I have a doc documenting every single version difference between Rev 00 and Rev 01. Also, I'll have a fully assembleable disassembly of Rev 00 by tomorrow. Could someone host me for few days? I want to release the disasm and the doc. Btw, I found some WZ, HPZ and GCZ leftovers, which are not present in Rev 01. What is interesting, there's proof for GCZ (let's pretend it's called GCZ) and, there's a proof that WZ was worked much, after the beta we have. Details tomorrow.
He probably just forgot to put the "on" in there. So, he's saying that the level was changed a lot. And it took me twenty seconds to expand %WZ%. <_<
Wouldn't it just suck for ICEknight if these secrets of GCZ were revealed before the contest was over? :P
Congrats on your silliest post yet. =P By the way, for those wondering, this version has the same number of compressed graphics than v01, so unless they replaced something, there won't be new graphics to be discovered.
ahhhh getting a bit nervous are we......AAAAHAHAHAA EDIT: JESUS H ITS TOMARROW ALREADY I MUST KNOW O.O
Okay, Sorry for the small bump, but I have pictures of some differences that I have found while playing the game in stand-alone, meaning by playing the game normally. No getting through, also found in the Beta version v.01 Badnik is not found in v.00 v.00 Tails Block is not present/seen in v.01 Lowered Level-end sign v.01 I have Also found sound diffences in ARZ, DEZ, and EHZ the EHZ is already known, in ARZ some of the arrow shooters use the Beta sound and some use the v.01 sound, in DEZ Metal Sonic uses a lower bitrate sound. that's all that I have noticed SO FAR. I'll let you know if I find more.Sorry for the extensive amount of pictures.
Are you sure? *Time to play the MD* why aren't you tearing apart v.00, who all is tearing apart v.00? I hope we can find out what 'GCZ' really looked like they say that there are tiles.
Yeah I know, *wimpering girl*but I want visual stimulation, all the way to the Big Oh!*wimpering girl*