WIP General Art

Discussion in 'Sonic 2 HD (Archive)' started by Vincent, Oct 2, 2008.

  1. Elratauru

    Elratauru

    Little Shiny Emurralds Member
    I wasnt talking specifically about the whole frame, maybe you can use a soft eraser to "soften" the rough parts...

    But nice job anyways ^^U
     
  2. amphobius

    amphobius

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    export as an apng and the alpha will be visible

    GIF files can't do 20% transparancy, or 70% transparancy or whatever -- all it can do is 0% or 100%.
     
  3. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
  4. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    I experimented with a more geometrical and more "secure" shape. What direction should I head to?

    [​IMG]
     
  5. steveswede

    steveswede

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    The one on the left I like a lot. Are you going to do anymore concepts.
     
  6. Gambit

    Gambit

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    I'd go with the geometrical shape if for no other reason than this.

    [​IMG]

    The game splits those light tiles in an odd way sometimes, so it almost has to be geometrical unless you want to make a couple variants of the same light so they align when they are split. Also, you might want to make that gem bigger. I just looked at it at 72 dpi at 64x64 pixels and it's a bit small.
     
  7. Canned Karma

    Canned Karma

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    That concept on the left is looking great test-object. I agree with what was said about making it larger though. Having a shine applied to the gem as it goes through its 'lit up' frames would be a nice touch too.
     
  8. ICEknight

    ICEknight

    Researcher Researcher
    I agree, the one on the left looks nice.
     
  9. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    Update. I'm showing it regularly enough so I know when to stop.

    [​IMG]
     
  10. Gambit

    Gambit

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    That'll probably be big enough.
     
  11. SonarDragon

    SonarDragon

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    I always thought it was just a lightbulb in the wall. *Shrug*
     
  12. Elratauru

    Elratauru

    Little Shiny Emurralds Member
    It doesnt seem to be an emerald in the original to me...and its way too cel shaded styled... but dunno...
     
  13. Canned Karma

    Canned Karma

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    Maybe so, but it's a fitting change I believe; this is a prime example of the kind of extra details that will make S2HD shine.. The shaping fits well with the pattern and the theme is ideal for the level. Looking good on the size change.
     
  14. Flare

    Flare

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    I like the emerald, and though it does look very cell shaded, this is not the x4 size so it won't need as much detail since it will be smaller yeah?

    Also I think the glow should extend onto the outer rim thing...
    [​IMG]
     
  15. Elratauru

    Elratauru

    Little Shiny Emurralds Member
    Actually the details aren't that noticeable at 4x... and believe me, that's small to me xD...I work on a 8000 x 8000 at 300dpi for all things... the eggomatic details in full res just blow my mind. Its a shame they wont be noticeable in 4x
     
  16. Overlord

    Overlord

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    Well, it IS Emerald Hill Zone... *shrugs*
     
  17. Took me a second to warm up to, but I think its perfect. Anything more obscure would look to repetitive.
     
  18. Elratauru

    Elratauru

    Little Shiny Emurralds Member
    maybe it was because the color in the plains and hills...
     
  19. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    Thank you for all critique so far. Update time.
    This is still WIP, mind you. I was wondering if anyone got some tips for making the glow not stop all of the sudden in Illustrator. I'd be grateful.

    [​IMG]