*Fixed* "collision chaos zone" wasn't enough info to specify the type of level (Past, Present, Good Future, Bad Future) *Runs*
Fixing the no glide after landing on an object is simple. Assuming your labels in your knuckles object is the same... Change this: Code (Text): loc_964F8: ; CODE XREF: sub_964B4+1Aj tst.w ($FFFFFFD0).w nop nop tst.b $21(a0) bne.w locret_96590 to this: Code (Text): loc_964F8: ; CODE XREF: sub_964B4+1Aj tst.w ($FFFFFFD0).w nop nop tst.b $21(a0) ; bne.w locret_96590 Simple
$21...isn't that...I don't know what that is off the top of my head. But if it's not commented out in S2K why's it need to be in a normal S2 rom? Why does it do that? o.O
A tiny update for my art. Im trying to get into using light as a factor when drawing the tiles and using more than on tile per block, im also redoing many if not all of my chunks so they flow together better. These chunks are only to show you guys the newer tiles and probably wont be kept. So far I've redone about 75% of my tiles.
Im not sure if I'll be able to enlarge every tile, but I'll try to make the tiles that I've been planning to make larger. Also when the rom is played the graphics do get inlarged some any ways. But I'll work on it.
So I was watching Dragon Ball Z on YouTube recently, and I got inspired: The Question Is: Is this something you'd like to see playable in BroTro?
I like it actually, you might want to tone down the ammount that the hair moves, or atleast make it smoother.
How it animates makes me feel that there should be some aura surrounding Manic. I'm not much on technical know how so it could only be a pipe dream.
Absolutely! Man, this one is perfect and I really love the way hairs are animated. I wonder though why you post this in the general project topic although SBroTro has is own
I think that sprite is perfect how it is MarkeyJester. Its an excellent sprite and I would love to see it in game.