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S2BETA4 discussion

Discussion in 'Prototype Discussion' started by drx, Feb 23, 2008.

  1. Bryn2k

    Bryn2k

    Still a thing. Oldbie
    If this is old I'll accept the shout of OLD and fail, but...

    If anyone (like me) gave up on Wing Fortress' uber bastard boss and went for the 1-up to the right of the arena, did they notice it hadn't been placed yet?

    Seems that little prize was thought of later?
     
  2. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
    6,718
    1
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    being an asshole =P
    Probably. What a stupid question :P Seriously, it's common sense...
     
  3. SGR

    SGR

    Give me the gams. Member
    Really? Strange how it hasn't been brought up before. Either way, interesting discoveries, especially the OOZ waterfall.
     
  4. Bryn2k

    Bryn2k

    Still a thing. Oldbie
    Well, yeah, =P

    But as discussed, it's yet another thing they crammed in during the few weeks left before the final release. They must've worked 18-20 hour days to code in all the stuff they did at that stage. Personally I'd have thought a 1up monitor might have been lower down the priority chain when this proto still has a few bugs in need of ironing out.
     
  5. Esrael

    Esrael

    Neto Tech Member
    304
    257
    63
    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    I will release the disassembly of this beta soon.
    All Levels finished.
    Now I am starting dissassembly of Special Stages.
     
  6. PsychoSk8r

    PsychoSk8r

    PsychedelAnt | Tone Turner Oldbie
    2,642
    57
    28
    Birmingham, UK
    30 Day Project: Revisited.A New Release!
    Well, that was unexpected.
    Good luck with it Esrael =P
     
  7. Vangar

    Vangar

    Member
    3,654
    62
    28

    Whoa, havent seen you in a while! All I can say is, thanks for your hard work! =)
     
  8. Quexinos

    Quexinos

    Since 1997 Oldbie
    1,677
    10
    18
    Thanks for the art show, Neo and McAleeCh for finding them.

    Aww, so much for the "They worked on HPZ after the Wai proto" theory =P
     
  9. djdocsonic

    djdocsonic

    Testing YOUR Hacks Since 2005... Member
    374
    0
    0
    Emerald Hill Zone
    Looking for a Rom Hack to Test.
    Thinking about this some more, I wonder which BETA was used for the Sonic 2 Genesis USA Commercial? BETA4 has the same title Screen BUT Chemical Plants loops are Square and they are still slanted in that Commercial.....
     
  10. SwissCM

    SwissCM

    Member
    They could have just raided their video archives for Sonic 2 footage to put together the commercial, so it could have footage from various stages of development.
     
  11. Wilde

    Wilde

    Member
  12. Yes, This bug is well known and also appears in Sonic 2 Final, if you try hard.
     
  13. Esrael

    Esrael

    Neto Tech Member
    304
    257
    63
    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    This version use the same engine as Sonic 2 Beta for Colision Index using More Ram than Final $0600 bytes per Colision Index while Final uses $0300 bytes per Colision Index.

    Unlike Sonic 2 Final this version does not store Art Inside Sound Driver

    -----------------------------------------------------------------------------------------------------------
    I made a hack of this Beta with Hidden Palace (Beta Layout) in 1 Mb removing Leftovers, Moving Art Inside Sound Driver and compressing Colisions in Rom. (Debug Enabled).


    Hidden Palace in Sonic 2 B 4 with 1 Mb
     
  14. Wow, seems like the last place anyone would store art :S
     
  15. djdocsonic

    djdocsonic

    Testing YOUR Hacks Since 2005... Member
    374
    0
    0
    Emerald Hill Zone
    Looking for a Rom Hack to Test.
  16. Travelsonic

    Travelsonic

    Member
    827
    20
    18
    If mentioned before, I apologize.

    In demo mode, holding A+B+C has a similar if not the same effect as doing this in Sonic 1's demo mode.
     
  17. djdocsonic

    djdocsonic

    Testing YOUR Hacks Since 2005... Member
    374
    0
    0
    Emerald Hill Zone
    Looking for a Rom Hack to Test.
    As in screws up the Demo ;)? It seems there is still a fair bit of Sonic 1 stuff in this build. The spike bug for one thing is still present.
     
  18. Skaarg

    Skaarg

    Member
    3,683
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    See that's something that bugs me. A lot of people seem to think that the "spike bug" is really a bug, but it wasn't fixed in the first revision of Sonic 1 even though it was well known that it was present. Now we have this prototype and look how far into development the "spike bug" existed. Isn't possible sega wanted that to happen with the getting hit twice quickly by spikes?
    That's not a bug it's a feature!
     
  19. Dragonsbrethren

    Dragonsbrethren

    Member
    99
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    The death pit in Mystic Cave makes that pretty obvious. I wonder if the spike...feature would've affected Super Sonic as well? I don't know how many times I've fallen in that damn pit and had to wait for my rings to run out.
     
  20. muteKi

    muteKi

    Fuck it Member
    7,851
    131
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    Ooh, off topic... anyone ever see a comic about that situation somewhere? I saw it a long time ago and can't remember it anymore.


    It was part of a series but I forgot its title.