Yeah, it needs some more visual evidence that it's the bad future. As it is, it just looks a bit cloudy; I probably wouldn't mind having a walk through it. :P
<!--quoteo(post=469335:date=Jun 18 2010, 09:57 PM:name=Cinossu)--><div class='quotetop'>QUOTE (Cinossu @ Jun 18 2010, 09:57 PM) <a href="index.php?act=findpost&pid=469335"></a></div><div class='quotemain'><!--quotec-->Also, you need grey/dirty water in there.<!--QuoteEnd--></div><!--QuoteEEnd--> Oh its in there, its more of a chemical plant dark purple water, but obvioulsy the palcycle loads over it so I need to edit it the same way. I'm keeping the water tubes, I like them. The constructions site is an idea, might have ago at that. And the trees in the past will be palm like trees, we'll see how big they will be in the end.
Purple/pink water could work great here, a la Palmtree Panic's Bad Future, though you could also make it tan. Give the trees an orange color, too, to represent dried and unhealthy foliage. Keep the blue walls, though -- they look good. Overall, I agree that it's not bad future-y enough -- it feels very calm. Here; let me show you what I mean: Something like this -- poisoned pink water, dried orange grass, rust-colored tree leaves. Now -this- looks like a bad future. Hope this helped you out.
<!--quoteo(post=469342:date=Jun 18 2010, 10:09 PM:name=Blue Emerald)--><div class='quotetop'>QUOTE (Blue Emerald @ Jun 18 2010, 10:09 PM) <a href="index.php?act=findpost&pid=469342"></a></div><div class='quotemain'><!--quotec-->Purple/pink water could work great here, a la Palmtree Panic's Bad Future, though you could also make it tan. Give the trees an orange color, too, to represent dried and unhealthy foliage. Keep the blue walls, though -- they look good. Overall, I agree that it's not bad future-y enough -- it feels very calm. Here; let me show you what I mean: Something like this -- poisoned pink water, dried orange grass, rust-colored tree leaves. Now -this- looks like a bad future. Hope this helped you out. <!--QuoteEnd--></div><!--QuoteEEnd--> <strike>Um thanks for the help, though I don't need it. I all ready said previously I have purple water, but thanks I know what I'm doing.</strike> Edit: Nevermind thanks.
<!--quoteo(post=469354:date=Jun 18 2010, 02:26 PM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jun 18 2010, 02:26 PM) <a href="index.php?act=findpost&pid=469354"></a></div><div class='quotemain'><!--quotec--> I worked a bit more on that stage for SADX.<!--QuoteEnd--></div><!--QuoteEEnd--> Something about this stage gets me really excited.
<!--id1--><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/qFfivHFPF7o&"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/qFfivHFPF7o&" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><!--id2--> Very early stage, I just downloaded Snagit 5.0 and wanted to record something, no audio though. Does anyone have a better method of recording video?
Kega Fusion comes packed with a video codec. You could easily re-render the video in Camtasia Studio / something that isn't Windows Movie Maker and still come with audio.
If you don't plan to edit your video afterwards, Gens Movie might be a better option as it can directly record to a format recognizable by youtube (such as H264). Just make sure to disable the annoying "enhanced PSG" option or whatever it's called.
<!--quoteo(post=469354:date=Jun 18 2010, 05:26 PM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jun 18 2010, 05:26 PM) <a href="index.php?act=findpost&pid=469354"></a></div><div class='quotemain'><!--quotec--> I worked a bit more on that stage for SADX.<!--QuoteEnd--></div><!--QuoteEEnd--> I anticipate... underwater paths through the level?
<!--quoteo(post=470106:date=Jun 20 2010, 09:29 AM:name=synchronizer)--><div class='quotetop'>QUOTE (synchronizer @ Jun 20 2010, 09:29 AM) <a href="index.php?act=findpost&pid=470106"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=469354:date=Jun 18 2010, 05:26 PM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jun 18 2010, 05:26 PM) <a href="index.php?act=findpost&pid=469354"></a></div><div class='quotemain'><!--quotec--> I worked a bit more on that stage for SADX.<!--QuoteEnd--></div><!--QuoteEEnd--> I anticipate... underwater paths through the level? <!--QuoteEnd--></div><!--QuoteEEnd--> Yeah, I plan on making some.
That's looking pretty swell. I hope I'll be able to do that eventually. In the meantime, the latest MS update, after I've restarted like ten times: Trying something to get rid of that odd segmented look he's got going on. It seems to be working on the foot there. Also, the ability to select by element practically saved this little side thing! :D
New background of EHZ in my hack with the Act 1 palette. Yes, it will use MTZ's deformation, and what I don't understand is when I get to a checkpoint, the background moves to a different position in the Y-axis, does anyone know why it does that?
<!--quoteo(post=471718:date=Jun 24 2010, 01:42 PM:name=Hanoch)--><div class='quotetop'>QUOTE (Hanoch @ Jun 24 2010, 01:42 PM) <a href="index.php?act=findpost&pid=471718"></a></div><div class='quotemain'><!--quotec-->It looks good but I cant tell what are those things in the middle of the water? Is it a floodgate?<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah, it's meant to serve as a floodgate.
Oh wow, that's impressive, even though those mountains are becomming a boring design of choice in most hacks, you've somehow made them feel new and refreshed with the rest of that level, and refreshed being the appropriate word, nice work!
<!--quoteo(post=464453:date=Jun 7 2010, 06:18 PM:name=Katelynn)--><div class='quotetop'>QUOTE (Katelynn @ Jun 7 2010, 06:18 PM) <a href="index.php?act=findpost&pid=464453"></a></div><div class='quotemain'><!--quotec-->One thing I often see with GHZ edits is that people don't take depth into consideration. The walls always look flat at the edges. I've made a quick edit: The things highlighted in red are what I changed. Basically, I just take the pattern and shrink it by half in MSPaint then adjust accordingly if it looks a bit messed up. It makes the zone look less flat and overall a bit more pleasing to look at based on the patterns used. Personally for me, it's a tossup between the flat pattern and the depth pattern with this specific shape.<!--QuoteEnd--></div><!--QuoteEEnd--> Exactly. This is a tiny thing, but it must be considered. Here's another example of it: Of course, I didn't edited the right-side walls because these solid object's graphics wasn't edited yet.
<!--quoteo(post=471724:date=Jun 24 2010, 08:07 PM:name=Mikel)--><div class='quotetop'>QUOTE (Mikel @ Jun 24 2010, 08:07 PM) <a href="index.php?act=findpost&pid=471724"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=471718:date=Jun 24 2010, 01:42 PM:name=Hanoch)--><div class='quotetop'>QUOTE (Hanoch @ Jun 24 2010, 01:42 PM) <a href="index.php?act=findpost&pid=471718"></a></div><div class='quotemain'><!--quotec-->It looks good but I cant tell what are those things in the middle of the water? Is it a floodgate?<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah, it's meant to serve as a floodgate. <!--QuoteEnd--></div><!--QuoteEEnd--> The water should be fixed, then. Before the floodgate there should be more water, and after it there should be less water. It should have some kind of 3D effect like the water in HCZ. But right now it looks good, keep it up.