Sonic Generations Hacking (and More!)

Discussion in 'Engineering & Reverse Engineering' started by Andrew75, Jun 23, 2011.

  1. Jason

    Jason

    *Results not lab tested. Member
    I keep trying to unzip the Metropolis mod, but this happens everytime, with most of the files. Ive tried both the MEGA and Google links, tried downloading to different areas on my computer, checked for updates in Windows, and nothing worked. Any ideas?
    upload_2020-2-8_20-25-4.png
     
  2. Billy

    Billy

    RIP Oderus Urungus Member
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    Indie games
    Have you already tried using a program like 7-zip?
     
  3. Jason

    Jason

    *Results not lab tested. Member
    No, and that apparently fixed it. I didn't even consider using 7Zip since it's a standard .zip file, and Windows has never griped about those before. Thanks!
     
  4. MainMemory

    MainMemory

    Have no fear...Amy Rose is here! Tech Member
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    Lady Luna is back at it, and this time, Sonic's decided to co-opt everyone's outfits.
    [​IMG]
     
  5. MainMemory

    MainMemory

    Have no fear...Amy Rose is here! Tech Member
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    And now Sonic is a woman!
    [​IMG]
     
  6. SuperSnoopy

    SuperSnoopy

    I like Sonic Advance Member
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    Learning how to draw, studying Japanese
    Cursed:V
    I do love that Generations modding is still alive in this day and age, though
     
  7. Crappy Blue Luigi

    Crappy Blue Luigi

    mighty is my son. thanks Member
    What the fuck is that outfit
     
  8. Skyth

    Skyth

    Member
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    I'm making a thing
     
  9. That looks really good, actually. Yeah, you can see where it's unfinished, but like you said, it's a work in progress. It does make me wonder, what was the point of the "Hedgehog Engine 2"? They said it was for better lighting, but this looks pretty good itself. The only advantage Forces seems to have at this point is the number of level slots, although that's traded out with the actual level length that can be put into each slot.

    Still hoping somebody eventually cracks being able to add levels to Generations instead of just replacing them.
     
  10. Skyth

    Skyth

    Member
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    Sonic Forces is a 64-bit game and runs on DirectX 11. There are very good graphical improvements like PBR (which is an industry standard today), spherical gaussians for lightmaps (which makes things pop out more and look accurate), spherical harmonics for objects (as replacement for HE1 light fields), parallax-corrected cubemaps for specular reflections, PCF shadow maps & shadow cascades and more. HE1 wouldn't able to do any of these things without hacks & workarounds. I'm already having a difficult time implementing all of this due to Sonic Generations being a 32-bit game and DirectX 9 having so many limitations. Not impossible, but very difficult.

    Also, custom level slots are possible, but I haven't tried to do it myself.
     
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  11. Wow. I've worked with a few of those things in my college courses, but I didn't realize they were so recent. I apologize for my ignorance.
     
  12. XRick

    XRick

    Member
    Has anyone ever tried to port Eggman06's model to other games? Like SA1, SA2, Generations, Forces?
    Yesterday, I saw a video of Forces with TONS of Sonic model ports, and 06's was among them. It looked as great as current Modern Sonic.
    Hence me wondering if Eggman06, if in a different game, could look better than in its original game?
     
  13. Skyth

    Skyth

    Member
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    I made a mod that increases performance and decreases memory usage greatly. It also supports various display types like Borderless Fullscreen and Windowed.
    [​IMG]