Thx for reply.. Well the walking frames seem to lag because of the video recordings, if you play they seem to be correct.^^ (Hope so.. I'll post some demo/testing.bin someday, but its too early) Life Icon, some unique waiting sprites + some remaining ones, title screen-animation and continue-screen are coming soon(-er or later), but thanks for the hint. Interesting fact is that I've never suggested to name it Powerless Sonic, but should consider that. True (WiP)name is Parallel Lines. Thanks so far, though.
@Hitaxas: Nice, but you have to show more perspective in the foreground and stretch the water.. Nice clouds.
That's very, VERY nice, although does it fit the Cartoon style/Chibi Style like the rest of your levels have. D=
@hitaxas: Well you seem to move in the wrong direction in my opinion. Those white water-"sparkles" (excuse my lack of english) in the forground should expand (brushed wider) and not just appear lesser. Those sparkles in the bg where the landscape is mirrored should disappear more and more since the "realistic"-eye wouldn't recognize them anyway. Furthermore make it seemless.
<!--quoteo(post=288107:date=Mar 9 2009, 01:09 PM:name=Ollie)--><div class='quotetop'>QUOTE (Ollie @ Mar 9 2009, 01:09 PM) [/quote] I've already told you this, but that is fantastic. Like gargling with melted butter. <!--quoteo(post=283730:date=Feb 25 2009, 09:18 PM:name=A Yoshi)--><div class='quotetop'>QUOTE (A Yoshi @ Feb 25 2009, 09:18 PM) [/quote] The old grass! I think the transitions between the colours are a little harsher in the new one, compared to the dithered approach of the old one. I prefer the detail on the blades of grass to the zigzag effect too.
<!--quoteo(post=288156:date=Mar 9 2009, 02:00 PM:name=Aeronaut)--><div class='quotetop'>QUOTE (Aeronaut @ Mar 9 2009, 02:00 PM) [/quote] This better? I'm thinking of maybe adding something more towards the foreground, not too sure though.
<!--quoteo(post=288642:date=Mar 10 2009, 11:49 PM:name=Hitaxas)--><div class='quotetop'>QUOTE (Hitaxas @ Mar 10 2009, 11:49 PM) [/quote] This better? I'm thinking of maybe adding something more towards the foreground, not too sure though. [/quote] Fucking HEY EVERYONE I AM A COMPLETE ASSHOLE PLEASE MOCK ME stole my background . I was going to change mine anyway.
<!--quoteo(post=288642:date=Mar 11 2009, 01:49 AM:name=Hitaxas)--><div class='quotetop'>QUOTE (Hitaxas @ Mar 11 2009, 01:49 AM) [/quote] This better? I'm thinking of maybe adding something more towards the foreground, not too sure though.[/quote]That looks like part of the background is underwater (think Sonic 3).
<!--quoteo(post=288645:date=Mar 11 2009, 12:07 AM:name=Irixion)--><div class='quotetop'>QUOTE (Irixion @ Mar 11 2009, 12:07 AM) Fucking HEY EVERYONE I AM A COMPLETE ASSHOLE PLEASE MOCK ME stole my background . I was going to change mine anyway.[/quote] I didn't steal a thing from you.
<!--quoteo(post=288647:date=Mar 11 2009, 12:12 AM:name=Sik)--><div class='quotetop'>QUOTE (Sik @ Mar 11 2009, 12:12 AM) [/quote] This better? I'm thinking of maybe adding something more towards the foreground, not too sure though.[/quote]That looks like part of the background is underwater (think Sonic 3). [/quote] It reminds me of the water line in HCZ. It'd be really cool if you could manage that effect.
The mountains are final, all I need to do is screw around with the grass in the background and the pallete, then I can move onto screwing around with the HUD and Sonic.