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Why won't Sonic Worlds work?

Discussion in 'Fangaming Discussion' started by Blastfrog, Dec 17, 2011.

  1. Blastfrog

    Blastfrog

    See ya starside. Member
    [​IMG]

    So, what am I doing wrong exactly? And please don't tell me not to use Sonic Worlds, I'm not even going to be using it for a Sonic game, I'm going to heavily modify it for an entirely unrelated game, as a proof-of-concept for it, since I can't properly program for shit.
     
  2. snow toilet

    snow toilet

    I huff kitty litter Member
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    Anytime, USA
    Sonic Grand Prix??
    Did you pay for MMF2?
    If you didn't then it won't work.
     
  3. Blastfrog

    Blastfrog

    See ya starside. Member
    Damn, intentional anti-piracy measures? I'd buy it, but I'm on a really tight budget (read: close to nothing).

    Any way I can get around this? I CANNOT be spending over 300 dollars just to get MMF2. I miss when their products were actually affordable. Strangely enough, it actually used to work under the pirated version for me, I don't know why it doesn't now.

    Lastly, are there any good generic platforming engines for MMF2 that will work for me? Would and older version of Sonic Worlds work?
     
  4. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
    1,374
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    HoleNet!
    Sonic Worlds Next
    No, just a reliance on updated versions of the software.
     
  5. Blastfrog

    Blastfrog

    See ya starside. Member
    I found an older version on the SFGHQ forums, but the idiots decided to require registration just to download files. Waiting for an admin or something to approve my account so I can download it, but until then, is there a way to update my copy of MMF2?
     
  6. LakeFeperd

    LakeFeperd

    Member
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    Spark the electric jester
    I don't think an older version of sonic worlds would fix it
    0.5 the one that most works, it even works with the demo version of MMF2, I think.
    and just one thing that I had issues with: MMF2 DRAINS your virtual memory
     
  7. DimensionWarped

    DimensionWarped

    Erinaceous! Oldbie
    It's the default setting of the forum software. I'm going to go ahead and approve you, but I have to say I was pretty tempted to just silently reject your application upon reading this.

    And for the record, no, you don't need a legit version of MMF2 to use any existing version of Worlds, you just need one that's around r250 or so. Finding that pirated is actually a pretty trivial task.
     
  8. BlazeHedgehog

    BlazeHedgehog

    A "Community Enigma"? Oldbie
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    I can't say that I've ever personally come across a version of Sonic Worlds that did not work in the version of Multimedia Fusion I was using at the time, unless only recently did they try and use features from more recent releases.
     
  9. Azu

    Azu

    I must be stupid. Member
    I may know why. Do you have OGG Vorbis codec installed? If now, that's may be the reason why. If you don't have the a codec to play OGG files, MMF2 will crash. Happened to me when I first started using Sonic Worlds.
     
  10. Blastfrog

    Blastfrog

    See ya starside. Member
    I've updated my version of MMF2 to work with 0.5, so it works now. One thing though, I notice that it's pretty hard to jump underwater (as in, it plays the jumping sound, but keeps the player stuck to the ground). What's causing this?

    I apologize, I should've held my snarkiness back.

     
  11. LakeFeperd

    LakeFeperd

    Member
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    Spark the electric jester
    Set the jump strength while underwater to -5
    well, that is how I've fixed it