As someone with no technical knowledge I’m also curious if this means that future mods will abandon the steam release and require the decomp? To be clear It’d absolutely be worth it for custom bosses and gimmicks… I’m just curious. Edit: “Abandon the steam release” was bad word choice here as it’s my understanding that the steam release is required for the decomp. Tbc I haven’t sent the decomp up, & I currently do not intend to, but I didn’t want to confuse anyone due to poor word choice
Gah, it's the worst feeling when you're so engrossed in a Mania mod you forget you're playing Mania... then you get to the end of the stage and the swingly ball thing appears and the magic is gone.
I wonder if the decomp has exposed any unused content we hadn't unearthed yet as I haven't taken the time to look through it. also Sonic Mania on the Game Boy Advance please and thank you
Looking forward to a Mac port. Having every classic available there in their best release will be fantastic. I stopped playing the PC version before big mods came out, so I’m also looking forward to seeing what people have/will cook up.
Well first step is to make sure you have Sappharad’s ports of the decomps installed (base 1.3.0) After that, I have been able to install the mod versions of both Forever and Absolute (since that’s really the only way you can play them on Mac) and they all play flawlessly.. same with CD Restored (although that mod is a teeny bit more complex to get going, it’s a great experience once it’s up and running)
Really hoping to see an IOS port now with the de-compilation. Having Sonic Mania on the-go without having to bring my switch would be a godsend. Would much rather have one device with me when I'm out than two devices.
This is the complete source code for mania, PLUS a fully-featured modding API. Basically, anything is possible now if you know C++. Unfortunately due to the differences in how code mods work on the Steam version, existing code mods don't work, and will have to be rewritten. Mods written for a specific version won't work on another version if they have code changes. Any mod that DOESN'T have code changes of any kind should be perfectly cross-compatible. There's also a few minor differences between games that still need to be ironed out; for example, the boss music playing too early during the Green Hill Zone Act 2 boss. One more thing: the release version of RSDKv5 on GitHub intentionally disables Plus features for legal reasons. To get Plus content, you'll have to build RSDKv5 yourself.
Yeah, it was a pretty straight forward install if I recall correctly. Once the decomps are set up you just drag them into the folder. I think you just make a “mod” folder and keep that in the folder enclosing the app.
VITA IS SAVED!!! https://github.com/SonicMastr/Sonic-Mania-Vita It works almost perfectly, Special Stages are painfully slow, however this is due to render limitation so might not get too much improvement without some major magic... But... Vita Mania is here!
You know, when I said that the other day, I didn't expect it to actually happen. I love this community. I have nothing more to add, I will be downloading it and playing it at the first moment I can.
I'm wondering where the save files are stored for both this and the original Sonic Mania so I can bring my save data over... Also a little curious as to if it is possible to change between the release and v1.06 versions of the Metal Sonic Phase 3 fight…
Lovely to see that Mania may experience a whole new level of mod support... now to figure out how to set everything up. Even with instructions looking at them yesterday looked like another language or something. I was a bit baked though I'll try when not stoned (or not as stoned )
Ooh, a Hyper Sonic mod that re-instates the Super Emeralds? I'd install the decomp in a heartbeat for that! Mania's WAY too long of a game to have just seven emeralds!
Tee Lopes has shared an early alternate "Stage Clear" jingle based on Mania's theme, which was eventually replaced with the Sonic 3 jingle arrangement in the final game. For anyone unable to access that link, Sonic Stadium posted a story where you can hear the alternate jingle. There's already a mod for the decomp version of Mania that restores this jingle at the completion of Act 2 while retaining the original jingle for Act 1.