Alright, haven't done much work in the past week. I'm going to change all of the badnik art into something along the lines of concept art and early art such as a lot of the pic on the CulT page, and there's this picture on Sonic Gems Collection, pic 300 in the museum I think, that has a whole bunch of weird monsters and Robotnik in a bee suit. So I'm using some of those as well. I'm still stuck on weather I should put Spindash in or not. Also, does anyone know of a better upload site than Megaupload?
That looks wonderful. Do you plan on making any level art changes as well? As for hosting, I suggest FileDen. Also, enjoy full membership.
Awesome, thanks. Yes, I plan to update ALL of the art in the entire game either from scratch or just make it look new. And I'll try fileDen next time I update.
<!--quoteo(post=196392:date=May 22 2008, 06:22 AM:name=Metalkirby)--><div class='quotetop'>QUOTE (Metalkirby @ May 22 2008, 06:22 AM)
<!--quoteo(post=196424:date=May 22 2008, 05:44 AM:name=87th)--><div class='quotetop'>QUOTE (87th @ May 22 2008, 05:44 AM) [/quote] Yes, I CAN make it look extremely stupid, so I'll try my hand at that. I could possibly add Madonna... Though I would have to find out where to put her... The animals that come out of badniks/capsules? =P
Been playing with the palette and other stuff. Here is the unfinished results! Well hey! Mountains! Uh-oh, problem. I don't have a clue how to change the GHZ deformation from doing... That. When I change it to another zone's deformation (Ex. SBZ) It screws up the title screen and kills the background. I've been playing with it, but I really have no idea what I'm doing. Any help would be highly appreciated. =D
Great job so far! And I hope you get an answer for that too as it's been something that's I've been wondering about for ages, but since I never have got into hacking yet I'd have no idea how it works. And if I could say so myself, those mountains almost give off a DOS/Amiga-ish look back there :P
Someone really needs to write a guide, I need to learn deformation as well = / . On topic, this hack is making me piss my pants! Amazement and laughing at the same time! Seriously, excellent work. :P
Mr. Needlemouse's spinning looks to me like a blue dog turd, but that's part of all the humor of this hack. Very nnice, you have a creative mind and a nice sense of humor.
Looking good! I'd suggest cutting down on the outlines in the mountains, though—they're sorta out of place and not very prevalent in the original art designs. You wouldn't expect to see an outline against a plain blue sky, now would you? =P
Are we going to see palm trees in the foreground? (Possibly a variant of the SLZ foreground girder object, I don't know)
<!--quoteo(post=196392:date=May 22 2008, 01:22 AM:name=Metalkirby)--><div class='quotetop'>QUOTE (Metalkirby @ May 22 2008, 01:22 AM) Also, I had an idea for a possible final boss after viewing that picture... the red arrows indicate vulnerable areas to hit. Just a hasty idea I had, you don't have to acknowledge it if you don't want to.
The spinning is actually based on some of the concept art where Sonic looks like a spinning rock or something close to that. Thanks, I actually had no intentions of leaving them because like you said, it looks out of place. I've been trying to get a similar effect, but so far just errors. >__> Actually, I changed the Burrobot into that. It's quite fun to kill. =P That boss idea is great, but I have no knowledge of boss AI or anything of the sort, though I've been looking into it lately.
That's all right, it was just something that popped into my head, haha. I had fun making it up anyhow. Can't wait to see the finished hack, it sounds really great so far!