The Sonic the Hedgehog 4 Megathread

Discussion in 'General Sonic Discussion' started by Scarred Sun, Apr 7, 2010.

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  1. OSM

    OSM

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    <!--quoteo(post=506231:date=Sep 15 2010, 03:56 PM:name=Demi)--><div class='quotetop'>QUOTE (Demi @ Sep 15 2010, 03:56 PM) <a href="index.php?act=findpost&pid=506231">[​IMG]</a></div><div class='quotemain'><!--quotec-->A world map is just a prettier level select screen, stop fucking moaning about everything.<!--QuoteEnd--></div><!--QuoteEEnd-->
    No, how else are we supposed to make this thread reach absurd proportions?
     
  2. SpeedStarTMQ

    SpeedStarTMQ

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    I'm just awaiting for new information now. This topic has reached it's top point now, and not much else can be moaned about or even praised about this game until SEGA start showing us the money.

    By the way OSM, what cartoon of Batman is that from? ^
     
  3. Ooh, this sounds much better than the bland menu it had before and the ability to progress classic style is what I wanted from the beginning. This is definitely good.

    Now Sega, fix wall hugging and plays-itself-syndrome and you might have a great Sonic game on your hands (even though those things have little to no chance for it to be done).
     
  4. dsrb

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    So, the player must press a button to activate classic-style progression, else the map opens? Shouldn't it be the other way around? I don't know; the map could be neat if done well, but my overriding cynic wonders if it's not just a way to say "Look, this is a bit like 8-bit Sonic 1, lol so classic!"
     
  5. Aquaslash

    Aquaslash

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    <!--quoteo(post=506231:date=Sep 15 2010, 03:56 PM:name=Demi)--><div class='quotetop'>QUOTE (Demi @ Sep 15 2010, 03:56 PM) <a href="index.php?act=findpost&pid=506231">[​IMG]</a></div><div class='quotemain'><!--quotec-->A world map is just a prettier level select screen, stop fucking moaning about everything.<!--QuoteEnd--></div><!--QuoteEEnd-->
    He has a valid point dudes. It's not like they have people that can't program but can design these kind of things.

    OH WAIT.
     
  6. Effexor

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    <!--quoteo(post=506277:date=Sep 15 2010, 04:10 PM:name=dsrb)--><div class='quotetop'>QUOTE (dsrb @ Sep 15 2010, 04:10 PM) <a href="index.php?act=findpost&pid=506277">[​IMG]</a></div><div class='quotemain'><!--quotec-->So, the player must press a button to activate classic-style progression, else the map opens? Shouldn't it be the other way around? I don't know; the map could be neat if done well, but my overriding cynic wonders if it's not just a way to say "Look, this is a bit like 8-bit Sonic 1, lol so classic!"<!--QuoteEnd--></div><!--QuoteEEnd-->
    I dunno. The classic level progression method they're using is kind of a double edged sword, if you would. On one hand, you can start at a level, say, Lost Labyrinth 2 for example, then you can either continue to play classically (so it'd be similar to the level select in the older games) as far as you want, or you can go back to the map and choose it again if you want to play it again for time attack or whanot. Heck, if you wanted, you could do Zone Attacks if you wanted to.

    However, yes the push a button thing to use classic progression is kind of, how to say it, not classic, but hey, I'd rather have that method than "beat a level, TO THE MENU WITH YOU!"
     
  7. Dark Sonic

    Dark Sonic

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    <!--quoteo(post=506280:date=Sep 15 2010, 01:19 PM:name=Effexor)--><div class='quotetop'>QUOTE (Effexor @ Sep 15 2010, 01:19 PM) <a href="index.php?act=findpost&pid=506280">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=506277:date=Sep 15 2010, 04:10 PM:name=dsrb)--><div class='quotetop'>QUOTE (dsrb @ Sep 15 2010, 04:10 PM) <a href="index.php?act=findpost&pid=506277">[​IMG]</a></div><div class='quotemain'><!--quotec-->So, the player must press a button to activate classic-style progression, else the map opens? Shouldn't it be the other way around? I don't know; the map could be neat if done well, but my overriding cynic wonders if it's not just a way to say "Look, this is a bit like 8-bit Sonic 1, lol so classic!"<!--QuoteEnd--></div><!--QuoteEEnd-->
    I dunno. The classic level progression method they're using is kind of a double edged sword, if you would. On one hand, you can start at a level, say, Lost Labyrinth 2 for example, then you can either continue to play classically (so it'd be similar to the level select in the older games) as far as you want, or you can go back to the map and choose it again if you want to play it again for time attack or whanot. Heck, if you wanted, you could do Zone Attacks if you wanted to.

    However, yes the push a button thing to use classic progression is kind of, how to say it, not classic, but hey, I'd rather have that method than "beat a level, TO THE MENU WITH YOU!"
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I honestly fail to see what the problem is with this method. If you want to pick up and play some acts and pick and choose as you please from the map, then you can. If you want to play all the levels in a row like back in Sonic 2, just press a button after you beat the level. Seriously, it's just a button press. I actually like this, sometimes I only want to play a certain level in a classic Sonic game then pick another one (Sometimes, not always though. Most notably in Sonic 2 where I don't really like the levels after Mystic Cave Zone or Sonic 3 and Knuckles where I usually skip flying battery, sandopolis, and lava reef)

    EDIT: Now believe me, I'm not saying that they should go too far off the classics here. But there's a difference in bringing up stuff like physics and bitching about a map. I mean some people are going nuts because the game doesn't have the same hud as the classic games and that this game has an in game pause menu. I remember some people hoping to have a classic style menu system as well, like the Sonic 2 level select, and then I wonder why, because that menu looked awful.
     
  8. <!--quoteo(post=506289:date=Sep 15 2010, 02:53 PM:name=Dark Sonic)--><div class='quotetop'>QUOTE (Dark Sonic @ Sep 15 2010, 02:53 PM) <a href="index.php?act=findpost&pid=506289">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=506280:date=Sep 15 2010, 01:19 PM:name=Effexor)--><div class='quotetop'>QUOTE (Effexor @ Sep 15 2010, 01:19 PM) <a href="index.php?act=findpost&pid=506280">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=506277:date=Sep 15 2010, 04:10 PM:name=dsrb)--><div class='quotetop'>QUOTE (dsrb @ Sep 15 2010, 04:10 PM) <a href="index.php?act=findpost&pid=506277">[​IMG]</a></div><div class='quotemain'><!--quotec-->So, the player must press a button to activate classic-style progression, else the map opens? Shouldn't it be the other way around? I don't know; the map could be neat if done well, but my overriding cynic wonders if it's not just a way to say "Look, this is a bit like 8-bit Sonic 1, lol so classic!"<!--QuoteEnd--></div><!--QuoteEEnd-->
    I dunno. The classic level progression method they're using is kind of a double edged sword, if you would. On one hand, you can start at a level, say, Lost Labyrinth 2 for example, then you can either continue to play classically (so it'd be similar to the level select in the older games) as far as you want, or you can go back to the map and choose it again if you want to play it again for time attack or whanot. Heck, if you wanted, you could do Zone Attacks if you wanted to.

    However, yes the push a button thing to use classic progression is kind of, how to say it, not classic, but hey, I'd rather have that method than "beat a level, TO THE MENU WITH YOU!"
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I honestly fail to see what the problem is with this method. If you want to pick up and play some acts and pick and choose as you please from the map, then you can. If you want to play all the levels in a row like back in Sonic 2, just press a button after you beat the level. Seriously, it's just a button press. I actually like this, sometimes I only want to play a certain level in a classic Sonic game then pick another one (Sometimes, not always though. Most notably in Sonic 2 where I don't really like the levels after Mystic Cave Zone or Sonic 3 and Knuckles where I usually skip flying battery, sandopolis, and lava reef)
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, I agree with this. I roll my eyes whenever I have to play through Metropolis Zone. I just can't handle three acts of that. So if I could play through naturally, and then skip over Metropolis Zone when it came down to it, I would like that.
     
  9. MegaDash

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    For fuck's sake, guys.

    Okay, you know what? I think the classic progression sucks. I don't want to rush through the game, I want to get into it. If a world map or a world hub can do that, great! Just make it fun and not a huge fucking deal. Look at Super Mario 3 & World. They both had top-down hub worlds, and they were awesome.

    Mario went from linear level-world progression (or the awesome Warp Zones to shorten the game because it was too awesome for a quick sitting) to the Lost Levels (Doki Doki no Panic Bros 2 for us Americans) to arguably one of the greatest games ever made—oh, and it expanded the action to include a hub map. It's not great because it had a hub map, but then it's also great because it had it. You could store powerups for use later in stages, go to people's houses and play minigames, find shortcuts, hop on Bowser's airship to some epic dark music and destroy it, all sorts of great shit.

    What was Sonic doing in Sonic 3? Well, first it was half a game where he went to Angel Island, got the emeralds, and ruined Eggman's shit. We also got save files so we can record our progress. The levels were slightly bigger, and the music was done by Michael Jackson's team. Cool. Then they release the other half of the game with more awesome levels, more emeralds, the Death Egg, and the most epic finish to any Sonic game: Hyper Sonic on Doomsday. Also you had unique campaigns with Tails (not really) and Knuckles, and the game looked way prettier, but then it's more or less been that way since Sonic 1.

    So, yeah, in the end they're both great games, but who successfully evolved their fundamental design more? Who had more, Sonic 3 & Knuckles or Super Mario Bros. 3? The latter. It had a hub world, was a longer game, had more powerups, and it was one of the greatest classic games ever made. Sonic 3 & Knuckles is still a great contender, though, and one of my favorite old-school games. It's #2 in my book.

    I can get behind criticizing faulty physics, boring level designs, and overly reused tropes that we've seen a fuckmillion of times. Sure. Sonic games ought to be great; we don't have to settle for mediocre garbage. Sonic 4's already looking great, but whatever. Whining about this shit, though?

    For fuck's sake.
     
  10. Covarr

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    I can understand not liking a world map. What I can't understand is saying that this makes the game Rush 3. Seriously. It's worse than fucking "BAWW GREEN EYES IT'S RUSH ALL OVER AGAIN!!" Especially since Sonic games that weren't even made by DIMPS have had world maps, such as Sonic Adventure 2. I'll be honest, I don't really care for a world map either, but this sure as hell doesn't make it a Rush game.
     
  11. MegaDash

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    That's just semantics, though. You could just as easily say it's Sonic Advance 4 and still be pissy as fuck, if that's your MO.

    If the world map's a hindrance or ugly, fine, but we've gotten no indications that they're ugly or a hindrance. We got the fucking opposite of that statement. Wah wah wah.
     
  12. The thing is though is that this game is sounding less and less like Classic Sonic everytime Sega Japan tries to improve it and blab off that they're giving us what we want! The world screen might not be bad, but as I pointed out months ago, going from Sonic 1 to Sonic & Knuckles, and then looking at this, it feels like two steps back again. I had hopes for this game and stuck up for it as long as I could, but hell, I'm joining the other side, this is just bullshit now, shouldn't even be called Sonic 4, more like Sonic HD Mix or something instead.
     
  13. With each page of this thread I read, I begin to dislike it more and more. There is absolutely nothing they can do to this game that everyone here will not whine about.

    Regarding this world map screen, what's the problem with that? So you've got a slightly fancier level select screen. I think it's nice, especially with that new "Jump to next act with this button" feature. It would be nice if it was done a little better than in Advance 2, where it wasn't really necessary. I want pics of this!
     
  14. Shade

    Shade

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    Lest everyone forget, Sonic 1 on the MS/GG had a world map.
     
  15. <!--quoteo(post=506329:date=Sep 15 2010, 06:44 PM:name=Shade)--><div class='quotetop'>QUOTE (Shade @ Sep 15 2010, 06:44 PM) <a href="index.php?act=findpost&pid=506329">[​IMG]</a></div><div class='quotemain'><!--quotec-->Lest everyone forget, Sonic 1 on the MS/GG had a world map.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's been brought up a few times already.

    It was kinda useless in that game though, since you didn't get to pick which zone to play. It was pretty much just there so you had a general idea of where on the island the zone was supposed to take place.
     
  16. Cooljerk

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    <!--quoteo(post=506332:date=Sep 15 2010, 04:46 PM:name=HarrisonJ)--><div class='quotetop'>QUOTE (HarrisonJ @ Sep 15 2010, 04:46 PM) <a href="index.php?act=findpost&pid=506332">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=506329:date=Sep 15 2010, 06:44 PM:name=Shade)--><div class='quotetop'>QUOTE (Shade @ Sep 15 2010, 06:44 PM) <a href="index.php?act=findpost&pid=506329">[​IMG]</a></div><div class='quotemain'><!--quotec-->Lest everyone forget, Sonic 1 on the MS/GG had a world map.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's been brought up a few times already.

    It was kinda useless in that game though, since you didn't get to pick which zone to play. It was pretty much just there so you had a general idea of where on the island the zone was supposed to take place.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    it was used during the good ending.
     
  17. Spanner

    Spanner

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    <a href="http://blogs.sega.com/usa/2010/09/15/sonic-4-update-blog-part-1-5/" target="_blank">What a late update here!</a>
    Two things you already know, but there's something else too. Coming up in a few weeks time, Casino Street Zone Act 2's redesign.
     
  18. Aerosol

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    They had to fight for the invisible wall to be removed?

    That's...laughable.
     
  19. NomadTW

    NomadTW

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    World Maps? In MY Sonic game? BLASPHEMY. Also 'Why didn't they just take that time to fix the physics, etc, etc..."..
     
  20. Update 1.5

    * Next Act ala Genesis
    * Full World Map
    * Running off screen at end of Acts

    Guess they couldn't finish the redesign before the update. Good thing they gave us somethings to be happy about though!
     
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