I have been trying out swapping boss fights around the zones in Sonic 3 and Knuckles with some rather interesting results. / Let me know what you think and feel free to ask questions.
Oooh, some interesting boss swaps there, I like the look of the top left one, it looks to be pretty hard. Though the MGZ's light blue seems a little weird, have you considered making it a darker blue as in moonlight blue?
Well basically it is putting each boss object in the exact same coordinatesn as their respective zone. For example, putting the Launch base act 1 miniboss in Carnival Night Act 2 means you have to put the miniboss object in the exact same coordinates as it would be in Launch base act 1. Some of these boss fights shown work perfectly but some cause the game to freeze. This more than anything is an experiment to see what results are possible. I have a few other things to show later on. So keep a lookout.
That is really cool! Although, what's going on in Mushroom Hill? Also seconding MarkeyJester, try darkening the background in Marble Garden if possible.
Heya Markey, the rom I have done this on is full of little experiments to do with layout, zone intros, bosses, music and pallettes. That MGZ one was me trying to make a cold ice paradise and see what it looks like. Upon reflection it does look a little dull. I may try out the moonlight blue idea, thanks for the inspiration mate.
I was thinking that as well. Does the boss initiate a palette swap or something? I don't remember it doing anything. And, if it isn't too much trouble, vids of the most interesting ones please :3
Yes for whatever reason it loads the original pallette for lava reef act 1. So whatever zone it goes in this will happen. I first encountered the problem while working on S3K a new lease of life.
Surely there's bound to be an array or section of the palette to the LRZ colours stored somewhere, maybe check up the colours in ram (savestate) and search the rom for the exact same colour codes, maybe you could alter them =)
Coming soon.....when I can be bothered to do anything this is actually a mockup but something that might end up being implemented to piss people off.
I think he's going more for the Sonic 4 style than Sonic Advance 2. BTW, I dare you to replace Mystic Cave - Act 2 with a minecart level.
He needs to break the physics at bit too so spindashing on a wall and being able to stay on a steep slope indefinitely are possible.
What the fuck? I recall that if you remove the prescripted path in the SADX levels, you will get what seems to be loop physics, but it'll break when you reach the top of the loop. Maybe it doesn't work well everywhere?
It seems to just need to be a decently high polycount. If the angle change is to drastic he falls off.