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Sonic AYII

Discussion in 'Fangaming Discussion' started by Lapper, Mar 18, 2012.

  1. Lapper

    Lapper

    Lappering Tech Member
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    Sonic Studio, Sonic Physics Guide, Kyle & Lucy, Freedom Planet 2
    Oh! Well, certainly sounds good! Perhaps that might be just it then, I guess we'll wait and see.

    hhhhh... Well, as far as I know it does! Or was it just a joke...
     
  2. dsrb

    dsrb

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    Great news! Good luck with that. Your stuff is always interesting.
     
  3. Lapper

    Lapper

    Lappering Tech Member
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    Sonic Studio, Sonic Physics Guide, Kyle & Lucy, Freedom Planet 2
    [​IMG]
    I edited it, see? Well, anyway, I've been drawing some general object art over the last few days and I will be posting as complete a mock up as I can once I have made a decent amount, so you lot know where this stuff is heading.
     
  4. LordOfSquad

    LordOfSquad

    bobs over baghdad Member
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    Man, that Sonic sprite is just right. Kudos to you, dude.
     
  5. Tiller

    Tiller

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    Can't wait to see more stuff, though I'm curious as to what you are planning with the acts.

    So how are you planning on animating that sexy Sonic Sonica? Like running animation and jumping? I've said I love to see a more stylized take on the animation to spice things up. For example, if you want to do the figure eight legs ala Sonic CD something like this would be fantastic: (stolen from Luckettx off deviantart)

    EDIT: Fuck. I really need to move that SMNC guide off my photobucket. It kills my bandwidth faster than anything. Link instead.

    http://luckettx.deviantart.com/art/Sonic-CD-Animation-Sprite-HD-153689456


    Maybe tone down where the red seems to fly all over the place, but the spirit is there.
     
  6. Lapper

    Lapper

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    I actually started some animation a while back (which will change a heck of a lot):
    [​IMG]Yea look at him go, go go!

    I may include that animation if I find a way to do it that I feel fits in nicer with the rest of the animations, basically not the rubber band flapping around.
     
  7. Mercury

    Mercury

    His Name Is Sonic Tech Member
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    That Sonic really is brill.

    I don't want to sound like I'm knocking S2HD (I'm not) but I like it better than theirs.
     
  8. P3DR0

    P3DR0

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    [​IMG]
    Felt like the monitor was missing some details. For a 90's game this kind of monitor would be neat, because it would have 10px of height. But in HD those things cannot be that simple otherwise you'll get the result of S2HD, which is a Sonic 2 with Anti-Alising. Without texture, without atmosphere, without life. So... Yeah, a few details can grant you more awesome results :3
     
  9. Lapper

    Lapper

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    I was planning on that! Little things like this that make things look that bit nicer will not go missed!

    And If you like little details, I'm sure you will be pleased to see some more developed art soon. ;)
     
  10. Dark Sonic

    Dark Sonic

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    No lie. THAT is Sonic in HD how I imagined it.

    You have my blessing. Now go forth and make the ultimate Sonic 4.
     
  11. Lapper

    Lapper

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    Sonic Studio, Sonic Physics Guide, Kyle & Lucy, Freedom Planet 2
    [​IMG]
    I said I would do a complete mockup, but I thought I would show them slowly instead.

    So I've changed a few things.
    1: I realised that the old monitors rarely had the button in the centre, so I took a quick look on the Internet for some ideas with the front and I got that. Also the coloured buttons looked like crap.
    2: I added speaker holes for that juicy touch
    3: The text at the top says 'Sonica Televisons', nice, eh?
    4: I loved how you drew that P3DR0, so basically I copied you.
     
  12. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    That is gorgeous. Much improved over the previous one! Furthermore, I cannot wait to see that Sonic sprite in action!
     
  13. DTX

    DTX

    A fellow w/a name fit for nary a man save himself Member
    Perhaps it's too soon to be speaking of this, but what plans did you have concerning 2P Versus Mode? Or would that be a "Multiplayer" Mode (implying 2-4 players at a time)? I've always thought something like Sonic 2 Vs. Mode would be good but with all levels. Also, perhaps a Co-op Mode that operates like that, split screen and all, would make a good addition. If in addition to both those the S3 Vs. was added, that would seal the deal and make mutiplayer excellent imho.
     
  14. Aerosol

    Aerosol

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    2-player wouldn't work for all of Sonic 2's levels because certain parts of the level would be impossible to complete for one player if the other one got there first. I know this isn't Sonic 2, but there's the possibility that will happen with some levels in this game too.
     
  15. Lapper

    Lapper

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    Sonic Studio, Sonic Physics Guide, Kyle & Lucy, Freedom Planet 2
    [​IMG]
    Here is an early work in progress. I tried to do something creative with the middle, but I really don't like it, so it will change.

    About the 2P mode, I haven't ruled it out, but I haven't really thought about how it would work either.
    Maybe challenges like in Generations (but two player, obviously)?
     
  16. Mr Lange

    Mr Lange

    A wise guy eh. I know how to DEAL with wise guys. Member
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    lmfao one thing after another proving modern day Sonic Team's incompetence and nauseating unworthiness to the rights they hold over the Sonic name.
     
  17. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    I remember, once upon a time, that some forum (SFGHQ, I think it was) had a ban on people saying shit like "this is better than Sonic Team's stuff!".
     
  18. Dark Sonic

    Dark Sonic

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    That's great and all but at least they get something done. Now, I really, REALLY hope this gets done, but I'm not holding my breath.
     
  19. Why exactly couldn't 2-player mode work for all the stages? Just have the player you're racing against appear like a ghost or something a la Mario Kart, and have it so any gimmicks they trigger aren't activated on your version of the stage. You can still see everything they're doing, it just won't affect your run.

    What would be even better would be if you could save and load ghost data files, and exchange them with other people to play against them. (Even better, being able to load multiple ghosts for the same run. Imagine racing against the top 10 fastest times all at once!) If that gets implemented, we will need a special topic here to keep track of the fastest ones and allow people to download them to compete against. You know, an official leaderboard.
     
  20. winterhell

    winterhell

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    I agree for the triggering gimmicks that allow you to continue further, but some of them can be made to respawn when the first guy passes( like with the pulley of Mushroom Hill Zone). Interacting with the same things like swings or monitors and rings is going to be way more fun that just a time attack challenge with a ghost. Whoever is faster sure will take more rings, but will also have to pass more badniks, which may slow him down so the other guy can catch up.