If you've ripped any 3D models from games, post them here. I'll get us started with a couple of examples, and I have many more to post in time, but for now, enjoy Torterra and Lucario from Pokemon: Battle revolution. Torterra Lucario Those of you that know what to do, feel free to post any rips you rip, and for the newbies, I'll probably post a tutorial in the near future.
The Tornado from Unleashed. Unleashed wii. EggDragoon Unleashed wii. http://www.fileden.com/files/2008/4/29/188.../eggdragoon.FBX I'll get some more stuff to upload later.
Interesting how I'll release this as I listen to the Earthbound OST. Please wait until I re-release this model. Ness, out of Super Smash Bros, Brawl. Not sure if I have Lucas, sadly. Please wait until I re-release this model. And finally, an all-in-one Luigi. Includes all model parts. Please wait until I re-release this model.
Reposting my old rips from various forums: Unleashed Level Textures: Adabat: http://jeztac.man-ma.de/Unleashed/Adabat.7z Apotos: http://jeztac.man-ma.de/Unleashed/Apotos.7z ChuNan: http://jeztac.man-ma.de/Unleashed/ChuNan.7z EggmanLand: http://jeztac.man-ma.de/Unleashed/Eggmanland.7z Holaska: http://jeztac.man-ma.de/Unleashed/Holaska.7z Shamar: http://jeztac.man-ma.de/Unleashed/Shamar.7z Spagonia: http://jeztac.man-ma.de/Unleashed/Spagonia.7z Super Mario Sunshine: Yoshi: http://www.megaupload.com/?d=XT9H1QIQ Mario: http://www.megaupload.com/?d=Z0564DP1 1up Mushroom: http://www.megaupload.com/?d=7LQT0CIW Barrel: http://www.megaupload.com/?d=5IX40SUP Block: http://www.megaupload.com/?d=3DARH2ZR Coin: http://www.megaupload.com/?d=YLBK22TK bananas: http://www.megaupload.com/?d=LCF811DD Cloud: http://www.megaupload.com/?d=5GO01B16 Dorian: http://www.megaupload.com/?d=EIYJ7FGU Island Citizen http://www.megaupload.com/?d=IGSNMM3A Mario's hat http://www.megaupload.com/?d=8MKPL4LH Mushrooms Strapped Onto A Backpack..? http://www.megaupload.com/?d=5HU78TRU papaya http://www.megaupload.com/?d=X2WG720F FLUDD: http://www.megaupload.com/?d=DW1KQSYK Toadsworth http://www.megaupload.com/?d=6Q77O759 Toad: http://www.megaupload.com/?d=2USVCRL0 Mario Kart Double Dash: Bowser: http://www.megaupload.com/?d=NJF1LE2D Bowser Jr: http://www.megaupload.com/?d=E8S2R5F0 Koopa: http://www.megaupload.com/?d=PR06KO6E Luigi: http://www.megaupload.com/?d=A72I0F5L Mario: http://www.megaupload.com/?d=ZEJNN4OA Parakoopa: http://www.megaupload.com/?d=UF9KP8DO Peach: http://www.megaupload.com/?d=UGPJ0XLS Waluigi: http://www.megaupload.com/?d=LP6AWW34 Wario: http://www.megaupload.com/?d=QZZ2P0BK Kingdom Hearts: Collada DAE format. Aladin: http://www.megaupload.com/?d=SGNSKD0T Jasmine: http://www.megaupload.com/?d=L99OK7QT Carpet: http://www.megaupload.com/?d=8SOYZAMJ Yago: http://www.megaupload.com/?d=X0KHV73W Aladin Towns people1: http://www.megaupload.com/?d=4R8P3H9F Aladin Towns people2: http://www.megaupload.com/?d=GSS7AB4G Aladin Towns people3: http://www.megaupload.com/?d=XEJHAW9Z Aladin Towns people4: http://www.megaupload.com/?d=0GJWHF5Z Abu: http://www.megaupload.com/?d=8417GBD7 Black Lamp: http://www.megaupload.com/?d=VK757W0P Jafar: http://www.megaupload.com/?d=35QO0JVR Genie Jafar: http://www.megaupload.com/?d=XLZYOY1D Aladin Lion gate thing: http://www.megaupload.com/?d=82L4DQ3Z Aladin High Poly: http://www.megaupload.com/?d=POGCB3XH Jafar High Poly: http://www.megaupload.com/?d=3TNN3SLT Genie: http://www.megaupload.com/?d=EI6GD3FS The White Rabbit: http://www.megaupload.com/?d=7GZB4FKV Queen Of Hearts: http://www.megaupload.com/?d=DOTKKRBT Chestire's Cat: http://www.megaupload.com/?d=ELLHMV9F Door knob: http://www.megaupload.com/?d=WZFSS286 Queen Of Hearts High Poly: http://www.megaupload.com/?d=1XQMX6AO Disney Castle Donald: http://www.megaupload.com/?d=RI444PTV Disney Castle Goofy: http://www.megaupload.com/?d=07MB6FGA Minnie Mouse: http://www.megaupload.com/?d=UDBZLPJV Daisy: http://www.megaupload.com/?d=T8AHR0XO Broom: http://www.megaupload.com/?d=8L53K4DJ Jimminy Cricket: http://www.megaupload.com/?d=YRYMWZRP Sword: http://www.megaupload.com/?d=SP7GLNE9 Shield: http://www.megaupload.com/?d=2VPQMIY7 Wand: http://www.megaupload.com/?d=AM0Z4XYP Wakka: http://www.megaupload.com/?d=6J1BYGK7 Selphie: http://www.megaupload.com/?d=FMSFKV9N Tidus: http://www.megaupload.com/?d=73AP6NRR Giant Heartless Boss: http://www.megaupload.com/?d=DVX6WBZJ Sora: http://www.megaupload.com/?d=BZZ384R1 Donald: http://www.megaupload.com/?d=T4GNI88V Goofy: http://www.megaupload.com/?d=3ES2PK01 Riku: http://www.megaupload.com/?d=LFC58WMV Kairi: http://www.megaupload.com/?d=O516FFMA Squall Leonhart: http://www.megaupload.com/?d=8MWKLIGQ Yuffie: http://www.megaupload.com/?d=40CYV3IS Malefecent: http://www.megaupload.com/?d=OO7VZDT1 Fairy God Mother: http://www.megaupload.com/?d=NDZJIDBY Huey: http://www.megaupload.com/?d=9KBGP997 Dewey: http://www.megaupload.com/?d=W5CC4J94 Lowey: http://www.megaupload.com/?d=MYGIRYKN Aerith: http://www.megaupload.com/?d=LT8OMV3N Cloud: http://www.megaupload.com/?d=VZJH56I0 Evil Riku: http://www.megaupload.com/?d=569WYPZ2 Moogle: http://www.megaupload.com/?d=RDH70YI2 Dalmation: http://www.megaupload.com/?d=YRWOCGH3 Cid: http://www.megaupload.com/?d=EXMB7T7S Young Sora: http://www.megaupload.com/?d=KJUVIS8J Pluto: http://www.megaupload.com/?d=KGP8P348
Just a small suggestion regarding the format of these models. 3DS Sucks huge monkey balls. I'd highly advise avoiding like the AIDS. Instead, go for a much more recent format that works across most 3D apps, like Collada. It has importers and exporters for a variety of modeling packages, and its support has been growing through the game industry for a while now.
Hmm... Is it possible to get these working in Garry's Mod at all? If I recall, it uses .mdl format for ragdolls.
It uses valve's own format. It's possible of course, though they'd need to be re-rigged and have collision meshes added to them.
I haven't checked but there must be something that you would use in the Source SDK for importing and exporting the models. I'd take a look if it wasn't for my college assignment. D=
It basically works like this: Say you have a model of Fuckstick McDogwaffle, the best sonic fan character ever (second only to JesusFuck McChrist and Shitglove McWafflefuck of course), and you wanted to get him into source. Simply exporting the model to a format readable by valve's tools is not enough. You still have to rig the character for animation, and make a set of collision meshes that are also attached to the bones of the model's rig for rag dolls in whatever modeling application you use. Mind you some of this may be a bit outdated as it's been a while since I attempted to make any sort of content for source. Of course there's also the shit involving materials and such, but generally if all you want are just diffuse textures, you wouldn't need to worry yourself with that stuff.
Oh I was just meaning just a simple static model in GMod. I always thought it was a matter of just importing and exporting to the format needed. Meh.
How are you getting model rips from Brawl? I've attempted to use OGLE, and it tries, but fails (the .obj files it produces are blank). I'm trying to get Red and Blue Alloys for... certain reasons. If you're able to pull them from Dolphin, please help me learn to do this.
<!--quoteo(post=294479:date=Mar 29 2009, 12:48 PM:name=Max Firestorm)--><div class='quotetop'>QUOTE (Max Firestorm @ Mar 29 2009, 12:48 PM)
Only fagots use openGL when ripping models. Use directx. Anyway, the Brawl model format was cracked at least 6 months ago if not more, so there's tools on the net for it.
Lolwut? They're different APIs, they have nothing to do with ripping models. If you mean those programs that log everything sent to the GPU, well, then bear in mind that you must be logging the same API drivers that the game uses. You won't get anything if you try to rip from a game using DirectX using an OpenGL logger, and vice versa.
They have everything to do with ripping models. I've only had a few good OpenGL rips, they are usually messed up geometry. Yet with a DirectX app, and a directX ripper I have %100 success rate.
And how do you rip stuff out of OpenGL games? Because games normally use only one API, you know =P A Direct3D logger won't help there at all (maybe unless you're using the generic implementation under WinXP or later, but that means your video hardware sucks so horribly you shouldn't even be using it at all, man). Then again, it's always better to rip the model from their sources, though that implies cracking the format. The vertex buffer isn't gonna tell you much, the animation stuff is missing from there.
Look, all I care about is getting ahold of the Red and Blue Alloy models in the T-pose in some kind of format Wings3D will import. Whether that's already done and I just need to go download 'em, or I need to rip them myself (only tools I've seen have problems converting them, and they come out in some funky format that errors even when I use the damned plugin for it). I'm trying to get them because I'm wanting the chest part from 'em so I can make them usable elsewhere. That's all.
Most programs I've ripped from use both API's. Hell, Sonic Heroes even does both. Dolphin emulator does also, which is why I said use DirectX. Dolphin has very bad ripping support in my experience when you use OpenGL. And Tiberious. Go crack the format if you want them in a perfect T-pose. If not, either use the converter that rips them messed up, and fix them, or rip them in a normal stance in Dolphin using DirectX.
If you can point me to a DX plugin that doesn't look like absolute hell and lets me actually get into the game where I can rip 'em, then fine. Otherwise, quit wasting my time.