General Project Screenshot/Video Thread

Discussion in 'Engineering & Reverse Engineering' started by Tweaker, Jun 26, 2008.

  1. MarkeyJester

    MarkeyJester

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    <!--quoteo(post=20431:date=Sunday 11th July 2010, 9:12 pm:name=MarkeyJester)--><div class='quotetop'>QUOTE (MarkeyJester @ Sunday 11th July 2010, 9:12 pm) <a href="index.php?act=findpost&pid=20431">[​IMG]</a></div><div class='quotemain'><!--quotec-->It's a brand new engine for the Megadrive/Genesis created from scratch by Malevolence and myself, it's taken us a year of research in understanding most aspects of the Megadrive's hardware and how to navigate it, but we've pretty much got there eventually.

    What you see above is a test game, it's there to put our engine to the test before we do something awesome with it.

    Any questions?

    Also for the record, you guys are terrible at guessing games =P<!--QuoteEnd--></div><!--QuoteEEnd-->
     
  2. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    What kind of engine are we talking here? Is it an actual game engine or just an API? =P
     
  3. Malevolence

    Malevolence

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    <!--quoteo(post=477722:date=Jul 11 2010, 04:34 PM:name=Sik)--><div class='quotetop'>QUOTE (Sik @ Jul 11 2010, 04:34 PM) <a href="index.php?act=findpost&pid=477722">[​IMG]</a></div><div class='quotemain'><!--quotec-->What kind of engine are we talking here? Is it an actual game engine or just an API? =P<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's a game engine, but honestly I'm not too familiar with what the differences would be. Everything was written from scratch in asm files
     
  4. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    A game engine is pretty much the entire game program - the only thing you need to do is write logic for objects and you're done. An API is more low level, it's a set of functions that lets you handle something (e.g. video, audio, input, files (not relevant here), etc.) but you still need to code all of the logic program yourself.

    EDIT: and I'm glad I showed off Project MD before, now I don't look like an idiot because "somebody else did it before" =P
     
  5. Malevolence

    Malevolence

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    Well right now I guess it's in different phases. Currently I've set it up as a game engine for the Space Invaders game, but we also have an old copy I'm going to be turning into a sonic engine.

    Also I don't believe this makes me look like an idiot because you've done this ftr
     
  6. Sik

    Sik

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    Yeah, but you know how people go "hey nice but somebody else did it before". I already had it happen lots of times =/
     
  7. MarkeyJester

    MarkeyJester

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    You're the first one to mention it though, it's almost as if you're putting the idea into everyone's heads in the first place =P
     
  8. Sik

    Sik

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    OK then, report all those posts for making drama =P

    But yeah, does it lean more to an API or to an engine? Which part is meant to stay mostly unchanged and which part is meant to be completely changed? If the game logic is meant to be completely overriden, then it's most likely an API.
     
  9. Malevolence

    Malevolence

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    It's a game engine, the only thing that really needs to be worked on is the sound driver and the various personal parts to the game (such as level collision, object codes and whatnot)
     
  10. Hanoch

    Hanoch

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    everything
    So EVERYTHING will be written from scratch? Including: Vblank, Hblank, errortraps/checksums, Object Managers, Game modes, etc? Join sonicteam and remake sonic 4.
     
  11. Malevolence

    Malevolence

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    <!--quoteo(post=478065:date=Jul 12 2010, 06:32 AM:name=Hanoch)--><div class='quotetop'>QUOTE (Hanoch @ Jul 12 2010, 06:32 AM) <a href="index.php?act=findpost&pid=478065">[​IMG]</a></div><div class='quotemain'><!--quotec-->So EVERYTHING will be written from scratch? Including: Vblank, Hblank, errortraps/checksums, Object Managers, Game modes, etc? Join sonicteam and remake sonic 4.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Haha, yes to the first part and let's just say we have a fan game in mind that might make you happy ;)
     
  12. Animemaster

    Animemaster

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    Sonic 1 Revelation
    I got inpatient......
    <a href="http://img69.imageshack.us/I/newtitlecrdbeta.jpg/" target="_blank">[​IMG]</a>
    Sorry not much to see..... titlecard will be improved to look more sonic cdish, using sonic cd text if possible.
     
  13. E-122-Psi

    E-122-Psi

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    More Amy-fied Sonic 2:

    [​IMG]

    [​IMG]

    Managed to get her normal and jump hammer attacks working, as mentioned on Basic Questions and Answers thread I've implemented her 'peel out' attack from Advance 2 and 3 as well. Hopefully if progress continues at this rate I'll have an early build uploaded in due time.
     
  14. DigitalDuck

    DigitalDuck

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    <!--quoteo(post=479190:date=Jul 14 2010, 07:21 PM:name=E-122-Psi)--><div class='quotetop'>QUOTE (E-122-Psi @ Jul 14 2010, 07:21 PM) <a href="index.php?act=findpost&pid=479190">[​IMG]</a></div><div class='quotemain'><!--quotec-->More Amy-fied Sonic 2:
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh yes. Finally a good behind-Amy sprite!
     
  15. E-122-Psi

    E-122-Psi

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    <!--quoteo(post=479192:date=Jul 14 2010, 01:26 PM:name=DigitalDuck)--><div class='quotetop'>QUOTE (DigitalDuck @ Jul 14 2010, 01:26 PM) <a href="index.php?act=findpost&pid=479192">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=479190:date=Jul 14 2010, 07:21 PM:name=E-122-Psi)--><div class='quotetop'>QUOTE (E-122-Psi @ Jul 14 2010, 07:21 PM) <a href="index.php?act=findpost&pid=479190">[​IMG]</a></div><div class='quotemain'><!--quotec-->More Amy-fied Sonic 2:
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh yes. Finally a good behind-Amy sprite!
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Sorta. Some of the rotations look crap right now (making the diagonal sprites are a real bitch as they are skewed, resized and what not as well as simply rotated).
     
  16. Ranger

    Ranger

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    Oh man, I am looking forward to Amy in Sonic 2
    can't wait to bunny hop through all the levels again :D
     
  17. E-122-Psi

    E-122-Psi

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    <!--quoteo(post=479278:date=Jul 14 2010, 03:12 PM:name=Ranger)--><div class='quotetop'>QUOTE (Ranger @ Jul 14 2010, 03:12 PM) <a href="index.php?act=findpost&pid=479278">[​IMG]</a></div><div class='quotemain'><!--quotec-->Oh man, I am looking forward to Amy in Sonic 2
    can't wait to bunny hop through all the levels again :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oooh...that may be a problem. I took out the leap move in favor of a 'peel out' attack. Abiding by preference of people around here though, I may change it for a later revision.
     
  18. DigitalDuck

    DigitalDuck

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    <!--quoteo(post=479282:date=Jul 14 2010, 09:15 PM:name=E-122-Psi)--><div class='quotetop'>QUOTE (E-122-Psi @ Jul 14 2010, 09:15 PM) <a href="index.php?act=findpost&pid=479282">[​IMG]</a></div><div class='quotemain'><!--quotec-->Oooh...that may be a problem. I took out the leap move in favor of a 'peel out' attack. Abiding by preference of people around here though, I may change it for a later revision.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, that makes sense to me. Sonic 1 - no spindash, Amy has jump dash. Sonic 2 - spindash, Amy has peelout. I think some of the levels will be incompletable with just the jump dash.
     
  19. Ranger

    Ranger

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    <!--quoteo(post=479282:date=Jul 14 2010, 02:15 PM:name=E-122-Psi)--><div class='quotetop'>QUOTE (E-122-Psi @ Jul 14 2010, 02:15 PM) <a href="index.php?act=findpost&pid=479282">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=479278:date=Jul 14 2010, 03:12 PM:name=Ranger)--><div class='quotetop'>QUOTE (Ranger @ Jul 14 2010, 03:12 PM) <a href="index.php?act=findpost&pid=479278">[​IMG]</a></div><div class='quotemain'><!--quotec-->Oh man, I am looking forward to Amy in Sonic 2
    can't wait to bunny hop through all the levels again :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oooh...that may be a problem. I took out the leap move in favor of a 'peel out' attack. Abiding by preference of people around here though, I may change it for a later revision.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    oh nooo
    Well, considering Sonic 2's reliance on spindash it does make sense.
    so I guess I can let it slide just this once :V
     
  20. MarkeyJester

    MarkeyJester

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    Ah lovely sprites, such perfection too, nice work. I love the Casino Night Zone tab sprites, those are very nifty.