Can anyone tell me which track from Black Dawn is the same as Great Megalith? I've never been able to find it.
I'm not sure which specific track - the OST upload I found on YouTube is missing four tracks, so it must be one of those. However, it's been known since at least 2011 that Great Megalith is an unaltered rip from Black Dawn.
Yeah... This is exactly the problem I have. Nobody is putting out there which track it is. I believe them, but for the sake of being complete you can't leave it with the information as it currently stands.
I remember listening to Video Games Live one time and thinking "Oh. Well that was OK I suppose" and then basically never thinking of him again after that point, though I did associate him with a lot of very good soundtracks over the years. Him turning out to be the Edison of video game music would certainly explain that, but I didn't put much thought into him in the first place. That said it does explain why he has the sole credit for Cool Spot despite that game using music from another Virgin release, Monopoly Deluxe, where the actual composition was credited to Don Griffin in the game's about menu. I had noticed it but shrugged it off as just, like, the nature of video game credits back in the 90s. Go figure he never stopped doing this.
Hbomberguy uploaded an extensive video (90+ minutes) that goes into most of his most absurd tall tales. Specifically he also goes into the truth about his work on the Sonic franchise which is common knowledge here, him not being the first every American involved with the Sonic franchise, but too many people are easily fooled.
Everyone's favourite video game, Sonic Labyrinth, has a feature. Usually when finishing a level, Sonic spindashes through a doorway, but in level 4-2, the camera pans up to show this clock. It's the only level in the game to do anything like this. If the in-game timer is at more than three(?) minutes (time counts down in Sonic Labyrinth), the ending clock chimes and some birds fly out of a door. I have no idea what the significance behind the 6 o'clock and 3 o'clock is, or why this is a feature on this specific level. It's not an impossible thing to achieve if you know how to play: 18:56 (you can set the timer's minutes to x by using 00C503:0x if you don't feel like playing)
The game's best ending involves you beating that level in time and reaching the bonus stage in 2-3. If you don't beat the bonus stage the game tells you how to access the bonus stage before the credits (holding right, 1 and 2 in the one cannon). If you do that but don't finish the stage in time, it tells you to beat the stage in time. If you manage to accomplish both, it tells you about the level select. Oddly, vgmuseum's section dedicated to screenshot capture of video game endings does not include this one, only the bad and good endings -- see http://www.vgmuseum.com/end/gamegear/a/sonlabbad.htm However, I found video footage (that doesn't include the bad ending featured in vgmuseum, amusingly enough) here on youtube. You can skip to 2:00 to see where it tells you that you need to finish 4-2 faster.
I've redone the extraction without trimming whitespace and just cropping everything to what seems to be a standard of 539x377. New archive here.
Hey you wiki editors here. Frank rescan the Desert zone mock up. Now it be a good time to upload a update please https://twitter.com/frankcifaldi/status/1649148927567077377?s=20
It doesn't looks like rescan for me, he said that he redid it. It's more like A.I. correction. Even colours not looks close to original scan, IMO
(you can be a wiki editor) I did go on a little hunt for the best quality version in the past. The problem is that all of the prints suck, so you're not going to get much better than what we have now. What we really want is Slides. In the days before digital, this is how you got your screenshots across in press kits. I have seen Sonic 3 slides, but no Sonic 2 ones. But then these are exceedingly rare for obvious reasons.
Two interesting things I found out from Morio Kishimoto's Twitter. The loading icon in Sonic Frontiers gradually changes shape from a triangle at first to a more rounded shape with game progression as an representation of the state of Sage's soul. Darkspine Sonic's stripes were inspired by the Dodge Viper and he was Mr Kishimoto's idea. I'm guessing that Mr Kishimoto mispelled "Dodge" because he spells it out as "ダッチ" rather than "ダッジ". This is why Twitter translator says "Dutch Viper" rather than "Dodge Viper". Unless there is a Dutch Viper. I'm not a car enthusiast!
omg, I used to use that car a lot in Need For Speed, I was wondering why the stripes in Darkspine felt oddly familiar!
Wow! It's good to see a new post by Vertekins! You always share very interesting information and translations. Thank you so much.
Now I wanna see the people that complain about Sonic driving a car going nuts with Sonic becoming the car
The existence of this confuses me, I assume that this is as it says, a GEMS demo cart showing of sample songs. And logically the Sonic 2 module is called sonic 2 because it's using instruments based of the sonic 2 ones not because this track was ever going to appear in sonic 2. Yet there's a video of the batman module and the track is specified by the uploader to be unused from that game. :/ I could have sworn that someone bought this up before but I can't find a thread about it so :P