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Sonic 1 Harder Levels

Discussion in 'Engineering & Reverse Engineering' started by Eduardo Knuckles, Mar 21, 2008.

  1. randomselect

    randomselect

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    My first try on the Expert Mode, I lost on GHZ 1.

    I like that! I've always been a big fan of this hack although I liked 0.05 very much due to it's simplicity.

    The ROM name says it is VERY unstable so it was't surprising that there were so many bugs and some solids in Labyrinth missing. Can't wait for a more stable version.
     
  2. LordOfSquad

    LordOfSquad

    bobs over baghdad Member
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    Okay, I've got to ask. Is there any chance of getting a list of songs used in this hack?
     
  3. Eduardo Knuckles

    Eduardo Knuckles

    Not a loved one, but the most hated person. Banned
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    Green Hill Act 1
    01 - Angel Island Act 2 : Sonic 3
    02 - Angel Island Act 1 : Sonic 3
    03 - Emerald Hill Zone [2P Vs] : Sonic 2 Final

    Green Hill Act 2
    04 - Meta Junglira Zone : Sonic Triple Trouble
    05 - Orange Ocean : Kirby's Adventure
    06 - Forest (I don't remember the real song name, but I think it is called "Butter Building") : Kirby's Adventure (Nes)

    Green Hill Act 3
    07 - Green Grove Act 1 : Sonic 3D Blast (Mega Drive)
    08 - Wave Man's Theme #Remix v0.4 by Eduardo Knuckles# : Mega Man 5 (Nes)
    09 - Palmtree Panic Zone [Past] : Sonic CD

    Green Hill Act 4
    0A - Desert Palace Zone : Sonic 3
    0B - Evening Star #Chaotix-Based Remix by HPZMan# : Sonic Crackers
    0C - Music Plant Act 1 : Sonic Advance 2 (GBA)

    Marble Act 1
    0D - Marble Garden Zone Act 1 #Would be changed into a XM-work song# : Sonic 3
    0E - Sandopolis Zone Act 1 : Sonic & Knuckles
    0F - Desert #Sandopolis Voices Edit by Eduardo Knuckles# : Bomberman Tournament (GBA)

    Marble Act 2
    10 - Aquatic Ruin Zone : Sonic 2 Simon Wai's Beta
    11 - Stage Map 6 : Super Bomberman (Super Nintendo)
    12 - Aquatic Ruin Zone : Sonic 2 Final

    Marble Act 3
    13 - Plug Man's Theme : Mega Man 9 (Wii?)
    14 - Volcano Valley Zone Act 2 : Sonic 3D Blast (Mega Drive)
    15 - Hot Crater : Sonic Advance 3 (GBA)

    Marble Act 4
    16 - Mystic Cave Zone #Edited to S2SWB Tempo# : Sonic 2 Final
    17 - Sandopolis Zone Act 2 : Sonic & Knuckles
    18 - Flame Man's Stage : Mega Man 6 (Nes)

    Spring Yard Act 1
    19 - Spring Stadium Zone Act 1 : Sonic 3D Blast
    1A - Casino Night Zone [2P Vs] : Custom Song Written by Eduardo Knuckles
    1B - Unknown Track Name : Crayon Shin-Chan

    Spring Yard Act 2
    1C - Moon / Mars ~ Cocoon Fight BGM 1 : The Hybrid Front
    1D - Moon / Mars ~ Cocoon Fight BGM 2 #Transposed by Eduardo knuckles# : The Hybrid Front
    1E - Earth ~ Rebellion Fight BGM 1 #Transposed by Eduardo Knuckles# : The Hybrid Front

    Spring Yard Act 3
    1F - Moon / Mars ~ Sakurabe Fight BGM 2 #Michael Jackson Drums Edit by Eduardo Knuckles# : The Hybrid Front
    20 - Unknown Track Name #Various Drums by Eduardo Knuckles# : Shadow Dancer
    21 - Stage Map 4 : Super Bomberman (Super Nintendo)

    Spring Yard Act 4
    22 - Charge Man's Theme : Mega Man 5 (Nes)
    23 - Custom Song #Originally Written by Oerg866# : Oerg866
    24 - Sunset Park Act 2 and Act 3 #Prototype Song# : Sonic Triple Trouble

    Labyrinth Act 1
    25 - Tidal Tempest Zone [Good Future] : Sonic CD (USA Version)
    26 - Labyrinth Zone [8-Bit Version] #Prototype Song# : Sonic The Hedgehog 1 (Master System/Game Gear)
    27 - Aqua Planet Zone #Originally Written by Eduardo Knuckles for 'Sonic Mega Hack'# : Sonic Chaos (Master System)

    Labyrinth Act 2
    28 - Hidden Palace Zone [Mystic Cave Zone 2P Vs] : Sonic 2 Simon Wai's Beta
    29 - Theme of 'Mai Shiranui' : Fatal Fury 2 (Mega Drive)
    2A - Incomplete Song #Supposed to be changed into 'Aqua Lake Zone Song'# : Early Prototype of Song ID $7C

    Labyrinth Act 3
    2B - Tidal Plant Zone #Prototype Song# : Sonic Triple Trouble
    2C - Hidden Palace Zone [Unused Sound Test 11] : Sonic 2 Final
    2D - Ice Cave Chant : Donkey Kong Country (Super Nintendo)

    Labyrinth Act 4
    2E - Unknown Track Name : Pulseman
    2F - Ancient Mound #Song ported by Tornado# : Golden Axe 3
    30 - Quartz Quadrant [Good Future] : Sonic CD (JAPANESE Version)

    Star Light Act 1
    31 - Another Part Of Me #Michael Jackson Drums Edit by HPZMan# : Michael Jackson's Moonwalker
    32 - Un Caillou Ricochet : Viewpoint
    33 - Rusty Ruin Zone Act 1 #Partially Fixed/Beta Song# : Sonic 3D Blast (Mega Drive)

    Star Light Act 2
    34 - Billie Jean : Michael Jackson's Moonwalker
    35 - Snake Man's Theme #Softness Jazz Remix by Eduardo Knuckles# : Mega Man 3 (Nes)
    36 - Rusty Ruin Zone Act 2 #Partially Fixed/Beta Song# : Sonic 3D Blast (Mega Drive)

    Star Light Act 3
    37 - Smooth Criminal #Partially Fixed# : Michael Jackson's Moonwalker
    38 - Invalid/Incorrect Track #Supposed to be changed into 'Gene Gadget Zone Act 1 (MD) Song'# : Repeated Track ID $11
    39 - Panic Puppet Zone Act 1 #Dance Drums by Eduardo Knuckles# : Sonic 3D Blast (Mega Drive)

    Star Light Act 4
    3A - Custom Song #Originally Written by Oerg866# : Oerg866
    3B - First Bonus Stage [Checkers Board] : Battletoads In Battlemaniacs (Super Nintendo)
    3C - 2nd Bonus [Chess Board] #Beavis & ButtHead Guitar by Eduardo Knuckles# : Battletoads In Battlemaniacs (Super Nintendo)

    Scrap Brain Act 1
    3D - Panic Puppet Zone Act 2 : Sonic 3D Blast (Mega Drive)
    3E - Metallic Madness Zone [Past] : Sonic CD
    3F - Wacky Workbrench Zone [Past] : Sonic CD

    Scrap Brain Act 2
    40 - Theme of 'Scrap Brain Zone' : Sonic The Hedgehog (Master System)
    41 - Dark Man's Stage #Early Modulation Works# : Mega Man 5 (Nes)
    42 - Hyper-Hyper #Early Port/Fucked Up Noise# : Sonic Crackers

    Scrap Brain Act 3
    43 - Wily's Stage #Supposed to be changed into 'Wacky Workbrench Bad Future JAP' Song# : Mega Man 5 (Nes)
    44 - Invalid/Incorrect Track : Outtake from 'Sonic 1 Harder Levels v0.0.5' without any edit
    45 - Scrambled Egg Zone : Sonic 2 (Master System) #Originally Written for be shown at 'The Genesis Music Thread'#

    scrap Brain Act 4
    46 - Chaos/Cosmic(???) Angel : Sonic Advance 3 #Originally Written by HPZMan# : Sonic Advance 3
    47 - Dam Dariram #Supposed to be changed into Sound Test $7C# : Dance Dance Revolution (?)
    48 - Final Fight [Last Boss] #Prototype Song# : Sonic 3D Blast (Mega Drive)

    Robotnik Themes
    49 - Green Hill Zone - 'Boss Theme 1' : Sonic 3D Blast (Mega Drive)
    4A - Marble Zone - 'Boss Theme 2' : Sonic 3D Blast (Mega Drive)
    4B - Spring Yard Zone - Boss Theme from 'Sonic The Hedgehog (Master System)'
    4C - Labyrinth Zone - Boss Theme from 'Sonic The Hedgehog 2 (Master System' #Originally Written by Nineko#
    4D - Star Light Zone - Last Boss from 'Sonic 3' #Supposed to be changed into 'Sonic CD JAP Boss Theme'#
    4E - Last Boss - The Doom Day Zone : Sonic & Knuckles

    Level Clear Themes
    4F - Green Hill - Area Clear _ Go Ahead : Ristar (Mega Drive)
    50 - Marble - VS Mode Victory : Golden Axe 3
    51 - Spring Yard - Level Clear : Sonic CD (USA Version)
    52 - Labyrinth - Stage choosen : Mega Man 5 (Nes)
    53 - Star Light - Level Clear 2 : Sonic Advance 3 (GBA)
    54 - Scrap Brain - Sonic Has Passed Act : Sonic The Hedgehog 2 (Master System)

    Special Stage
    55 - Slot Machine Bonus Stage : Sonic & Knuckles
    56 - Special Stage : Sonic Chaos (Master System)
    57 - Tube Panic : Knuckles Chaotix (32X)
    58 - Bonus Stage : Sonic Spinball (Master System)
    59 - Special Stage : Sonic 3D Blast (Mega Drive)
    5A - Unknown Track Name [Boss Theme??] : Pulseman

    Title Screen
    5B - Sonic 1 Harder Levels Main Title - Bay Bridge : Virtua Racing Deluxe (32X)
    5C - Enabling Playlist 1 - Title Screen : Sonic 3
    5D - Enabling Playlist 2 - Title Screen : Sonic Chaos (Master System)
    5E - Enabling Playlist 3 - Title Screen : Sonic 2 Final

    Misc Songs
    5F - Options Menu - Options : Shadow Dancer
    60 - Level Select - Data Select Menu : Sonic 3
    61 - Sound Test Menu - Walkin' : Sonic Crackers
    62 - Invincibility - Invincible : Sonic Harder Levels #Edit of 'Sonic 1 (Mega Drive) - Invincibility'#
    63 - Speed Shoes - Rainy Savannah Track Race : Sonic Drift Racing
    64 - Game Over - Game Over : Sonic 3 / Sonic & Knuckles
    65 - Continue Screen - Time Extended 1 : Virtua Racing Deluxe (32X)
    66 - Water Timming - #Doesn't Changed#
    67 - Emerald Collected Sound - #Doesn't Changed#

    Unused/Beta/Unfitting Songs and Prototype Songs
    68 - Wily's Tower : Mega Man 6 (Nes) #Originally Written for Spring Yard Act 2, but changed due to unfit to the level design#
    69 - Stage Map 3 : Super Bomberman (Super Nintendo) #Written for Spring Yard Act 1, but changed into the song $23#
    6A - Battle Menu : Super Bomberman (Super Nintendo) #Written for the Options Menu, but changed into $5F due to requests#
    6B - Ruins : Super Mario Land (Gameboy) #Used on Marble Zone Act 4 before written the song $16#
    6C - Grape Forest : Kirby's Adventure (Nes) #Originally Written for be used on Green Hill Act 2, but later changed into song $04#
    6D - Character Select : Golden Axe 3 #Written for Labyrinth Act 3, but changed in the first v0.0.6's prototype into $2C#
    6E - Crystal Egg Zone : Sonic The Hedgehog 2 (Master System) #Written for Crystal Egg Zone, a planned unlockable hack's level#
    6F - Balloon Trip : Balloon Fight (Nes) #Written for Carnival Park Zone, a possible planned unlockable hack's level#
    70 - Buenas Noches Vecindad : El Chavo Del Ocho #Originally Written for be shown at 'The Genesis Music Thread'#
    71 - Stage 1 : Alex Kidd in Shinobi World (Master System) #Supposed to be used in Carnival Park Zone Act 2#
    72 - Arctic Caverns : Battletoads [This isn't a ROM-to-ROM import] #Originally Written for be shown at 'The Genesis Music Thread'#
    73 - Level Clear : Super Mario Bros 2 (Nes) #Written for be used in some intro screen. Possibly in the Harder Project's Screen#
    74 - Chaos Emerald Collected Sound #Beta Song / Possibly will overwrite the song $67 in the future#
    75 - Blizzard Buffalo : Mega Man X3 (Playstation) #Written for a contest between me and Daleksam on The Genesis Music Thread#
    76 - Maverick Hunter Stage : Mega Man X2 (Super Nintendo) #Written for a contest between me and UtopiaUK#
    77 - Big Blue : F-Zero (Super Nintendo) #Written for use in a planned intro screen that never come officially released#
    78 - Wacky Workbrench [Present] : Sonic CD (JAPANESE Version) #Used on Scrap Brain Act 1, and later changed into the $3E#
    79 - Desert : Bomberman Torunament [Beta Song] #This is one of the 5 prototype versions of the song $0F#
    7A - Pegasus Fantasy : Saint Seiya's Theme #Written for use in a planned ending sequence that never come officially released#
    7B - Stage Map 2 : Super Bomberman (Super Nintendo) #Written for Spring Yard Act 1, but later changed into the song $69#
    7C - Star Base : Mutant Ninja Turtles_Turtles in Time (Super Nintendo) #Planned for replacethe song $47 on the future#
    7D - Quartz Quadrant Zone [Past] : Sonic CD #Written for Labyrinth Zone Act 3 but later will be removed due to the fact that this song is now planned to be used in CarrascoZX0's hack "Sonic ZX"#
     
  4. Eduardo Knuckles

    Eduardo Knuckles

    Not a loved one, but the most hated person. Banned
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  5. I really don't wanna download something ...can you post it here? : <
     
  6. Icewarrior

    Icewarrior

    I'm a member of S.T.A.R.S !!11!!!1!! Member
    Seriously, how difficult is downloading a 10mo pack? :rolleyes:

    On the other hand, the work done on the stages is just unbelievably awesome, extremely detailed and the colors are just perfect. The sprites look also very interesting though I'd wait for a new build to judge that.
     
  7. Eduardo Knuckles

    Eduardo Knuckles

    Not a loved one, but the most hated person. Banned
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    Project S.A.M.G.
    [​IMG]
    MZ1 end.

    [​IMG]
    Spring bug that I'm not sure on how it happens. Internally the code is identical to the Sonic 1's spring code.

    [​IMG]
    Selbi's Crabmeat working.

    [​IMG]
    MZ4

    [​IMG]
    MZ3. Foreground is in development yet.

    [​IMG]
    MZ2. I'm not sure if would be good to edit the foreground art or no.

    [​IMG]
    [​IMG]
    A bit more of MZ1.

    [​IMG]
    Labyrinth Act 3. Previously being 'Act 4'. But Act 4 was removed, so LZ will have 3-act only in the final hack's version.

    [​IMG]
    LZ2. Thanks Mistergambit for the art.

    [​IMG]
    LZ1. This features the 8-bit version of Labyrinth Zone. Also included the 8-bit level song, but in a completely remastered version. Also, the level background was remastered too.

    [​IMG]
    SYZ2 and Sonic using his new ducking animation.

    [​IMG]
    SYZ1 in very beta development phase. I didn't like my previous graphical stuff of this art, so I decided to restore the whole art for make a completely new one (like I did on LZ3).

    [​IMG]
    GHZ3 with finished art, except for the solid walls (that doesn't uses the same level graphics yet).

    Two new drums added. Thanks to Daleksam.
    New animation for Sonic's spring up.
    Completely new animation. Courtesy of Eduardo Knuckles.

    Enjoy!
     
  8. neonsynth

    neonsynth

    Previously 'SonicVaan' Member
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    That sir, this is some beautiful art. Much art has changed since the last beta I recieved, so, keep the great work up! :)

    Just wanted to point out that deformation bug in the background; the cut cloud.
    Also sure there aren't 2 springs in the same place? :v:
     
  9. Eduardo Knuckles

    Eduardo Knuckles

    Not a loved one, but the most hated person. Banned
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    I put only one. This same strange thing happens lots of time on various of the springs on the game.
     
  10. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    The graphics on a lot of those stages look really good.
     
  11. Dark Sonic

    Dark Sonic

    Member
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    Working on my art!
    Can someone mirror this? MegaUpload just sucks and won't let me download a complete file D:
     
  12. LordOfSquad

    LordOfSquad

    bobs over baghdad Member
    5,202
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    making cool music no one gives a shit about
    It's not anything playable, don't worry.
     
  13. Dark Sonic

    Dark Sonic

    Member
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    Working on my art!
    Oh ok. Then what is it then? (The pictures on the previous page confuse me. Is that a new build or and old one?)
     
  14. LordOfSquad

    LordOfSquad

    bobs over baghdad Member
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    making cool music no one gives a shit about
    This post contains the contents of the ZIP file.
     
  15. Blue Emerald

    Blue Emerald

    Teleportation, yeah! Member
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    Just a shot in the dark, but maybe the game wasn't programmed to handle springs at the bottom of the frame that don't have any base to stand on?
     
  16. FraGag

    FraGag

    Tech Member
    Did you edit the mappings for the spring? You might want to load them in SonMapEd and see if the double spring is there. :P
     
  17. Eduardo Knuckles

    Eduardo Knuckles

    Not a loved one, but the most hated person. Banned
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    Thanks, so you could go to the Sonic Harder's Update Blog to check out more.

    I posted it already, like LordOfSquad said before. :)

    The pictures contains the same files I uploaded to Megaupload. Except for just one that was too much big for upload.
    (Damn connection!!! :argh: )

    I checked out this, the spring mappings are never edited before. The spring code is simply the same as Sonic 1.
     
  18. Ravenfreak

    Ravenfreak

    2 Edgy 4 U Tech Member
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    Sonic 1 Game Gear Disassembly
    Perhaps when you were using SonED2, you accidentally placed two yellow springs over each other?
     
  19. Eduardo Knuckles

    Eduardo Knuckles

    Not a loved one, but the most hated person. Banned
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    No. I put only one there. The same happens with practically all springs in the game. Essentially with the ones that are in the bottom of the levels.
     
  20. Eduardo Knuckles

    Eduardo Knuckles

    Not a loved one, but the most hated person. Banned
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    Double Posting again (and last) for announce that I got out from the Project. The Project's owner is now DeoxysKyogre. Please administrators, leave this topic active for discussions about the hack. I'll edit this post as soon as possible to post the last ROM I worked on. Thanks to all the community that helped on everything on this hack.

    Special credits goes to Esrael, Tweaker, drx, Cass10, Ricardo Tobey, Gabriel Klauspactrus, Selbi, SonicVaan, Tornado, Master3k, estlib, and of course, to DeoxysKyogre that tried to help me fixing that stuff that HPZMan fucked up before by to do not agree on finish the stuff that has started.

    Extra credits to all the SCAA staff and very special thanks to Oer866, Puto and nineko.
    Well, the major credits goes to the Sonic Retro's staff that we know. Because without their giant stuff of tools, tutorials and Sonic Knowledge, the hack wouldn't exists. Thank you very much, dudes. But when you folks needs to discuss and talk something about the hack's future, go to Deoxyskyogre.