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SonLVL

Discussion in 'Engineering & Reverse Engineering' started by MainMemory, Feb 7, 2011.

  1. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    SonLVL
    I've decided that there's really no point to a program that just edits an INI file. Instead, I'm just going to make a wiki page documenting all the settings, which I've started at User:MainMemory/S2LVL INI File Setup.
     
  2. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    At the request of FilipinoWaylon26 on SSRG, I've added support for Sonic 2 Nick Arcade. The disassembly is available from here, and the INI files are here.
     
  3. Alriightyman

    Alriightyman

    I am back... from the dead! Tech Member
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    0101001101101111011011100110100101100011 00000010: 0101001100000011 01000101011001000110100101110100011010010110111101101110
    So, like this?

    [objects]fmt=[S3K]
    or this?
    objects fmt=S3K

    I'm having a hard time getting this to work.
     
  4. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    SonLVL
    objectsfmt=S3K
     
  5. FeliciaVal

    FeliciaVal

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    did you remove the support for the S1 2005 disassembly again?
     
  6. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    If you look at the first post, there is a link for S1 2005 INIs.
     
  7. RetroKoH

    RetroKoH

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    I respectfully ask... WHY?
     
  8. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    Why not?

    Edit: Also, he asked for help with SonLVL support. I generally help when someone asks me.
     
  9. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    I've added a new "Draw" item to the tile editor's context menu, which allows you to draw a tile, block or chunk using colors from the current palette:
    [​IMG]
    It's rather basic now, but hopefully it'll get better.
     
  10. RetroKoH

    RetroKoH

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    Perhaps you misunderstood me... I'm not opposing the request itself, nor am I knocking you for helping anyone...
    I simply asked why... because why does someone want to edit the Nick Arcade version when there is already support for the FULL version? Am I missing something?
     
  11. nineko

    nineko

    I am the Holy Cat Tech Member
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    You can export some stuff from the beta, e.g. Wood Zone or the alternate layouts. While I agree there's no much use in this, it's a nice addition.
     
  12. RetroKoH

    RetroKoH

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    Ah... didnt think of lost stages... Layouts, meh.... but yea. The pieces of the lost stages seems like a valid reason... the only problem is that in the NA version, the game play is quite wonky.
     
  13. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    I'm not really concerned with why people want something in SonLVL, only what they want, and if it's reasonable to implement.
     
  14. RetroKoH

    RetroKoH

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    Sorry... I hope I wasn't coming across as rude... I wasn't trying to ginve you a hard time. And I think I can speak for all of us when I say that we recognize that you do your best to give everyone great stuff that they want, and that we greatly appreciate it.

    I simply asked because I failed to see how it was reasonable to have prototype support, which was just pointed out to me by nineko... once again, wasn't trying to be rude... just slight ignorance on my part.
     
  15. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    By "reasonable", I mean not requiring major rewriting for a minor feature. All this was doing was adding a new set of default values, and a slight modification to S1's layout format.
     
  16. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    For all three of you that hack S3K or use S3K format layouts, SonLVL now adjusts the maximum allowed width based on what the game will allow (FG, BG and $88 byte header have to fit in $1000 bytes).
     
  17. Travelsonic

    Travelsonic

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    Been out of the loop following this, but is there [if not already] a chance for editing level layouts for the game gear, master system Sonic games being added in the future?
     
  18. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
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    As this is a tool designed specifically for the Genesis games, I highly doubt it. Besides, Aspect Edit does pretty much what you're looking for.
     
  19. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    I don't know anything about them really, but they would probably require a separate editor. I would be willing to make one if there was sufficient demand and documentation.
     
  20. Ravenfreak

    Ravenfreak

    2 Edgy 4 U Tech Member
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    Sonic 1 Game Gear Disassembly
    And it depends on which 8-bit games you'd want the editor for, Aspect Edit is perfect only if you want to hack Sonic 2, Chaos, or Triple Trouble (they were made by Aspect, hence the name of the editor. :v:) whereas Sonic 1 was made by Ancient, and built upon a completely different engine. If you'd want to make an editor for Sonic 1, that'd be pretty awesome. And if you have that in mind, you should check out the guide on the wiki.