Marginally Sonic and not super-exciting but: Apparently Wacky Worlds was originally called Creative Antics. Note that the box art is different, as well.
http://www.youtube.com/watch?v=iImQcL5Vs-g#t=0m28s http://www.youtube.com/watch?v=HXKrEqhUuaA#t=0m12s just to confirm that Sonic 1's is correct
Nope, you're just fast. You didn't even give us enough time to discuss who'd do it. Meh, either way, I upgraded my Gens, and there have been sound issues, and my PC sucks, and <insert other reasons/excuses here>, but all in all, it'd probably be best if someone else did it. So... good job.
I've been playing the Japanese Sonic Battle (in English mode) and I've noticed some slight variations in the music. The songs are shorter and some samples are missing - such as the voice clips in the Casino battle theme.
I dunno if anyone has known this before, but the only HUD object that loads correctly in the Special Stage in Sonic 1 is the life counter if you add the code that loads the HUD object in the special stage load routine.
Why is it the wrecking ball in Green Hill Zone is animated the way it is? It doesn't look like it's spinning, just that it's weird. The beta footage we've seen looks far better.
Is it meant to look like it's spinning laterally? Chains permit that, especially if the object is swinging.
Eh, a little. I guess now is as good a time as any to bring up that two Shadow the Hedgehog bosses were named after F-Zero machines: Blue Falcon and Black Bull. I'm pretty sure that was on the wiki already, but it's probably not too well-known unless you're into both series in question.
There's something I've been trying to work out for years. You know those transport tubes in Chemical Plant Zone? They sometimes have two different exit points, and I've been unable to work out how you can control which way you come out of them (if it is indeed possible). Sometimes there are tricks to the landscape in the Zones that lets you reach hidden areas (like the one near the end of Mushroom Hill Act 2 above the winch-elevator), and I wondered if there was something I was missing about CPZ. Also: Count the arms...
Might be old since it's from sonic adventure but while playing the 360 port of the game I noticed on the chao garden teleporters which take you to the other gardens, the station square one is a building with an S around it, exactly like the sega saturn logo. I thought that was kind of cool, only now have I noticed it.
I have a way to get onto the wings and even the front of the Egg Carrier once it's transformed. Anyone want a video? Say yes if you do.
Thank god someone answered me for once, I've been trying to plug this glitch for years, and no one wants to know! I'll have a video up shortly!
I'm interested This is just some motion effect, when the animation plays normal speed it helps give the scene of panic in sonic's arms.
Of course, it's like the way that Sonic's feet don't actually stretch as the individual animation frames would have you believe. But this one is still funny.
Two videos coming tomorrow. One of the Egg Carrier's out of boundary glitch, the other a wierd one, previously unseen, of how to go from playing Sonic 3 & Knuckles to playing Sonic and Knuckles without actually switching the game, with some very wierd goings on in-between. Keep your eyes peeled, Retro fans :v: This is (hopefully) some crazy shizz you ain't never seen 'afore.