The Sonic the Hedgehog 4 Megathread

Discussion in 'General Sonic Discussion' started by Scarred Sun, Apr 7, 2010.

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  1. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    <!--quoteo(post=506151:date=Sep 15 2010, 01:13 PM:name=Mad Echidna)--><div class='quotetop'>QUOTE (Mad Echidna @ Sep 15 2010, 01:13 PM) <a href="index.php?act=findpost&pid=506151"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=506150:date=Sep 15 2010, 09:10 AM:name=SOTI)--><div class='quotetop'>QUOTE (SOTI @ Sep 15 2010, 09:10 AM) <a href="index.php?act=findpost&pid=506150"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=506145:date=Sep 15 2010, 04:59 PM:name=Mad Echidna)--><div class='quotetop'>QUOTE (Mad Echidna @ Sep 15 2010, 04:59 PM) <a href="index.php?act=findpost&pid=506145"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Also I like how SOTI copied and pasted his post from Sonic Stadium ::rolleyes::<!--QuoteEnd--></div><!--QuoteEEnd-->
    I actually copied and pasted my post from here. Get your facts straight. =P
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll straighten YOUR facts :argh:

    But yeah I think the world map idea is pretty neat, I'm interested to see how it's executed. I think that Sonic CD might have been more interesting if they took a similar approach for example.
    <!--QuoteEnd--></div><!--QuoteEEnd--><img src="http://www.soniczone0.com/games/soniccd/othermodes/scd-other-dagardenimg1.png" border="0" class="linked-image" />

    Also, the PC version shows a map as well while loading.
     
  2. Mad Echidna

    Mad Echidna

    Gone Oldbie
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    <!--quoteo(post=506153:date=Sep 15 2010, 09:24 AM:name=Endri)--><div class='quotetop'>QUOTE (Endri @ Sep 15 2010, 09:24 AM) <a href="index.php?act=findpost&pid=506153"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=506151:date=Sep 15 2010, 01:13 PM:name=Mad Echidna)--><div class='quotetop'>QUOTE (Mad Echidna @ Sep 15 2010, 01:13 PM) <a href="index.php?act=findpost&pid=506151"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=506150:date=Sep 15 2010, 09:10 AM:name=SOTI)--><div class='quotetop'>QUOTE (SOTI @ Sep 15 2010, 09:10 AM) <a href="index.php?act=findpost&pid=506150"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=506145:date=Sep 15 2010, 04:59 PM:name=Mad Echidna)--><div class='quotetop'>QUOTE (Mad Echidna @ Sep 15 2010, 04:59 PM) <a href="index.php?act=findpost&pid=506145"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Also I like how SOTI copied and pasted his post from Sonic Stadium ::rolleyes::<!--QuoteEnd--></div><!--QuoteEEnd-->
    I actually copied and pasted my post from here. Get your facts straight. =P
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll straighten YOUR facts :argh:

    But yeah I think the world map idea is pretty neat, I'm interested to see how it's executed. I think that Sonic CD might have been more interesting if they took a similar approach for example.
    <!--QuoteEnd--></div><!--QuoteEEnd--><img src="http://www.soniczone0.com/games/soniccd/othermodes/scd-other-dagardenimg1.png" border="0" class="linked-image" />

    Also, the PC version shows a map as well while loading.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I know, that's why I said it <_< That map wasn't used for navigation though

    Also Dude, who's to say the map wasn't designed ages ago? I've always suspected that the Partnernet and e3 builds purposely contained level selects because they're demos but that the RTM release won't. Sounds like I was (partially) right.

    It would be nice if the map is an unlockable feature though, at least in terms of picking the level.

    On a sepearate note, I think that even if Sonic 4 ends up bombing, at least the hype brought back the rapid fire F5 mashing threads of yore. I don't remember being in a thread this active since the hight of Sonic Classic or Cult.
     
  3. Ollie

    Ollie

    DIGGY DIGGY HOLE Member
    A world map would be an interesting feature, there's been a few like in Sonic 1 (Master System Version) Sonic 3D Blast (PC Version) Sonic Rush Adventure too. I'm guessing that will replace the basic menu instead.
     
  4. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    It will be an improvement for the better in the very least.

    Too much for too little improvement.
     
  5. Phoebius

    Phoebius

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    World map? So this game is really becoming Sonic Rush 3, isn't it?
     
  6. Hanoch

    Hanoch

    Also known as TheKnock, Birashot Member
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    Sega urgently needs to rename this to Sonic Rush 3.

    1. Its 3D
    2. Sonic Rush Physics
    3. Green Eyes
    4. World Map
    5. Shitty Music
    6. Named it sonic 4
    7. ???
    8. PROFIT!

    Best way to scam a sonic nerd ever.

    In all seriousness, look what this game is becoming! Instead of a simple multiconsole game, they also ported it on the iphone to show off the screen rotation feature (which is lame, both on loops and on the minecart).

    And speaking of minecarts, why do they seriously have to pull a sonic unleashed on us and put different levels in different consoles? Why not just make everything the same (and I mean, no minecart) so everyone owning one console could be satisfied. That's also what I hated about unleashed, it was released on the PS2 and then I figured out the PS2 and wii versions are less content than PS3/Xbox 360, which pissed me off, really.
     
  7. DigitalDuck

    DigitalDuck

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    I'm pretty sure they are keeping the console versions consistent; only the iPhone will have different levels.
     
  8. Blue Blood

    Blue Blood

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    Oh my, it gets better:
    <!--quoteo(post=0:date=:name=Dreadknux)--><div class='quotetop'>QUOTE (Dreadknux)</div><div class='quotemain'><!--quotec-->I forgot to mention. There's a choice, actually, of whether you want classic progression or not. Once you pass that Act Clear marker, and the score counts down, a button will appear at the bottom of the screen (I think it was Triangle on the PS3 preview version or something), that says "Jump to Next Act." If you don't do this before the fadeout, you go back to the World Map screen.

    Note I said World Map - as in "awesome, detailed static world view," and not "shitty, confusing 3D world hub." =P<!--QuoteEnd--></div><!--QuoteEEnd-->

    So basically if you want classic act progression, you have it. It's a real choice now, none of that menu/map nonsense if you don't want it. That's a real improvement.
     
  9. Ben Laserlove

    Ben Laserlove

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    <!--quoteo(post=506185:date=Sep 15 2010, 07:37 PM:name=Blue Blood)--><div class='quotetop'>QUOTE (Blue Blood @ Sep 15 2010, 07:37 PM) <a href="index.php?act=findpost&pid=506185"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Oh my, it gets better:
    <!--quoteo(post=0:date=:name=Dreadknux)--><div class='quotetop'>QUOTE (Dreadknux)</div><div class='quotemain'><!--quotec-->I forgot to mention. There's a choice, actually, of whether you want classic progression or not. Once you pass that Act Clear marker, and the score counts down, a button will appear at the bottom of the screen (I think it was Triangle on the PS3 preview version or something), that says "Jump to Next Act." If you don't do this before the fadeout, you go back to the World Map screen.

    Note I said World Map - as in "awesome, detailed static world view," and not "shitty, confusing 3D world hub." =P<!--QuoteEnd--></div><!--QuoteEEnd-->

    So basically if you want classic act progression, you have it. It's a real choice now, none of that menu/map nonsense if you don't want it. That's a real improvement.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Cool, though I would rather have a two button choice instead of a QTE.
     
  10. MegaDash

    MegaDash

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    Wah wah—ah, fuck it.

    I take it nobody remembers the bizarre <a href="http://www.youtube.com/watch?v=rM—_WwZwRY" target="_blank">zone maps from Sonic Crackers.</a> Despite the game being unfinished and broken, I rather liked those top-down sequences where you can walk all around and pick which act to go to. I wouldn't mind seeing something looking like that again.

    If it's just a world map a la Sonic Advance 2, I'll be miffed. I never cared for the level select in that game, mostly because there's too little to differentiate the two acts in each zone, and I HATE trying to collect those goddamn Special Zone coins. Fuck that shit.

    The Sonic Advance and Advance 3 level selects/maps? Not bad. One's bare-bones and has pretty good levels, and the other is an interactive stage. Very nice.

    EDIT: Dreadninja'd.

    So, a really well-detailed static-view worldmap instead of a 3d worldmap? I take it you don't move around in it, just use the button to select which stage you want. That's pretty cool.
     
  11. Shade Vortex

    Shade Vortex

    The Black Vortex Member
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    >shitty 3D hub
    I'm sorry, but I can't agree with this opinion. SA1 and Unleashed had great hubs, 06's was lackluster though. I actually prefer a hub world over stage select, which is why SA2 kind of pissed me off.

    But whatever, that's my opinion, man. Stage select is easier and takes less time, but having a hub just makes you so much more involved with the game's world. Granted, it's best for actual 3D adventures, rather than a sidescroller such as this. With sidescrollers, a world map is truly the best method.

    But it's still terrible to include that in a supposedly Classic-Style Sonic game. Such a thing was not in the Sonic trilogy we all know and love.
     
  12. I'll be honest, after reading those, I really don't think I'll be buying sonic 4 anymore, I was promised a Classic sonic that we all loved, but damn, did I get suckered into that PR Scam! First Sonic game in like 10 years that I was actually excited for and it sounds like it's just another load of shit, thanks SEGA.
     
  13. Jimmy Hedgehog

    Jimmy Hedgehog

    Member
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    Getting the motivation to continue old projects
    <!--quoteo(post=506192:date=Sep 15 2010, 07:03 PM:name=Shade Vortex)--><div class='quotetop'>QUOTE (Shade Vortex @ Sep 15 2010, 07:03 PM) <a href="index.php?act=findpost&pid=506192"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Such a thing was not in the Sonic trilogy we all know and love.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Maybe not, but a world map was in Sonic 1 SMS/GG. Between each act, infact.
     
  14. OSM

    OSM

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    Cool but I don't see how a world map is going to help a shitty game not be shit.
     
  15. Blue Blood

    Blue Blood

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    <!--quoteo(post=506201:date=Sep 15 2010, 07:21 PM:name=OSM)--><div class='quotetop'>QUOTE (OSM @ Sep 15 2010, 07:21 PM) <a href="index.php?act=findpost&pid=506201"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Cool but I don't see how a world map is going to help a shitty game not be shit.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The map itself is just a nice feature. The fact that you can now go from act to act without having to bother with annoying menus is the real improvement. It's very far from the most important thing of course, but at least the you can play through the game more or less seamlessly now.
     
  16. Solid SOAP

    Solid SOAP

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    World Map is better than a menu system, I just hope that you can progress through levels naturally though.

    EDIT: You can, actually. There's a jump to next level button, that sounds fine to me.
     
  17. tokumaru

    tokumaru

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    Fuck the world map, they should have spent the time wasted on it fixing the damn physics.
     
  18. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    <!--quoteo(post=506221:date=Sep 15 2010, 04:34 PM:name=tokumaru)--><div class='quotetop'>QUOTE (tokumaru @ Sep 15 2010, 04:34 PM) <a href="index.php?act=findpost&pid=506221"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Fuck the world map, they should have spent the time wasted on it fixing the damn physics.<!--QuoteEnd--></div><!--QuoteEEnd-->In fact, this would make even more sense.
     
  19. Demi

    Demi

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    A world map is just a prettier level select screen, stop fucking moaning about everything.
     
  20. Spitfire

    Spitfire

    lol, sonic Oldbie
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    aint got shit.
    I wish they would fix the god damn physics and show them off, so I could read everyone bitch about how they took the lazy route and ported a 16 year old engine for the next fifty pages.

    Off-topic: I still can't wait to try this game. From what I've seen and read it's not a perfect recreation of the original titles, but from what I can remember from back in 93-94 the same was said about Sonic 3 by a lot of people. We may never know what direction a "proper" Sonic 4 would have taken, but I'm positive it would have been changed up and had new things introduced. That's why I am welcoming the changes and additions, and saving any nay-saying until I actually play the game and decide whether its garbage or not based on my own experiences.
     
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