The cutscene itself is still slow with all the flying going on, can you speed it up? It should at least try and be at the speed of the Angel Island Zone cutscene, or at least close to it. Also when the plane lands, if you go left from EHZ1 the plane looks different even though it just landed.
New Build released ( Sonic Delta v0.76 ) / Hardware. (Reloaded Edition). Sonic Delta discord - Fixed Everdrive X series / V1 hardware detection that was broken on previous "Reloaded" versions; -Fixed water level after returning from Special Stage on Hidden Palace (S2); -Fixed water level after returning from Special Stage or from a Start Post on Labyrinth Act 1; -Fixed water level on Labyrinth Act 3, if you take lower route on Labyrinth Act 1; -Removed Death Egg from LRz2 Bg when playing as Knuckles and Miles; -Restored Egg Robo when playing as Knuckles for Flying Battery Boss. -Redrawed Genocide City using "The Machine" art from Sonic Spinball; -Added boss to Genocide City inspired by the boss of Studiopolis from Sonic Mania. Best regards: ---------------- Neto.
Aw shoot, I've finally been doing a playthrough of this and just beat the old Genocide City. Guess I'll just need to play it again, won't I? Thanks for your hard work Esrael. Do you plan on making any more stage transitions for the Sonic 1 and 2 levels? I really enjoy the ones you have in there already and would love to see more. And maybe some different palettes between acts?
New Build released ( Sonic Delta v0.77 ) / Hardware. (Reloaded Edition). Sonic Delta discord -Fixed SRAM Header Size (This info is used by some emulators); -Changed the pos of octopus enemy at starting of OOz 2; -Fixed wrong sliding effect in some elevator in OOz 2; -Fixed flipped tile in Cyber City Bg; -Fixed under water colour of bricks at first section of Hydrocity; -Restored the crash Death Egg sprite of cutscene from S2 DEz to AIZ. Best regards: ---------------- Neto.