Not a major announcement, but I have decided that the engine will definitely be released in September. There's still no exact date yet, but I'll see where the engine is in a month and most likely set an exact date (though I'm open to delaying it in case horrible bugs start showing up in the last week or two of development, which is what happened the last time.) I'll be posting more about the progress of the engine in the coming months at my blog. The latest blog post is here: <a href="http://dgrove.blogspot.com/2009/06/prosonic-progress-report.html" target="_blank">http://dgrove.blogspot.com/2009/06/prosoni...ess-report.html</a> BTW, special thanks goes out to those testers. You guys have been a big help. I'm discovering things about the engine that I could never have discovered were I were alone in testing it. More test releases will be made in the coming weeks. <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Just out of curiosity, if you're going to be creating an Event Editor (like in MMF), will we be able to switch between a design editor and a script editor when editing an event or object? (much like in Visual Basic when editing forms)<!--QuoteEnd--></div><!--QuoteEEnd--> I have no clue. I don't know how it's going to work. That could be one area of the 7-point plan that falls flat. I have the scripting language in place, so that may be sufficient enough to consider step #2 to be basically completed for the September release. But we'll see. I think the engine's scripting support is much easier than a few of the alternatives out there anyhow, so I wouldn't be overly worried if an MMF-style program is done by September or not.