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Knuckles + Tails in S3K

Discussion in 'Engineering & Reverse Engineering' started by Mr. Fox, Nov 14, 2006.

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  1. nineko

    nineko

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    And what makes it always possible in MGZ, as shown in the first post of this thread?
     
  2. Miles3298

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    If you make make Sonic fly, Tails glide, and Knuckles do whatever it is that Sonic does when he does his jump action without recompiling some ASM source I'm pretty sure you can change a value for who can grab Tails. [/guess]
     
  3. Mr. Fox

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    Because that Tails is an entirely different object.
     
  4. nineko

    nineko

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    Interesting.

    I just tried to play as Tails+Tails and I like how both of them can fly, but not always. It seems that the 2P must start to fly first, and then also the 1P can fly as well. And one of them can carry the other, I didn't notice which one.

    Also: Sonic+Sonic. Try to "kill" both of them at the same time when you have 1 life. The usual binary magic will give you 1-2=255 lives ^_^
     
  5. MK

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    Secret :o o:
  6. Nicholas Onimura

    Nicholas Onimura

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    I put in the Knuckles as 1P GG code that Nineko posted and OMG, it's Blue Knuckles! *shot*

    -Nick O.
     
  7. nineko

    nineko

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    :rolleyes:
     
  8. MK

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    Secret :o o:
  9. Hez

    Hez

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    I released a savestate like 2 or 3 years ago that had Knuckles and Tails. Just swap data from savestates from D47A to...well shit I can't remember...till theres just zeros. Actually don't listen to me I'm just a fool.
     
  10. nineko

    nineko

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  11. Quickman

    Quickman

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    Whoa, cut the vitriol, dude. No need to be quite so aggressive.
     
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