Glorious conversations I may consider releasing base engine as editable GMS project one day. Here's a video showing off speedyness. http://www.youtube.com/watch?v=bs_-ctvKp6s Must clarify that the music is just an overlay.
As I've said on Twitter, the work you've put into that background is glorious. This whole project is fascinating to watch, as not only do you nail the design of a level builder (looks so simple on the surface, yet complex) ... but the extra effort gone into making each level feel detailed and fresh is outstanding!
Glad you like it! It's not complete yet, there's some additional elements needed in both BG and FG but yeah I definitely wanted to get some nice parallax in there.
I've been keeping an eye on this via Twitter and I'm really impressed with what I am seeing. That spring idea showing where you're going to land is brilliant thinking. I remember back in my hacking days adding springs but had to rebuild and test because it over/under shot the intended platform. As for the latest video, it's great that Sonic can gain some immense speed. But the camera needs some work. It reminds me of the Gmate engine where it struggles to track Sonic when he is going up/down a wall. I know Sonic is meant to be the fastest thing alive and it's nice when he starts to creep off the camera, but that's the keyword; creep. Not zoom off the camera =P
The camera was actually bugged. It's supposed to slow down to 6px cap per frame when you land to catch up with you gently then reset to 16px cap once it's settled, but in this case, I needed to make it so that it doesn't do this if your landing speed is faster than that. Otherwise as you saw, its trying to catch up slowly while you outrun it. It's all sorted now!
Ah, fair enough. Nice attention to detail on making it smoothly acquire Sonic again when he lands. I'm glad it was just a bug I spotted so I look forward to the next footage.
This looks great! I'm actually partially excited for this just because of the custom sprites. They are really pretty!
Still very much active! Just doing a lot of the more non-interesting stuff code-wise at the moment. I'll show more when I can.
All these updates Sonic 1 stages look gorgeous. I'm also impressed that I can still make out "The Hedgehog" despite the font being 2 pixels tall.
Oh this place has a thread. Now i don't have to bother with twitter posts as much. Love what im seeing; hope there is a demo.
Cheers, Hez! Oh, here's a couple of the recent twitter videos linked here for those not following it: https://twitter.com/SonicStudioProj/status/1030944504906436609 https://twitter.com/SonicStudioProj/status/1030847449953386499
Echoing Hez here in that your work looks beyond excellent and so good it's like the real official thing. Everything about this is so high-quality and professional and that speaks volumes to your level of skill and talent which is off the charts. One of the most exciting projects Retro has ever seen. I was so happy when you got the frontpage spotlight. Keep going dude. This looks fucking wonderful!
The block against the wall "fix/mechanic/improvement" is insane. I can't believe I never had thought of such an easy design tweak to the typical push mechanic!