Discussion in 'General Sonic Discussion' started by Rika Chou, Jul 29, 2005.
EDIT: Whoops, you posted faster than me Rika.
First thing I checked was the object entries. Their pointers are at the same location as Rev 01.
Sonic entry in Rev 00: 19F5C
Sonic entry in Rev 01: 19F50
So this is indeed different. And it is in the program code. I bet bug fixes!
thanks to Rika, now we all have teh.. not baytah..
BUT TEH 00!
I posted this back on SCARZ:
While entering the Level Select and debug codes, I came across Sound Test #02, EHZ. This song is definitely different from r01, with some quieter notes.
Disable checksum by writing 4E 71 4E 71 at offset 33A in Rev 00
Excuse me, I'll be the judge of that.
I am sure you all are working your asses to find something.
I posted what I found at Area 51.
Area 51 won't send me the confirmation email, would you mind posting it here?
You are approved now.
Wow, nice one Rika, this is awesome! Could you scan in the cart so we can see what it looks like?
Just imagine the standard Genesis Sonic 2 cart.
Where might this Area 51 be?
It's in two different people's sigs in this thread =P
Hey, Simon, you should add A51 to your affiliates, as I can see you are reading this topic.
I'll be more than happy to add it if there's a button image for the forums.
I played a few levels (concretely Emerald Hill and Death Egg), and found no noticeable differences. Sonic 2 is not my favourite game though... I should try to view the hex code too.
By the way, could you LocalH update the links on your signature? I am a registered member at Area 51, and sometimes go to lurk the topics (LOst please don't delete me...)
What? All the links in my sig are correct. o.o
Oh forgive me LocalH, the deal is, we have two links to the Area 51:
And both are right, don't matter.
Area 51 hates me good.
Well, since it says version, I guess that must be the correct term. The "revision" stuff was made up by Cowering and isn't something you'd see in any official SEGA documents, as you've just quoted.
EDIT: By the way, there's so many small things that were changed between v00 and v01, even where the data isn't shifted. Would it be possible to make a disassembly of just the changed stuff so you could choose between both versions when compiling the ROM?
Separate names with a comma.