Sonic Delta 40Mb

Discussion in 'Engineering & Reverse Engineering' started by Esrael, Mar 9, 2020.

  1. BahamutVoid

    BahamutVoid

    Hidden Palace Refugee Member
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    Another strange bug I've found. Out of the 4 life monitors in Hidden Palace 1, only the 1st awards an extra life. The 3 shown here don't when broken.
    upload_2021-4-28_22-21-29.png upload_2021-4-28_22-21-37.png
     
  2. Alex Field

    Alex Field

    シュート! カオス・エメラルド・ザが消えようとしている! Member
    112
    64
    28
    Downunda, Mobius
    Sonic the Hedgehog 2+, Sonic the Hedgehog 3+
    Good, as I always found Sand Shower confusing in terms of layout (and also Winter Hill).
     
    Last edited: Apr 29, 2021
  3. Hoping for less endless pits and cheap deaths, as is with how early it is im the level order it's significantly harder than most other zones.
     
  4. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
    1,346
    40
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    HoleNet!
    Sonic Worlds Next
    After doing a complete playthrough of the latest release, there is one question I have... why didn't you change Angel Island Zone to use the prototype's layout? I mean, you did it to a bunch of zones in Sonic 2, so it'd only make sense.
     
  5. Esrael

    Esrael

    Neto Tech Member
    274
    191
    43
    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    New Build released ( Sonic Delta v0.64 ) / Hardware.

    - Fixed an unexpected behaviour with Winter Hill boss;
    - Removed the pillar at beginning of Neo Green Hill Act 1, when Knuckles is the main player;
    - Fixed the Robotnik eyes on totems in Neo Green Hill, that have wrong colours (green instead of red);
    - Fixed an issue with some life monitors in HIdden Palace (S2), that don't award player;
    - Fixed an issue where the "S" monitor art are loading before title cards are unloaded in some levels;



    Best regards:
    --------------
    Neto.
     
  6. Esrael

    Esrael

    Neto Tech Member
    274
    191
    43
    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    New Build released ( Sonic Delta v0.65 ) / Hardware.

    - New Boss for Wood;
    - The new Wood boss is a little hard to defeat when playing as Knuckles, but is possible to defeat it without taking any damage (some rings was added before the boss );
    - Changed collision behaviour ( the Player is no longer hurt by the pipe in the front of the ship ) for Hidden Palace (S2) Boss.


    Best regards:
    --------------
    Neto.
     
  7. metanite

    metanite

    Member
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    1
    A few projectiles from Sonic 1/2 still aren't reflected by shields- namely, the fireballs from the fire breathing statues in Labyrinth Zone and the arrows in Neo Green Hill Zone. The arrows I can kind of see being unreflectable by design, but the fireballs definitely seem like they should be reflectable.

    I also found a clip at the beginning of Wood Zone act 2. If you stand on top of the first spring you can walk left through the floor and fall to your death, there's just no collision on the side at all.
    Sonic_Delta-210617-104145.png
    New boss fight is pretty fun, kind of a waiting game if you aren't Sonic/don't have Super transformations yet but still pretty good overall. No bugs on that front (yet).
     
  8. Esrael

    Esrael

    Neto Tech Member
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    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    Thanks.
    About fireballs, only fire shield is invulnerable to it.

    Best regards:
    --------------
    Neto.
     
  9. Alex Field

    Alex Field

    シュート! カオス・エメラルド・ザが消えようとしている! Member
    112
    64
    28
    Downunda, Mobius
    Sonic the Hedgehog 2+, Sonic the Hedgehog 3+
    • Minor visual gaffe at the end of WZ2, where Sonic walks in front of the left side of the exit.
    • Sonic 1 explosions (which are used on the capsule) are miscolored.
    • Sonic 2 shield seems to have a few animation issues since it lacks the 'transparency' effect (as in, the animation is too slow for it to take affect).
    • NGHZ's and WZ's boss music starts too early; it should start after a short fade out (this also happens in Sonic 1's bosses, but that was in the OG).
    • NGHZ's totems disappear too fast when they start burrowing themselves.
    • Sonic still flashes when he's upper cutted by Knuckles (and Knuckles still runs to grab the emeralds despite there being none).
     
    Last edited: Jun 19, 2021
  10. Esrael

    Esrael

    Neto Tech Member
    274
    191
    43
    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    Thanks for reporting.
    About the first issue this is a normal behaviour if you use debug mode to recovery from a death ( The player is send to high priority plane ).
     
  11. Esrael

    Esrael

    Neto Tech Member
    274
    191
    43
    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    New Build released ( Sonic Delta v0.66 ) / Hardware.
    (Everdrive X series users can get a custom O.S. in the hack page to enable support to hack (SRAM and SEGA Mapper enabled)).

    - "Super Sonic's teetering animation" Fixed;
    - Bombs in Special Stage (S2), now uses Miles palette line when playing as Knuckles to avoid them to being green;
    - Fixed Robotnik's accidental deletion in Final (S1) when he is running away with Egg Mobile;
    - Collected Emeralds is no longer resets in Angel Island, when you are playing a previous completed game.

    Minor nitpicks:
    - Sound Names added to sounds in "Sound Test" in Title Screen.
    - Extra sounds in "Sound Test"

    Best regards:
    --------------
    Neto.