The latest entry in "stupid things that need to be documented but will never be documented because there aren't enough volunteers and I don't want to do it" Sega branded cake. Sega branded instant noodles.
So this was just posed in the Rayman thread, but the J2ME version of Rayman Raving Rabbids developed by Gameloft looks an awful lot like a Sonic game, with a lot of elements from Sonic Rush: http://www.youtube.com/watch?v=0saIaZwMF5I So many elements from Sonic Rush that I can imagine this originally being a J2ME version of Sonic Rush that was cancelled and then repurposed into a Rayman game.
Wow, rolling and loops. That had to have been a Sonic game at one point, otherwise it's just shameful how much it copies Sonic, particularly because Rayman already existed and had his own moves and powers.
Strange thing is, later levels do have more normal Rayman elements, on top of rolling and loops: http://www.youtube.com/watch?v=08JJ-iSIRRA But especially in the earlier levels it looks like this might have been a Sonic game at some point.
While the design elements are more or less copied from Sonic Rush, it looks a lot like the Java Mobile version of Sonic Unleashed, also made by Gameloft. It would make more sense if this version of Raving Rabbids came out after Unleashed (in that case Gameloft just reused that engine), but wasn't Raving Rabbids released in 2006? Unless the J2ME Raving Rabbids was supposed to coincide with the release of a later installment in the series (dunno which ones, Ubisoft made tons of these), then it's probably just a case of Gameloft's designers being Sonic Rush fans. Can't blame em, it was 2006...
I've been playing Sonic 3 & Knuckles consistently for over 5 years, and this is something which I only noticed approximately 1.5 to 2 years ago. The letters at the beginning of each Competition level name, and the order that they are listed in-game, follow the first five letters of the alphabet: Azure Lake Balloon Park Chrome Gadget Desert Palace Endless Mine It's such a small, insignificant detail in the grand scheme of things, but it blew my mind a bit nonetheless when I first spotted it. A nice little touch.
Funny, since the internal level order shifts Chrome Gadget and Desert Palace around. I never noticed that until now.
Ravidrath from Lab Zero Games (the studio behind Skullgirls and Indivisible) posted this on NeoGAF: http://www.neogaf.com/forum/showpost.php?p=238590492&postcount=165
Probably happened after Sega America's restructuring, which happened not long after the Sonic Boom games were released. It wasn't the only mess Sega America had created either, another notable one was Aliens Colonial Marines being complete garbage and causing Sega to have to deal with a lawsuit for falsely advertising the game. Boom's failure was probably the last straw for the branch. Since then Sega America did become "the centralized hub for the global [Sonic] brand". So that could have helped allow Mania to be made.
I spy a Sonic Generations-esque water feature at Orlando's new Volcano Bay: [youtube]http://www.youtube.com/watch?v=8t6Am7cgc2I[/youtube] *edited for TimmiT's sake *
On that note, when will Disney or Universal get the rights to make a big budget* E-ticket Sonic ride? *something that isn't a cheap reskin of an off-the-shelf Maurer spinning coaster
Don't want to bump older threads or create a new one for something this small; just wanted to mention that I loaded up the TaxStealth ports of Sonic 1 & 2 on a Samsung Chromebook Plus today and they run perfectly. I was pleasantly surprised to see that both adjusted their aspect ratios to fill the 3:2 screen, which feels more like the Genesis version than the 16:9 you'd see on most devices. I wonder if they would also fill out the 18:9 ratio of the new Samsung Galaxy S8, but I'm not going to buy one to find out. An XBox controller works fine (via a USB-C adapter), but neither the Hyperkin Genesis controller nor the Retrolink Saturn controller worked at all. I wasn't able to get either pad working with any emulators, either.
Random question: I'm looking for the location in the data for the PC version of all the backgrounds from SA2. That is, all the menu options from SA2B and those recap backgrounds when you select a story after quitting the game. Is it possible to open them on a computer and possibly make them backgrounds? Not that I would use them for backgrounds, just curious if they're able to be viewed on PC.
Not sure about the PC version as I'm not on Windows right now, but I am relatively certain most menu background images and such have been ripped and released to "The Spriters Resource" for both the Gamecube and Dreamcast versions of the game.
Here's another random question: I've often seen a 'flute' button listed in the controls for Sonic Adventure DX PC. What does it do? It wasn't in the original DC or GC version. Thanks!
I imagine "Flute" was a mistranslation of "Whistle", as in Whistling to get the attention of your Chao via the Y Button on DC/GC controllers. Also maybe confused it for playing the Mystic Melody in SA2.