Is it possible to rip PSP models? If anyone's in position to do so and wouldn't mind, I'd love to get my hands on Snake's model from Metal Gear Acid.
Your welcome ! Yeah I have the same email address. drop by my MSN any time. P.S. Now we need the rest of the models ripped. any takers? lol
Might be the wrong place to ask or might be way too late to ask. I have been searching the internet time and time again and I was wondering if anyone has the Sonic unleashed Sonic (possibly Tails and Amy) and all of the Sonic characters from Mario & Sonic At The (Winter) Olympic Games? If anyone has these models it would be absolute gold if they can point me in the right direction or even provide me with the actual models. Cheers.
<!--quoteo(post=283287:date=11 October 2009, 08:12 AM:name=GrandMasterJimmy (aka Polygon Jim) on X-cult)--><div class='quotetop'>QUOTE (GrandMasterJimmy (aka Polygon Jim) on X-cult @ 11 October 2009, 08:12 AM) </div><div class='quotemain'><!--quotec--> Download Mario and Sonic Winter Olympics models. Took a while to rip.[/QUOTE] Don't thank me, thank Polygon Jim.
Hey, CarrierHack, don't you have a rip of the Unleashed 360 model? I'm making my own, but I'm having a hard time figuring out how they did a few things, and I feel like the Wii model I have is leading me astray.
I do have a rip of the Unleashed 360 model, but I don't have permission to hand it out. I can give you a few pictures as reference, if you want, but not the model itself.
Sorry to bump this, but I'm from Sonic Reikai, and I know who did rip that Fang model. I can help ypu contact him, if you're still interested in this.
Dolphin has been updated, and this version can load Sonic R in Sonic Gems collection. You can rip, but its flat, and only captures what the camera can see. http://www.dolphin-emulator.com/download.html Is there any way to fix that?
It's actually been possible to do for a very long time if you know what you're doing. You can make a standalone Sonic R for GC, I did it about a year ago I think. It's not really possible to rip anything properly though, it's the way the game engine rendered it, you can only rip what is being currently rendered.
This thread makes me want to try this. I'm fairly proficient in 3D Studio Max, and I want to try ripping some models from Nintendo 64 games. What program do I use for this? Sorry for the incredibly newbish question, but Google led me places that appeared to not be what I need.
I'd like to get a closer look at the side of his head right around where the two quills on the sides join his head, and a shot of the topology of his hear and the immediate area around it. I'm also trying to figure out his mouth area.
Hoarding, seriously? Who can decide if you're allowed to distribute that stuff, when it was actually made by SEGA? o_O
When somebody makes a sprite sheet requesting for credit, and then somebody uses that sprite sheet without giving credit, everybody complains. I don't think the case is very different here... It's more of a matter of trust than anything else =/
It's more of a not wanting people to defile them by making some stupid-ass emo recolors. If someone cares enough they can go crack the format themselves, no one is stopping them. See my point? Most people would rather that stupid shit like this is impossible for someone to do.
To be fair that looks more like some bad girl Amy than an emo Amy, especially considering how she's holding the knife o_o; (she should have it the other way to cut herself)
Why does this sort of thing anger people so? Yeah, it's a pointless recolor, how's that hurt you? If anything, it's preferable to people MS Painting over pictures, official or otherwise. And cracking Unleashed model format isn't within most people's set of skills (I know is isn't within yours, tee hee), and is mostly independent from their ability to actually do anything with it. To my knowledge, the only thing to have happened with this particular rip has been a garry's mod ragdoll. The UnWiished model was released publicly and people have put it into that one B3D engine and made funny stuff like Trackmania cars. Not to mention that having a decent reference would be more useful for people like me, for dealing with what amounts to a pair of giant tetrahedrons poking out of his head, though I have a feeling that the way I figured out is even better. The way I have my model, his ears can rotate a bit without distorting the surface of his head.
Quick question on the Sonic Winter Olympics models. Why are the bounding boxes at such bizarre angles? I've been playing with the Rouge model in 3DS Max 2010 for a few hours now, and the bounding boxes being at such weird angles makes it very hard to move vertexes, edges, etc with any kind of precision.