They do, for example, in the save select screen and in the special stage in sonoc 3. You'd show s/h variants because they are part of the picture, like the permanent shadow in the special stage. i.e. this: If we're putting objects into levels, like badniks and rings, we should also put this object in the special stage, since it loads for every character. And unlike other visual components of objects (i.e. the buzz bomber sprite), the "sprite" in this case only manifests as a shadow color change. Which is all to say that the shadow in Sonic 3's special stage is actually an object that always loads in that spot, with a sprite that is just a circle, that is drawn with color 15 of palette line 3, which in this case doesn't draw actual color pixels but instead shades the pixels it appears over. assuming BGR order, then yup, 00E would be solid red of the highest value. You should preceed this with $ or 0x to make certain it's HEX, though. So 0x00E or $00E.