The Sonic the Hedgehog Continuity Thread of Love and Timelines

Discussion in 'General Sonic Discussion' started by dredd, Jul 6, 2020.

Where do you stand on the split timeline?

  1. Makes sense

    19 vote(s)
    28.8%
  2. I hate it

    22 vote(s)
    33.3%
  3. It's alternate dimensions, not split timelines

    8 vote(s)
    12.1%
  4. Doesn't matter either way

    17 vote(s)
    25.8%
  1. BlackHole

    BlackHole

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  2. laughing_sun

    laughing_sun

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    Not so sure about that. I have seen very little evidence that Flynn has respect for historical canon. He follows SEGA's modern edicts even while he mocks them in his podcasts. But a lot of what he writes is his own head-canon or his own ideas or he starts with a piece of lore and expands it in some way that is beyond the scope of the games. Ian may very well be one of the most qualified people to write the canon as it exists in 2020 (or 2021) particularly since he has seen story bibles and other materials that are not public.

    But if this is a historical look at Sonic's canon across 30 years, I'm not sure he's the guy for that. When he looks at Sonic 2, will he be writing it from the perspective of what the lore was and meant in 1992, or from the perspective of someone in 2020/2021 looking back at Sonic 2 and how it fits into the lore TODAY, if at all? Because that's two different things. Both have value, but I would prefer the editorial direction of the book be very clear up-front.
     
  3. RDNexus

    RDNexus

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    It sure won't be. For all intents and purposes, being that ambiguous may attract many curious people.
    They want to make money out of the book, not assure oldies that it'll be their saving grace, lore-wise.
    I don't trust Flynn, not only because of what's been said already, but also because I don't deem western sonic comics as THE canon.
     
  4. BlackHole

    BlackHole

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    I said someone good, not someone who'll be accurate. I'm fully expecting the bad ideas like the Two Worlds Scenario and everyone having amnesia in Sonic the Hedgehog (2006) to make their way into the lore. Sonic is still SEGA's property, so I'm expecting the modern mandates to overwrite everything and maintain the Sonic the Alien story.
     
  5. Beamer the Meep

    Beamer the Meep

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    I don't think the intent was ever to say that the comics being produced are intrinsically canon to the games, just that these comics must follow the licensing guidelines Sega mandates. Honestly, Flynn is not really to blame here guys, he's just dealing with what he's given and I would say that he deals with it very well considering.

    I also have doubts this book will clearly explain once and for all the state of Sonic's canon or if what's written in this book will have any bearing on the series going forward. First and foremost, it's a simple encyclopedia that's probably aimed at younger audiences and doesn't have much beyond basic descriptions for characters and objects in the series. Secondly, we have a fairly established track record on the canocity of spinoff merchandise such as this, in that it typically holds no weight at all. I highly doubt Sonic Team will feel beholden to this book when they start developing the concept and story for their next Sonic game and anything written about lore that comes from them can easily (and honestly could be expected to) change eventually. I guess my point is, you can't really trust ancillary material like this when it comes to canon, just go with what's shown on screen or stated by the developers.
     
  6. BlackHole

    BlackHole

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    What I'm anticipating with this is the artwork. If it's anything like the Hyrule Historia and Hyrule Encyclopedia books, I'm most likely going to view it as an artbook over a lorebook due to the contradictions there in. But the artwork, concept art and the like, revealed quite a bit behind the scenes of how things worked in the series.

    Personally, I really want the artwork of the Mecha Sonic of Sonic the Hedgehog 3 & Knuckles. Like that recent Sonic the Hedgehog 2 art dump we had, which showed the Mecha Sonic of Sonic the Hedgehog 2 had elements we couldn't really see like a jetpack on his back, it may reveal elements we can't discern from the limited spritework.

    [​IMG]

    Perhaps it might show concept art elaborating on that jewel it's hiding in its chestpiece:

    [​IMG]

    If I didn't know better, I'd say Tails' fake Chaos Emerald in Sonic Adventure 2 wasn't the first copy of a Chaos Emerald in the franchise, though Mecha Sonic's one seems to require a charge from the Master Emerald to actually, y'know, do anything. You only see it when Mecha Sonic's taking a charge from the Master Emerald and when it's using it to fire energy blasts, which is the only attack to actively drop it out of the Super Form it's using.

    Still, theoretic for later.
     
  7. Beamer the Meep

    Beamer the Meep

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    I always interpreted it as a turbine engine like Metal Sonic or a canon since he tends to fire shots from that point. Never realized it was retractable until now.

    That said, some more artwork from the encyclopedia would be a plus, but honestly I'm not sure how many internal design documents from that period still survive at Sega's offices. They've been known to lose quite a lot of material internally right?
     
  8. BlackHole

    BlackHole

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    Retractable and looks to be housing some sort of jewel, considering the shine on it.

    I wonder, do we know who designed Sonic the Hedgehog 3 & Knuckles' Mecha Sonic? I know someone asked the designer of Fang the Sniper what he was (turns out Fang was designed to be a Jerboa), so perhaps we can see if they know what that thing on its abdomen is, or if they have any of or any leads on someone who would have the hand-drawn documents on hand for Mecha Sonic.

    Oh, infamously so. They've lost source code for games like Sonic the Hedgehog (MD) and Panzer Dragoon Saga, if I recall correctly. But hey, let's not be complete downers about the book.