Wing Fortress Zone, and another called "Cluckiod" appeared in Sonic & Knuckle's Mushroom Hill Zone act 2.
     
  9. evilhamwizard

    evilhamwizard

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    Here are some Sonic Heroes E3 Build facts that I think weren't known yet.

    If this were a complete build, meaning that everything was included that was finished up until this point, here would be the list of areas which could be available:

    Code (Text):
    1. ACTIONSTAGE_END"
    2. ACTIONSTAGE_PRACTICE_00"
    3. "ACTIONSTAGE_OCEAN_01"
    4. "ACTIONSTAGE_OCEAN_02"
    5. "ACTIONSTAGE_HOTPLANT_03"
    6. "ACTIONSTAGE_HOTPLANT_04"
    7. "ACTIONSTAGE_CASINO_05"
    8. "ACTIONSTAGE_CASINO_06"
    9. "ACTIONSTAGE_TRAIN_07"
    10. "ACTIONSTAGE_TRAIN_08"
    11. "ACTIONSTAGE_BIGPLANT_09"
    12. "ACTIONSTAGE_BIGPLANT_10"
    13. "ACTIONSTAGE_SKYEGG_13"
    14. "BOSSSTAGE_EGGHAWK_20"
    15. "MAX_ACTION_STAGE"
    I guess it has everything except for some boss stages. I'm guessing BIG PLANT is the prototype name for FROG FOREST. Don't quote me on that though.

    "May 9th, 2003 17:01:46" might be a possible build date for this demo.

    Just like Sonic Adventure 2's debug, it uses "MADNESS/SUPER/HIGH/NORMAL SPD" for camera/no clip mode. There are some other debugging stuff from Sonic Adventure 2 that might be in here as well.

    I've looked everywhere for references to those level up boxes and I can't find anything. So I think this means that they haven't been added yet. If I'm wrong, they probably just didn't include it in this build because they were still working on it.

    That's about all I can come up with that hasn't been noticed yet already. Of course there are files for other stages, but they aren't complete. The most complete that I've seen is probably Ocean Palace (STG02?), or it might be the Practice Stage, I'm not sure. The ADX file is actually the Practice Stage song, but the filename says it's for STG02.

    Hope this was interesting.
     
  10. Alriightyman

    Alriightyman

    I am back... from the dead! Tech Member
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    0101001101101111011011100110100101100011 00000010: 0101001100000011 01000101011001000110100101110100011010010110111101101110
  11. Tweaker

    Tweaker

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    I think they might be internal code names, rather than actual prototype stage names. Interesting stuff, though—good finds! :)
     
  12. Black Squirrel

    Black Squirrel

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    And Sonic Spinball.

    Though that game borrowed characters from the comics/TV shows so it might be the other way around.
     
  13. Overlord

    Overlord

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    Ah, good old "EASY" and "HARD". We played that demo at Playstation Experience waaaaaaaaaaaaaaaay back at CulT:UK 03.
     
  14. Dan Genesis

    Dan Genesis

    As it was predicted. Plus, this is like some cute Member
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    I Found that Tails' Tails Move At Different Speeds!. Also, in Sonic Heroes, when playing as Team Chaotix, there will be parts where Espio will say "I'll handle it", the subtitles say "Leave this to me." Weird, huh?
     
  15. Overlord

    Overlord

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    The first 20 seconds of that video was annoying and unnecessary =P

    As for the subs issue - yeah, that occasionally happens when they change lines at the last minute, I can think of a few games which contain that issue. Still, worth noting.
     
  16. Phos

    Phos

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    Worth noting epecially because, IIRC, "Leave it to me" is a line that Charmy sometimes says when you switch to him
     
  17. muteKi

    muteKi

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    Honestly, the erratic punctuation when Charmy said stuff about flowers was far, far more noticeable.
     
  18. SMTP

    SMTP

    Tech Member
  19. Just reinstalled SADX so I could check out the NPC text... a couple of things to note:

    1) There seems to be some duplicity in the text. For instance, Amy's Mystic Ruins file lists a guy who mentions he would like to have a "light like yours". I'm pretty sure this is only in E-102's story, but perhaps that NPC doesn't appear in Amy's story, so it's just dummy text.

    2) There's a lot of leftovers from the GameCube version of SADX... and SA2B, particularly in the Chao system. The Black Market item list still has Omochao's, Amy's, and Maria's themes in it. There's also references to Memory cards and the like.
     
  20. Dark Sonic

    Dark Sonic

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    SADX crap I understand but SA2B? You think they would just go through and get rid of the crap. Guess not.