Sonic Generations Hacking (and More!)

Discussion in 'Engineering & Reverse Engineering' started by Andrew75, Jun 23, 2011.

  1. I've been trying different stage mods alongside the "SM64 Generations" mod Skyth made (Amazing mod, by the way! Thanks for making it, it's so much fun to play around with!). I've been going through the various codes in HedgeModManager to try and make things a bit easier on myself, such as making enemies only damage you when they're actually attacking.

    Is there any way to 100% force full manual camera control and making the camera angle stay put after moving it? The biggest issue I'm having with most level mods and a couple vanilla levels (especially a particularly evil-angled jump in Rooftop Run - The one before the long smasher-filled corridor) is that even with the two existing camera codes turned on, I can't get the camera to play nice.

    I've been trying the various demos of the Sonic '06 conversion mod, and this would make the traffic intro fully playable since you can easily look behind you for upcoming traffic, and the only thing keeping me from finishing Wave Ocean is the various camera triggers in the Mach Speed section.

    Speaking of HedgeModManager codes, would it be possible to make one that lowers the death plane when you fall off the stage, as well as one to insta-kill Sonic when pressing a button combination? A lot of these levels (like Wave Ocean for example) has fully swim-able water but you die if you hit the water too quickly since the death plane is immediately below. It wouldn't be very noticeable when playing as Sonic, but it would make various levels easier to complete as Mario since you can swim across water-filled areas easier and not have to try and dodge every speed-booster that leads into a water-running section.