Not sticking to the 'pixel grid' tends to make rotations 'stick out' more. For most people, that looks pretty bad.
Yeah, this is no Flash fangame yo. =P I guess that the one way in which rotation could be improved would be if the engine automatically aliased the rotated sprite while staying within its palette limitations (i.e., not creating new inbetween colors) but, in any case, I haven't noticed anything awkward regarding the current implementation.
Sorry, but what is this rotation thing that everyone is talking about? We don't all have PhD's in Sonic technicalities
Sorry, this isn't something complicated, or even specific to Sonic games. You're just not paying attention. Sonic has 8 distinct angles in the Genesis games. In the Sonic Advance games, his sprite sprite is rotated precisely. Some prefer the former rather than the latter for Mania.
Was that sarcasm really required :v: . I know a lot about Sonic and wasn't aware of it. But thanks for filling me in anyway.
Taxman if you read this: Fixing this and making everyone happy is fairly simple. 1. Limit amount of angles to like 24 instead of 360 (0; 15; 30; 45 and so on) 2. Ditch simple sprite rotation which makes sprites look like ass and instead use rotsprite tool for angles: 15, 30, 45, 60 and 75. Rotsprite is a tool that simply does 2x upscale to a sprite, applies 2xsai filter to it and downscales it back: looks way better than simple sprite rotation. Your friendly neithborhood armchair game designer to your service
It looks fine and if it didn't, the same technique would have to be applied to everything that rotates, which includes good chunks of Studiopolis and the Green Hill Zone boss. It's a pointless exercise.
Yeah pointless. Not worth even trying just to see how it would look. Player character is only an object you're going to see throughout tbe entire game. Moving on guys.
I get what you're trying to do but in all honesty nothing beats having hand crafted polish on sprites.
I love the amount of back-seat designing going on here. I'm pretty sure Stealth & Tax have thought long and hard about how they want to do this. =P
I think the rotation is fine, wouldn't notice it if noone pointed it out. But if it can be improved, then eeh why not :v:
I wasn't being sarcastic. The "sorry" was sincere, because I knew what followed might hurt your feelings. Whatever though.
In fairness, we do have actual (former) community members working on the game. :p Personally, I'm not too fussed on the sprite rotation topic. Either option doesn't really concern me.
I trust Taxman and Stealth to know what they're doing in terms of minor design choices (and major ones, of course). I think criticism is fine, but as long as it doesn't start going Project: Sonic Retro levels of nitpicking.
The fact that people get so obsessive over Sonic's appearance more than anything. Can't let a pixel on his nose get jumbled via rotation go unnoticed, can we? :specialed: Granted, this community's mountains of interesting discussions vastly outweigh things like the design topic. I don't really poke much fun at it. If people want to talk about that stuff, I'm fine with it, but I won't participate or lurk such discussions either. Live and let live, etc.