Never use BMPs. Try PNG or even JPG. Or maybe, FLV.... http://www.youtube.com/watch?v=JGyar7hBRHc A little something on the side.
http://www.youtube.com/watch?v=5dQpE73TurU GHZ 1 edit, got bored and decided to open SonEd2. Not sure what to say to be honest. It's better than previous attempts I've had but I still think it's lacking. Yes, I will change the palette sooner or later XD
Thanks guys your too kind... But if I be honest I could use mavolence's wisdom. because I really need help improving as I want to make him do more but can't at the moment.(I proberly coded this badly) But I am determined and will keep trying, lets hope I can produce something amazing in the future.
I love that you made Metal Sonic a boss. I always had an idea for a hack where you could play as Sonic and Metal Sonic. For bosses, every other level you would race the other character to the end of the level. The other bosses consisted of your enemies (Ex: Sonic would fight Robotnik when not dealing with Metal, and Metal would fight Knuckles or Tails when not dealing with Sonic)
http://www.youtube.com/watch?v=6ePAtr61Whg Same act as the last video, but the lower route. Probably sucks but if enough people think that I'll try fix it XD
I'd say it's not bad (but not too good either sadly) in design and concept, but the broken tiles make it hard to look at. The spike placement at 0:08 is odd too, but I think it's there to block the space. The entire section from 0:18 to 0:30 just looks badly designed though. To me, invincibility shouldn't be "required" to get through a section; It should just be there to help you and let the player plow through enemies like crazy. Sonics walking and running sprites seem real jumpy too. The simple thing I suggest is begin to work on custom tiles, rather than rely on the Green Hill Zone defaults (as in for custom routes, not talking about the art for now).
Its not bad, but needs some work a bit. I think you should remove the half s tube, because it looks out of place. To make it more like a new level than a new layout of ghz, is to change the way the chunks, and practically what sparks said.
http://www.youtube.com/watch?v=M2D5YLZlYEw My Lava Reef Zone Act 2 Boss Edit. Now with more danger and suspense.
Dusk Drive 1 Ray gameplay is up. He's not quite finished - a couple missing frames, and slightly jerky walking/running - but he's close enough. You'll also see a couple smaller tweaks if you keep your eyes peeled...
Flying Battery zone port has been started. And also a video on Tropical falls, just to show you the art,palette and just general progress and its not complete as you can see.Tropical Paradise
New Monitor art: And some Screen art... Sheild art. The Sprite is from LoZ Minish Cap =P Invincible art. The Sprite is from SMW, reshaded blue with several sparklies.
I like that new monitor style, but for some reason... ...it doesn't look as good in that clip, I'm not sure why though.