Just finding an excuse to bump the thread. I was looking at Windy Valley in SADXLVL2 (I know it's really for SADX but whatever) just to take a gander at the object placement and noticed that Act 1 is filled to the brim with objects. I have no idea if this is a mistake or if there really is supposed to be all these objects loaded on the map at once. The placement itself seems erratic but not random (rows of rings and other common objects are placed in the right spot and nothing appears outside/inside the level mesh for instance). I did say that this part of the level had a huge set file, so maybe it isn't a problem. Act 3 isn't this crazy with it's object layout. But I noticed that when I loaded that part of Windy Valley in SADXLVL2 that there were solid cubes and cylinders about the level. I recall that these displayed when using the debugger in SADX, something with collision I think. There are a whole bunch of cylinders gathered together on the right. I also wanted to ask how the Windy Valley conversion to SADX was coming along. It'd be nice if we could do a total conversion of the AutoDemo to SADX in the form of a mod that can be loaded with the SADXModLoader. I tried to work with the idea but I'm lost on how to write the code for the DLL to replace what's necessary for things to load (like loading the .c output of the vertexes and having the .dll load the landtable). I wanted to restore Twinkle Park and Skydeck to see what they looked like since they seem mostly intact in the AutoDemo (textures, etc). Of course they're still files from September so they don't load in the AutoDemo, which is why I propose we port them over to SADX instead.