<!--quoteo(post=476772:date=Jul 8 2010, 09:47 PM:name=Aquaslash)--><div class='quotetop'>QUOTE (Aquaslash @ Jul 8 2010, 09:47 PM) <a href="index.php?act=findpost&pid=476772"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=475855:date=Jul 6 2010, 01:32 PM:name=E-122-Psi)--><div class='quotetop'>QUOTE (E-122-Psi @ Jul 6 2010, 01:32 PM) <a href="index.php?act=findpost&pid=475855"></a></div><div class='quotemain'><!--quotec-->Pretty much self-explanitory: Still a few pallette issues in this one (Tails looks sceptic lol) but at least most of them should be fixable compared to Sonic 1. I'm thinking of replacing her leap move with her 'peel out' from the later Advance games due to the spin dash already being implemented and a few areas being more reliant on it.<!--QuoteEnd--></div><!--QuoteEEnd--> You should totally replace Tails with Cream :D <!--QuoteEnd--></div><!--QuoteEEnd--> It's an idea that did spring to mind, there's just a couple odd obstacles: * The pallette, Tails and Amy share the same pallette line, and as you can see that itself has issues due to her odd color scheme. Cream's gels with it even less. * I don't think I've seen a Cream sprite sheet that is either of fitting style or quality or complete enough to use. I could try making one but that would naturally set the project back a good while.