Discussion in 'General Sonic Discussion' started by Black Squirrel, Apr 10, 2018.
You can do, or a big long line of hex - whatever suits.
Updated HPZ map from the Wai proto with objects, animated art tiles, and loopback.
Also updated the Metropolis, Casino Night, and Wood Zone maps to have the loopbacks and all are on the wiki.
Rotating palette comparisons. Probably an internet first.
Because I can't let this topic die, a list of all the maps I think are missing (or currently suck):
- Sonic 1 (Game Gear)
- Sonic 2 (Game Gear) (although double check because I think we've got a mixture of GG and SMS?)
- Sonic 3
- Sonic & Knuckles
- Sonic 3 & Knuckles
- Knuckles in Sonic 2
- Sonic Chaos (Master System)
- Sonic Spinball (Game Gear and Master System)
- Sonic Labyrinth
- Sonic Blast (Game Gear and Master System)
- Sonic 3D (Mega Drive, Saturn, PC)
- Tails Adventure
- Tails' Skypatrol
- SegaSonic Arcade
- All the different variants of 1/2/3/K in Sonic Jam
- Sonic Advance
- Sonic Advance 2
- Sonic Advance 3 (minus hub stages and some other things)
- Sonic Battle (if it's doable)
- Sonic Pinball Party
- Sonic Genesis (I would hope it's all the same as vanilla Sonic 1 but given that it's horrible, who knows)
- Sonic Rush
- Sonic Rush Adventure
- Sonic Colours DS
- Sonic 4 Episode I
- Sonic 4 Episode II
- All prototypes bar a few Simon Wai maps and the Sonic 2 8-bit AutoDemo
- All mobile phone games
- The Taxman ports of Sonic 1/2/CD on the off-chance things were changed
In addition, most tilesets. All palettes.
Bonus points for the person who works out a way of displaying the Sonic 2 special stages.
I was particularly displeased that Sonic 1 GG hasn't been done. I was writing up some comparisons expecting just to have to highlight a few added signs, and it turns out there are radical alterations to pretty much every level. And every special stage is different.
What about SA1--SA2 maps?
All maps are good.
Although the problem with 3D maps is that there's no clean and easy way to display them on a wiki. I think ideally we'd want a fancy pants model viewer of some description. And realistically we'd need someone to make an extension for us in order to support textures and animations.
We can prepare for the day when this becomes possible, but I'm not a model expert - I don't know how well Dreamcast assets would transfer across.
For SA1, SADX, and SA2, we can export the levels as OBJ files, but that doesn't support all the effects, and it can't do animation. Also it would be lacking objects.
Also in related news, SonLVL now supports displaying animated art, so now I can start working on getting all the maps/art dumped.
So in addition to "standard" maps I think collision maps would also be of use. What I hadn't counted on is that some exist on the internet already:
I can't say if this hacked version of Gens offers the right solution for displaying types of collision, but if this is a standard that people want to live by, we might as well conform to it.
I want to be as thorough as possible though. It might be benefical to have a map with just collision, and maybe 128x128 and 16x16 tilesets treated in a similar way. So absolutely evey base is covered.
I was already planning on exporting collision maps.
If it helps, SMS Power has map rips from Sonic Labyrinth (no objects, though), Sonic Spinball SMS and Tails Adventure (these same maps are also available on VGMaps.com). I don't know what Retro's stance is on taking these maps, but it should be said that the Sonic the Hedgehog (8-bit) level maps on the wiki were taken from SMS Power in the first place.
And speaking of the 8-bit Sonic 1, Mercury has made a tool that gets maps from both the Master System and Game Gear versions of the game.
Those Spinball and Tails Adventures maps can come over (I'm surprised we hadn't already mirrored copies). Labyrinth if nobody can offer one with objects.
And done. I'll hold off on the Labyrinth maps in case someone gets the objects in.
For what it's worth, I made those Spinball maps to begin with (I am Tom), so it's all good. I also made some of the Labyrinth maps, but not all of them. If you find any interesting content on smspower created by me, feel free to pull it over, particularly for Sega Retro since I made maps of some non-Sonic games.
For anyone who does make maps pages for Sega Retro (because they are indeed in scope and we do want them):
Call the page "GAME_NAME/Maps", because unlike Sonic Retro... not all maps will be "levels" (and sub-pages are better). Here's a template.
IIRC, someone ripped the Sonic Pocket Adventure maps recently, but the wiki still has the older versions. The ones on the Wiki have the incorrect palette for Gigantic Angels backdrop and part of Neo South Island 2 is cut off. I can't seem to find the thread where the new rips were, but if someone has them on-hand, it'd be a good idea to add them.
That should've been me.
I dumped level maps of SPA final and the SPA proto shortly after the proto's release in 2017 using a modified SonLVL.
SPA Level Maps - note that it contains path swappers and other things you don't see ingame. Spikes have red contours and yellow boxes, because they are part of the background and separate (invisible) objects do the collision.
SPA Proto Level Maps - lots of unknown objects, because the object list is different from the final version and back then I didn't want to go through all 120 of them
EDIT: fixed typo
That's exactly the sort of thing I want to see - top stuff!
Sonic the Hedgehog Pocket Adventure (preview)/Comparisons
Hey so I could use a set of game maps for Sega Retro.
Obviously the end goal is to have all of the maps ever, but I'm experimenting with something and I'd quite like to have a good, clean set of (useful) maps to test with. Something that doesn't involve me personally trawling through VGMaps.com or SMS Power for appropriate content.
Also spoilers: Sonic Mania Plus level maps are desirable.
Also double spoilers: We still need maps for other Sonic games.
Separate names with a comma.